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243 ExcellentAbout Nichols
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Rank
Gunnery Sergeant
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Gender
Male
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Location
USA
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@coachwn
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socm_nichols
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Nichols started following Arma 3 Creator DLC: Expeditionary Forces
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Just checking in here...is anyone else experiencing random kill shots on the team leader character you play as in the Shore of Kavala beach landing? I have hidden in buildings with zero line of sight to anything on the outside and still get shot once the intersection is captured. I've killed all the snipers in the buildings and then gone into hiding and still get shot and killed. No idea why or where the shot is allegedly coming from.
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Completely understand the thought about spending EXP to call arty but I have found that its a bit buggy as well since it calls where you are looking. Don't call it if you happen to be in the map looking at locations of enemy positions in the early stages of the mission. It didn't end well for me.
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An answer for you is yes you can access the mortar/artillery base on the hill but you need to be right beside the pieces. If you get the Rocket Arty on the other side north of Frini you can hop in those and launch rockets at bad guys as well. I have found that if I access the UAV helo no enemy vehicles or troops spawn if I use it to go out to kill stuff in a defend/support of an attack. I can fly through all the Anti-Air zones and not have anything shoot my UAV helo down.
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For what it's worth you guys did a hell of a job with WS! One of my favorite DLC's! If no one has told you guys this...Thanks for the hard work. I'm glad I was able to spend a few dollars and get a great opportunity to expand the game for a single player.
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CatBook-Yi23332 started following Nichols
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There is already a mod for the QBZ191 and a few others but you will have to look for them on the workshop. I don't have links readily available.
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Nichols started following LAMBS Improved Danger.fsm, [IceBreakr/IBIS] Project Yulakia, All Arma 3 Terrains Compilation List and and 3 others
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smallarms NIArms Release Thread
Nichols replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I believer Toaie is going back through and doing updates on older models. I thought I saw that in a twitter post on there but now I can not find it. Some of the issues you are bringing up with the magazine compatibility is because you need a compat mod to use those specific ones. Also when various mods get updated like CUP and RHS is tends to break compatibility mods for ammunition occasionally. If you know about the compatibility mods for ammunition; I would start with that if something is "broken" and if you didn't know then you're welcome. -
smallarms NIArms Release Thread
Nichols replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
All of the weapon mods are available via the Steam Workshop as well. I personally find it easier to just use the All in One version off the workshop and if you need something specific well...you know where it is in your mod files. -
Thanks bud! I had completely forgotten about this one.
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I wish this mod was still around!
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ARMA 3 Addon Request Thread
Nichols replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
There was one made back in 2016. https://steamcommunity.com/sharedfiles/filedetails/?id=804802280 and this one was updated in 2017 https://steamcommunity.com/sharedfiles/filedetails/?id=328962087 -
I don't disagree with what you are saying here but I do think that the amount of behavior mods is on the mission designer/community mission team to test extensively to see if it works for them and the group as a whole even likes what it does. As someone that likes to build missions I also like them to be somewhat controllable from a Zeus perspective. Meaning the Zeus should have the ability to redirect without constantly fighting the AI to do what they need done or by extension just allow the Zeus to oversee what is happening without making it overly complicated.
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LAMBS Danger FSM on Dedicated Server
Nichols replied to jrossi90's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Two things here...this is not the help location and you should be asking this in the LAMBS Danger thread. There might be a little bit of a better chance of someone answering in the thread. However I believe you have to have the mod in place in the mission file and I believe a module or at least some config work in the details before it just magically works. At least that is what I would do as a mission maker in the past. -
Nichols started following ARMA 3 - ADDONS & MODS: DISCUSSION
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Can't wait to see how this unfolds; it is a very interesting mod and idea.
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I'll take that role as well. I've always wanted to be a No-Nonsense Spandex wearing dude. Might accentuate the beer belly and bad knees a little bit better than my work pants and long sleeve shirts.
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If you are still interested in doing the mission you are talking about please shoot me a message. I can give you a hand with it but will need some time to reacquaint myself with the proper tools to make it function. I have done several missions on land but never done anything regarding boarding a ship whether it was stationary or moving. Would be fun to give it a shot and learn something new at the same time.