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About Fluit

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    Lance Corporal

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  1. Fluit

    Windows client on linux server, odd behaviour

    Ok cheers mate. Hopefully they will fix this, but in the mean time I guess the global variable is the way to go. Thanks!
  2. Fluit

    Windows client on linux server, odd behaviour

    Hey Tankbuster, did you ever resolve this issue? I have the same problem with DEP on a Linux server. You are using DEP in your mission too, so I recon you ran into the same problem? I know that directory separators are different for Windows (\) and Linux (/), but I would expect the game engine to handle this.
  3. Fluit

    Prarie Fire discussion

    I'm having troubles loading the single player campaign. After clicking "PLAY SOLO" I end up on an empty role assignment screen, unable to select a side or role. After clicking "OK" I get the message "No player assigned!" I have already verified my files in steam.
  4. Is the Startis mission from dropbox the latest version of this script or is there a github repo or something similar where I can find updates?
  5. independent is the correct side for AAF
  6. This solved the problem for us. Thanks!
  7. Hi, We are using class ace_nightvision_disableNVGsWithSights { value = 1; typeName = "BOOL"; force = 1; }; to disallow people from using night vision with optics. Turns out night vision also gets disabled when using CQB sights and even when aiming with a pistol. Not sure if this is intentional or a bug?
  8. Fluit

    [SP/CO8] A 3 - Antistasi Altis.

    You can also use this low grass mod: http://www.armaholic.com/page.php?id=26406
  9. Thanks for your reply. The problem is not the vehicle in the garage but rather after you spawn it and start driving around in it. At that moment the vehicles is still local to the player that spawned it. Are you saying your script fixes this?
  10. Has anyone tried this on a dedicated server? I'm spawning vehicles with ["Open", true] spawn BIS_fnc_garage; But the vehicles are not visible for other players except for the player that spawned them. This results in players floating around everywhere. I think this is because the vehicle object is local to the player that spawned it.
  11. Fluit

    ACRE2 Stable Release

    If this is the only point of discussion, I'd say go for ACRE. What do you use most, direct speech or radio? We use direct speech 90% of the time, only important messages are said over the radio. ACRE's direct speech is 1000x better than TFAR's.
  12. I just started playing the campaign for the first time ever. I noticed the tasks are not correctly saved when you save your game. After loading your save, you spawn on the battlefield without objectives. This only happens when you restart the game before you reload your save. I don't know if this problem only occurs on version 1.60 because I've never played the campaign on earlier versions. Steps to reproduce: 1. Play a random mission from the campaign 2. Save the game 3. Shut down the game 4. Restart the game 5. Resume the campaign
  13. Fluit

    ACRE2 Stable Release

    Any plans on integrating ACRE with Discord? Or is this simply not possible?
  14. Fluit

    1.58 Crash

    I don't see the point in having a dev branch if the stable branch is being used for testing and bug fixing. All the regular players that paid money for a finished game (not an early access game) have to suffer for this. For me it doesn't matter anyway, my community died after the previous big update and I haven't touched the game ever since.
  15. Our mission runs for weeks, so we do need the fuel truck sometimes. Obviously we don't need it now because the server can't stay up for more than an hour now... Also our group completely stopped playing Arma because of this.