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26 ExcellentAbout cobra4v320
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Master Gunnery Sergeant
core_pfieldgroups_3
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ARMA
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cobra4v320
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Saving data, transferring between missions
cobra4v320 replied to jo spanner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Check this out https://forums.bohemia.net/forums/topic/181891-make-player-have-his-weapons-in-the-next-mission-campaign/?do=findComment&comment=2869148 -
Create a trigger. Condition: currentWeapon player isKindOf ["Laserdesignator", configFile >> "CfgWeapons"] and cameraView == "Gunner" and !isNull (laserTarget player) On activation: you would run your sqf I also posted this info 6 years ago. 😁 https://forums.bohemia.net/forums/topic/166474-how-to-use-modulecas_f/?do=findComment&comment=2603429
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Heli Load Wait Till All Unit Loaded Before Takeoff
cobra4v320 replied to rtek's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is the simplest method of helicopter pickup and drop off without any scripting involved. -
How to delete all objects with specific classnames from a map
cobra4v320 replied to pognivet's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Damn you're right... they have them lumped together with all the "other" things. Should be an option for just rocks as well. -
cobra4v320 started following How to delete all objects with specific classnames from a map
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How to delete all objects with specific classnames from a map
cobra4v320 replied to pognivet's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Under 3den editor systems and environment there is a hide object module you can use to hide map objects. No scripting needed. -
GEORGE FLOROS GR started following cobra4v320
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Once I get my dedicated box up and running I will be doing some testing hopefully get this working on a dedicated. No promises though :D
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Some Addons Not Showing UP?
cobra4v320 replied to infiltrator_2k's topic in ARMA 3 - SERVERS & ADMINISTRATION
I'm currently having this very same issue. This is what shows up below, I'm missing RHS, TRYK, and ryans zombies addons in the expansions. Here is what my arma3.par file looks like, Im using a hosting provider bluefangsolutions so this is how I have to do my addons. class Arg { mod="-mod=@exile;@Namalsk;@CBA_A3;@CUP_Weapons;@CUP_Vehicles;@CUP_Units;@TRYK;@RHSAFRF;@RHSUSF;@Zombies and Demons"; servermod="-servermod=@exileserver;@A3XAI;@ASR_AI3;@Enigma"; autoInit="-autoInit"; }; If I rearrange the addons the others will show up, its really weird. :huh: -
Nice, thank you!
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What do the colors purple and red mean in the object list?
cobra4v320 replied to gpldan's topic in ARMA 3 - EDEN EDITOR
Purple units are civilian, red units are opfor, blue units are NATO, green units are Independent. It could also be, red is the player and purple is a playable unit. A picture would help also. -
How do you see the object IDs on the map like in the 2D editor? In 2D editor you can click on the ID button or Ctrl + I. Is it no longer available in 3D editor?
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I cannot get any sound at all using the radios. TS3 version 3017 Channel in TS3 is taskforceradio All folders are where they are supposed to be. CBA version 2.0 TFAR latest version So we get automatically moved into taskforceradio and the plugin boxes are checked and we can hear the radio squelch but we cannot hear each other on the radio at all. Any help would be appreciated. I have already watched 20 videos on YouTube ensuring that everything is installed correctly. We made sure radio channels and frequencies where the same also, what am I missing here?
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Heli stops after ejecting cargo units
cobra4v320 replied to Rydygier's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Occasionally when units were ejecting the helicopter would explode. Too bad BI still has not fixed paradrop, exploding parachutes and what not. -
CAS module with helicopter from other faction
cobra4v320 replied to lexx's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Have you gone into modules_f and seen how the script is run? -
Simple ParaDrop Script
cobra4v320 replied to Beerkan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If its a beta I would change the version to 0.6 once you release it v1.0 ---------- Post added at 00:22 ---------- Previous post was at 00:10 ---------- Check your if statements. -
How to use ModuleCAS_F
cobra4v320 replied to PlacidPaul's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yes the setvariable needs to be true for it to be public.