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About hellstorm77

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  1. hellstorm77

    Spawn Ai Help

    just have a simple question what does the 500 do which is next to mark1 and also the 400 next to call Bis_fnc_taskPatrol _randomPos = [[[getMarkerPos "mark1", 500]],["water","out"]] call BIS_fnc_randomPos; [_spawnGroup, _pos, 400] call Bis_fnc_taskPatrol;
  2. hellstorm77

    Spawn Ai Help

    @barbolani & jshock thank you both for the help this is what i have now, just one last question do i need if (!isServer) exitWith {} if (!isServer) exitWith {}; _pos = getMarkerPos "mark1"; for "_i" from 0 to PARAMS_UpsSquadsPatrol do { _randomPos = [[[getMarkerPos "mark1", 500]],["water","out"]] call BIS_fnc_randomPos; _spawnGroup = [_randomPos, EAST, (configFile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfSquad")] call BIS_fnc_spawnGroup; [_spawnGroup, _pos, 400] call Bis_fnc_taskPatrol; sleep 0.5; if(DEBUG) then { _name = format ["%1%2",name (leader _spawnGroup),_i]; createMarker [_name,getPos (leader _spawnGroup)]; _name setMarkerShape "Icon"; _name setMarkerType "mil_dot"; _name setMarkerText format ["Squad %1",_i]; _name setMarkerColor "ColorRed"; [_spawnGroup,_name] spawn { private["_group","_marker"]; _group = _this select 0; _marker = _this select 1; while{count (units _group) > 0} do { _marker setMarkerPos (getPos (leader _group)); sleep 0.1; }; deleteMarker _marker; }; }; };
  3. hellstorm77

    Spawn Ai Help

    this is the error im getting now after adding "mark1" 16:27:56 Error in expression <ust be a Group!"; false};if ((typeName _pos) != (typeName [])) exitWith {debugL>16:27:56 Error position: <_pos) != (typeName [])) exitWith {debugL>16:27:56 Error Undefined variable in expression: _pos16:27:56 File A3\functions_f\spawning\fn_taskDefend.sqf, line 2616:27:56 Error in expression <all BIS_fnc_spawnGroup; [_spawnGroup, _pos, 400] call BIS_fnc_taskDefend;_en>16:27:56 Error position: <_pos, 400] call BIS_fnc_taskDefend;_en>16:27:56 Error Undefined variable in expression: _pos
  4. hellstorm77

    Spawn Ai Help

    just was updating the op
  5. hellstorm77

    Spawn Ai Help

    i forgot to add that part 15:01:51 "Reading main init.sqf" 15:01:51 Error in expression <oup","_i","_dt"]; _pos = getMarkerPos (_this select 0); _enemiesArray = [grpNu> 15:01:51 Error position: <_this select 0); _enemiesArray = [grpNu> 15:01:51 Error Undefined variable in expression: _this
  6. im trying to spawn ai on a marker pos but a random place around it ie 500m just say. My marker is named mark1 my script is this. nothing is spawning. _pos = getMarkerPos (_this select 0); _enemiesArray = [grpNull]; for "_i" from 0 to PARAMS_UpsSquadsPatrol do { _randomPos = [[[getMarkerPos "mark1", 500],_dt],["water","out"]] call BIS_fnc_randomPos; _spawnGroup = [_randomPos, EAST, (configFile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfSquad")] call BIS_fnc_spawnGroup; [_spawnGroup, _pos, 400] call BIS_fnc_taskDefend; _enemiesArray = _enemiesArray + [_spawnGroup]; };
  7. Happy New Year everyone Just an update. We had a break over xmas and new year now we are back. We offer operation 2 times a week plus we have a public mission with no mods so anyone can play. Thanks to the group we also have a dedicated server now instead of a game server, we can offer more in the line of missions types. We are recruiting new members so feel free to get in contact with me. my steam name is Gaffey.M
  8. hellstorm77

    dialog trouble

    I already have RscFrame in my dialog
  9. I was wondering if some could help me with an error im getting with a dialog dialog.hpp, line 13: /gaf_dialog/controls.gaf_Frame: Undefined base class 'RscFrame' this is the test mission http://www.mediafire.com/download/y32rz5s50c5agf1/test_di.Altis.pbo
  10. Hello i was wondering if someone could help me. I trying to spawn Vehicles on markers. I would like to be able to set how may markers to use. So if i wanted 3 markers there would be 3 hunters on the map _veh = createVehicle ["B_MRAP_01_F", getMarkerPos "car1", ["car2","car3"], 0, "CAN_COLLIDE"];
  11. Nice script you have made wondering if i could get a little help I just cant get it to work _x = 0; for "_x" from 0 to PARAMS_GarrBuildings do { _randomPos = [[[getMarkerPos currentAO, PARAMS_AOSize],_dt],["water","out"]] call BIS_fnc_randomPos; _spawnGroup = [_randomPos, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfSquad")] call BIS_fnc_spawnGroup; if(random 1 > 0) then {"O_Soldier_AA_F" createUnit [_randomPos, _spawnGroup];}; [_spawnGroup, _pos] call BIS_fnc_taskDefend; nul = [currentAO, _spawnGroup,(random(300)+25), true, true, true] execVM "scripts\Zen_OccupyHouse.sqf"; _enemiesArray = _enemiesArray + [_spawnGroup]; };
  12. hellstorm77

    BIS arsenal

    I'm looking for a script for a class base arsenal. Where only certain classes can see certain weapons ie machine gunners can only see MG's in the arsenal and not any other weapons
  13. We are in pre deployment, with training starting on the Wednesday 14th October @ 1900 hours GMT. Deployment will start on Saturday 17th October @1900 hours GMT We will be deploying into Iraq. Our operation will be against ISIS.
  14. Welcome to the British Special Forces Recruitment thread on Bohemia. We are a British Special Forces Milsim Group for ArmA 3. we are a gaming group that has based itself off the British Army's 1st Battalion, Parachute Regiment (1 PARA). We enjoy playing the game in the most realistic way possible whilst using the real world tactics that the game allows us to use. We aim for full immersion and military simulation. The operations we have are kept controlled and organised to minimise frustration and hassle. The operation briefing starts at 19:00 GMT Wednesday & Saturday. During the briefing we discuss the mission and organize ourselves into squads in-game. We welcome people from all over the world, feel free to jump on Teamspeak and talk with us. Teamspeak - british-special-forces.com APPLY HERE - http://www.british-special-forces.com/Forum You can add me on steam Gaffey.M 1 PARA The 1st Battalion, Parachute Regiment (1 PARA), forms the United Kingdom’s Special Forces Support Group (SFSG). An airborne light infantry unit, the battalion has since 2006 been the main contributor of manpower to the Special Forces Support Group (SFSG) and is capable of a wide range of operations. Personnel regularly deploy outside of the United Kingdom on operations and training. All personnel complete the Pre Parachute Selection (P Company) course at the Infantry Training Centre Catterick Garrison, North Yorkshire (previously at Aldershot, Hampshire). The 1st is permanently attached to the SFSG. Once selected, they receive further training on additional weapons, communications equipment and specialist assault skills. All men within the Parachute Regiment can expect to serve with the SFSG on rotation. This ensures that the advanced military skills taught to the SFSG are maintained in the other two regular battalions. Under Army 2020, it is expected that 1 PARA will remain as part of the SFSG.
  15. I was wondering if someone could help me with cfg i was wondering if there is a class for rain on vehicles like there is for Rain Houses ie class RainHouses