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About gerhart

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  1. lordfrith got to say I love the art style you have going. The only problem I have right now is the new dropbox link isn't working for me.
  2. gerhart


    I believe there are 14 different locations you can spawn at and it is random. Yea the nights for arma are screwed right now as they are way too dark even on a full moon night. If you don't feel like adjusting the mission yourself then your best bet is to hide from that first patrol and start looting. I had to open up the mission and adjust the time so that I could at least see and this lead to me adjusting more and more until I just gave up and starting making my own lol. I personally don't like the animations your character goes through at the start because I've been murdered so many times right when you finally get control of him. Hell I was even run over at one time and only took 3 steps.
  3. gerhart


    That is exactly the same reason for me so I too would like to know. Thank you Jimmakos and cdn_biggdogg for the suggestions. Haleks thanks for the information and I do have another question. When setting up a mission what does the preset do when choosing one of those options? Is there a way to include the weapons/ammo of Apex to the looting system.
  4. gerhart


    Haleks I believe I may have found the issue with my exploding vehicles. I couldn't get a reply from the person with the same issue so I just started eliminating scripts and then running the mission. It seems as though zbe caching was causing the problem. I have some other issues that I don't know if anyone else has come across, for instance, items such as maps, compass and watch will disappear from my inventory. I was actually collecting maps as I came across them and not only was the one in my equipped section gone but both of the others vanished too. I don't think the goats at my ranch ate them but I did shoot and gut them to be sure. . . nope but I ate well that night :D
  5. gerhart


    Thanks for the advice I shall give that a go the next time I edit something in the mission. EDIT: Haleks I sent a pm to someone because I seen in a different thread they were having the same problem. I want to check with them to see what we may have in common that may be the culprit.
  6. gerhart


    PM sent Haleks If the link doesn't work let me know
  7. gerhart


    I put that at 100% and no explosions. Two things I noticed at my normal 10% is First: The vehicles are on the ground but look suspended with the suspension system extended until, it looks like, the physics kick in for them. Here is a pic in the Editor on how it actually looks in game before that kicks in. Second: Even the vehicles with the code this setVariable ["owned", true]; are blowing up. The vehicles the wreck spawner is putting in are ok but I'm wondering if it has anything to do with the effects some of the wrecks get on them. You know as the wreck spawner uses actual wreck props,at times, and places them on the map, sometimes it gives them a fire effect for ambience. Watching the video and watching in game while it happens it looks like that effect is being placed on them and they explode from the damage it causes. Here is the list of mods I have installed while making the mission: CBA Ravage 3den Enhanced CUP vehicles CUP units CUP weapons chums buggy bike by Kerozene While actually playing the mission add these to it: ASR AI bcombat Arma enhanced movement RYD incognito TRYK's multi play uniforms Advanced towing WW aimenu
  8. gerhart

    3den Enhanced

    Just wanted to let you know that this fixed my issue, thank you. EDIT: Hmmm spoke too soon. . . . works on a chair but not on the bench :blink:
  9. gerhart


    As far as the code, yes I have. When talking about the 10%, the way I understood it is 10% of all vehicles, both manually placed and module placed, have a chance of not having anything wrong with them. All the rest will have something mechanical screwed up on them. The only vehicle that doesn't get touched by the module, nor does this bug affect it, is the bike mod I have installed by Kerozene. I've had every single vehicle go up in smoke within looking distance, as I could see smoke farther away, with the exception of code protected and that bike.
  10. gerhart

    3den Enhanced

    Neither, just the mission maker when he/she is making the mission. EDIT: oops not fast enough lol
  11. gerhart


    Nope they're not spawning on other objects. The reason I know this is because I personally placed them in the mission. Here is an example video of it happening twice in a row. https://youtu.be/ynj6hpNmV9o
  12. gerhart


    Haleks I have a strange issue on a mission I'm making. Sometimes when I start the mission all the vehicles explode and become a flaming mess. In the vehicles module I have the settings set to Vehicle damages= Yes, Wreck spawner= Yes and Intact Vehicles ratio = 10. This doesn't happen all the time and it only seems to be on fresh runs not any saves that I've noticed so far. Question before I implement it, would UPS (Urban Patrol Script) have any conflicts with what you have in your mod? Example: I want to be able to respawn a local law enforcement at a particular village that protects the traders located there. As I have it set up now, once they get involved with a group of bandits and die that's it and now there is no protection. I don't want to stop the bandits from coming in that area I just want to be able to respawn the protection for that particular village and UPS seems like a good solution. I am having a blast with this mod and some really intense moments. I might make some small clips and put them on my channel of some of the firefights I've been in. Sadly I've deleted some great footage as I've been going along to make room on my hdd and because new ideas keep coming up as I play/test.
  13. gerhart


    Thanks for the answers I really appreciate it. Sadly I do have a couple of other questions if you don't mind. What is the significance of putting the Logic entity of Camp on the map? Since I seen that used would the other location logic entities have a purpose such as City, town and village. How do I know what side the these spawn, opfor or indep or do these just spawn indep and the ai settings module spawn the opfor. null=[] execvm "\ravage\code\scripts\mission\spawn_banditSquad.sqf"; _nul = [thistrigger] spawn rvg_fnc_spawnBanditCamp call spawn_banditCar The spawn_UAV.sqf and spawn_UGV.sqf seem to spawn opfor while the other 3 above seem to spawn indep. Please understand that these observations have been under some stressful situations like trying NOT to get killed. Using this line of code in a trigger doesn't give me any results null=[] execvm "\ravage\code\scripts\mission\spawn_survivor.sqf"; am I using it wrong? The same goes with spawn_dogs.sqf, I see no results. Ok it was more than a couple but I thought is was only going to be a couple. I have depbo'd your mod and looked in the files but I still don't know for sure. Thanks again for making such an interesting mod and huge THANK YOU for not forcing me to use maggotheads.
  14. gerhart


    Hi Haleks, I know this is a lil' unconventional but I thought that asking these questions like this would come across easier than in text. https://youtu.be/ExP3FfeHV8M
  15. I was referring to this that you linked http://phabricator.arma3-ww2-projects.bitnamiapp.com/ I'm going to feel like a fool if I wasn't suppose to register but I've had 48 years of being a fool so it's nothing new :D Will the sounds not working show up in the rpt? The vehicles I'm referring to are all of the wheeled vehicles on the US side, they have no engine sounds when driving them. The same vehicles that are on the Russian side do have all of their sounds. I spent some time depboing and derapifing files and taking a look in them to see if I could find the problem but I'll be the first to admit that I'm rather lost in this game. Even though I spent several years working on different mods for battlefield 2/2142 and doing AI coding this is total different. That was nothing to figure out on your own but this is a different story. I wish I knew what I was doing or looking for because I have plenty of free time since my heart attack and this gives me something to occupy my mind. Hell I even spent some time having fun making textures for the lcpdfr mod, that was extremely simple to do. I know they're silly but hey why not http://www.lcpdfr.com/gallery/album/1945-gerhart6739s-custom-textures/ Ok I'm rambling now so I'll stop.