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cobra4v320

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About cobra4v320

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    Master Gunnery Sergeant

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    ARMA

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    cobra4v320
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  1. Check this out https://forums.bohemia.net/forums/topic/181891-make-player-have-his-weapons-in-the-next-mission-campaign/?do=findComment&comment=2869148
  2. cobra4v320

    Hello to everyone

    Create a trigger. Condition: currentWeapon player isKindOf ["Laserdesignator", configFile >> "CfgWeapons"] and cameraView == "Gunner" and !isNull (laserTarget player) On activation: you would run your sqf I also posted this info 6 years ago. 😁 https://forums.bohemia.net/forums/topic/166474-how-to-use-modulecas_f/?do=findComment&comment=2603429
  3. This is the simplest method of helicopter pickup and drop off without any scripting involved.
  4. Damn you're right... they have them lumped together with all the "other" things. Should be an option for just rocks as well.
  5. Under 3den editor systems and environment there is a hide object module you can use to hide map objects. No scripting needed.
  6. cobra4v320

    Extraction Example

    Once I get my dedicated box up and running I will be doing some testing hopefully get this working on a dedicated. No promises though :D
  7. cobra4v320

    Some Addons Not Showing UP?

    I'm currently having this very same issue. This is what shows up below, I'm missing RHS, TRYK, and ryans zombies addons in the expansions. Here is what my arma3.par file looks like, Im using a hosting provider bluefangsolutions so this is how I have to do my addons. class Arg { mod="-mod=@exile;@Namalsk;@CBA_A3;@CUP_Weapons;@CUP_Vehicles;@CUP_Units;@TRYK;@RHSAFRF;@RHSUSF;@Zombies and Demons"; servermod="-servermod=@exileserver;@A3XAI;@ASR_AI3;@Enigma"; autoInit="-autoInit"; }; If I rearrange the addons the others will show up, its really weird. :huh:
  8. cobra4v320

    3d Editor show object IDs

    Nice, thank you!
  9. Purple units are civilian, red units are opfor, blue units are NATO, green units are Independent. It could also be, red is the player and purple is a playable unit. A picture would help also.
  10. cobra4v320

    3d Editor show object IDs

    How do you see the object IDs on the map like in the 2D editor? In 2D editor you can click on the ID button or Ctrl + I. Is it no longer available in 3D editor?
  11. cobra4v320

    Task Force Arrowhead Radio

    I cannot get any sound at all using the radios. TS3 version 3017 Channel in TS3 is taskforceradio All folders are where they are supposed to be. CBA version 2.0 TFAR latest version So we get automatically moved into taskforceradio and the plugin boxes are checked and we can hear the radio squelch but we cannot hear each other on the radio at all. Any help would be appreciated. I have already watched 20 videos on YouTube ensuring that everything is installed correctly. We made sure radio channels and frequencies where the same also, what am I missing here?
  12. Occasionally when units were ejecting the helicopter would explode. Too bad BI still has not fixed paradrop, exploding parachutes and what not.
  13. Have you gone into modules_f and seen how the script is run?
  14. cobra4v320

    Simple ParaDrop Script

    If its a beta I would change the version to 0.6 once you release it v1.0 ---------- Post added at 00:22 ---------- Previous post was at 00:10 ---------- Check your if statements.
  15. cobra4v320

    How to use ModuleCAS_F

    yes the setvariable needs to be true for it to be public.
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