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About Fluit

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    Lance Corporal

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  1. Is the Startis mission from dropbox the latest version of this script or is there a github repo or something similar where I can find updates?
  2. independent is the correct side for AAF
  3. This solved the problem for us. Thanks!
  4. Hi, We are using class ace_nightvision_disableNVGsWithSights { value = 1; typeName = "BOOL"; force = 1; }; to disallow people from using night vision with optics. Turns out night vision also gets disabled when using CQB sights and even when aiming with a pistol. Not sure if this is intentional or a bug?
  5. Fluit

    [SP/CO8] A 3 - Antistasi Altis.

    You can also use this low grass mod: http://www.armaholic.com/page.php?id=26406
  6. Thanks for your reply. The problem is not the vehicle in the garage but rather after you spawn it and start driving around in it. At that moment the vehicles is still local to the player that spawned it. Are you saying your script fixes this?
  7. Has anyone tried this on a dedicated server? I'm spawning vehicles with ["Open", true] spawn BIS_fnc_garage; But the vehicles are not visible for other players except for the player that spawned them. This results in players floating around everywhere. I think this is because the vehicle object is local to the player that spawned it.
  8. Fluit

    ACRE2 Stable Release

    If this is the only point of discussion, I'd say go for ACRE. What do you use most, direct speech or radio? We use direct speech 90% of the time, only important messages are said over the radio. ACRE's direct speech is 1000x better than TFAR's.
  9. I just started playing the campaign for the first time ever. I noticed the tasks are not correctly saved when you save your game. After loading your save, you spawn on the battlefield without objectives. This only happens when you restart the game before you reload your save. I don't know if this problem only occurs on version 1.60 because I've never played the campaign on earlier versions. Steps to reproduce: 1. Play a random mission from the campaign 2. Save the game 3. Shut down the game 4. Restart the game 5. Resume the campaign
  10. Fluit

    ACRE2 Stable Release

    Any plans on integrating ACRE with Discord? Or is this simply not possible?
  11. Fluit

    1.58 Crash

    I don't see the point in having a dev branch if the stable branch is being used for testing and bug fixing. All the regular players that paid money for a finished game (not an early access game) have to suffer for this. For me it doesn't matter anyway, my community died after the previous big update and I haven't touched the game ever since.
  12. Our mission runs for weeks, so we do need the fuel truck sometimes. Obviously we don't need it now because the server can't stay up for more than an hour now... Also our group completely stopped playing Arma because of this.
  13. It started out as something I needed for my missions and I figured to throw it out here for people to adjust to their own needs. The main difference is that you can specify the name of unit in the init.sqf file. Also this script doesn't change your character's identity.
  14. Scripted Gear Automator What does it do? This little mission / script aims to help mission devs with dressing up their units. The result is a piece of code that can be used to fully kit out friendly and enemy units. How does it work? Simply start this mission in the editor and use the Arsenal on the box in front of you. When you’re done creating your ultimate badass simply scroll your mouse and select the “Copy to clipboard†option. BLAM! Your code is ready to be put into your mission script! Where can I get it? DOWNLOAD OR
  15. I think the AI needs to be spawned via script on the HC rather than placed in the editor. This is how I spawn my units: _unit = _group createUnit [_type, _pos, [], 0, "NONE"];