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Harzach

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Everything posted by Harzach

  1. Harzach

    Drawing straight lines on maps

    Alt+left click on map to teleport is a vanilla function. It only works when you are previewing a mission in the editor. While it overrides the ACE Map Tools straight line function, you can still draw straight lines by ctrl+left clicking along the edge of the map tool, using it as a straight edge as you would IRL.
  2. Harzach

    Drawing straight lines on maps

    That was never a vanilla function. You must have been using ACE Map Tools or something similar, or it was scripted into whatever mission you were playing.
  3. You can just right-click the desktop and select "Display settings." There, you can select whether or not to duplicate, extend, or limit displays. Resolution is set in "Advanced settings" at the bottom of the window that opens. Unfortunately, I don't see a way to resize the Load Dependencies window. Definitely an oversight on BI's part.
  4. OK, my mistake. My screenshot does indeed show a different window. It is accessed by either right-clicking a mod and selecting "Show Dependencies" or by clicking the dependencies view button on the right side under the mod's thumbnail. If I load the mod I get the same window as you, but again it opens to a reasonable size. I have also tried this using my TV as a display via HDMI. Everything scales properly. Sorry I haven't been much help here, Heroes. What an odd problem! Can we assume that your computer is actually displaying at 1080p? Your screenshot looks exactly like what I get when I set my laptop display to 1280x720 and duplicate my displays. If I turn off my laptop display, the TV will switch to its native 1080p.
  5. I'll hook the laptop up to the tv later and see what happens. Maybe some sort of HDMI scaling issue?
  6. For me, the dependencies window opens at a reasonable size. It also does not look the way it does in your screenshot: What are your display's size and resolution?
  7. Only the host needs the mission file. Any clients that join will automatically download it from the host. Mods are a different story. Some mods are host only, but in general all clients must be running the same mods as the host. The Steam A3 launcher makes this relatively easy.
  8. Harzach

    HUD color

    Where are you editing those values? You can do it under Options > Game > Colors > Ingame > Active Elements:
  9. Ah, of course. The only hits I got were the EVO GitHub and this topic for some reason.
  10. Looks like this is from Evolution-A3. Here are links to the GitHub and the BI Forum topic, either of which which might hold more info for you: https://github.com/Kolmain/Evolution-A3
  11. The two compat (not "combat") files named in the error message.
  12. Harzach

    Exposure

    Bump the original if you have to, but don't start a new topic.
  13. Harzach

    Jets DLC Official Feedback

    Post in the Jets DLC Feedback topic here: Also, keep in mind that this is Arma, not DCS/BMS.
  14. Harzach

    Moving Targets

    If multiple targets are spawning, I'd guess that's a locality issue. It's mentioned on the source page. You'd see a target for every player on the server. As for the length of the rail, I just tried setting the segment param to "7" and seven rails spawned. Again, maybe a locality thing and seven rails were spawning for each player - though I'd think they would spawn on top of each other in that case. I don't know. If I ever get around to tackling this for MP, I'll be sure to post here.
  15. Harzach

    Moving Targets

    Did you place a trigger with a Radio activation?
  16. Howdy-doo, I am trying to spawn a circular "arena" wall, with some success. The problem I am having is this: *pic removed - eff you, Photobucket!* I have tried every permutation of setDir/setPos/SetVectorUp after creating each segment of wall that I can think of, but the result is always the same. They never quite line up. Here is the current (and most complicated) code I am using to debug: Again, I have tried every variation of setPos/setDir/setVectorUp that I can think of, so I am at a loss. What am I missing? Or is this just how it is? I could swear I was able to accomplish cleaner results in A2.
  17. IMO, efficiency/economy is always the better choice.
  18. Yup, learned that one early on, and it's what I'm doing here (spawning at [0,0,0]). My error was blindly using a code snippet from other work without actually thinking about the specifics of what it was doing. Fortunately, hacks like me can rely on the scripting heroes of this forum to give us a shove in the right direction.
  19. Succinct as ever, KK. Thank you! *edit* - As expected, working perfectly now. What a forehead slapper!
  20. Thank you, I will take a look! Still, I am curious as to why these objects are not spawning "correctly" in the first place.
  21. Harzach

    Moving Targets

    Note the folder structure of the example mission. All script files are located in a subfolder named "scripts" and are being called accordingly. Since you have not followed the same structure, the files are not being found. Hence "script scripts\initTargetRailExt.sqf not found." Easiest fix is to move the three script files (initTargetRailExt.sqf, moveTargetRailExt.sqf, PopUpTargetExt.sqf) to a new subfolder named "scripts."
  22. Harzach

    An Annoying Audio Bug

    First step is to disable any mods and determine if the same problem exists in vanilla A3.
  23. Harzach

    Moving Targets

    Basic SP test mission here: https://www.dropbox.com/s/iaxsl1xa4enapvb/MovingTargetTest.Stratis.7z?dl=0 Spawn and start the target with Radio Alpha. After being shot, it will pop up in five seconds. This is fully configurable, details in initTargetRailExt.sqf . I have not had a chance to test in MP, so I am assuming that the source page is correct in describing this system as not MP-compatible. Relevant scripts/elements follow. Init.sqf: initTargetRailExt.sqf : moveTargetRailExt.sqf: PopUpTarget.sqf:
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