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bolo861

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Everything posted by bolo861

  1. bolo861

    3CB Factions

    I wouldn t be worked up abaut A4 flat top uppers on M16 rifles, after all 3CB guys can only work with 3d models they have access to, this is supposed to be only approximation of cold war era units. Please make note that even Colt carbine isn t period correct because it has modern buffer tube, receiver extension and 4 position modern M4 carbine gen 4 waffle stock, indicating that it s a post 2001 production carbine (or export carbine, or US AIr Force mixmaster one). Regards.
  2. bolo861

    3CB Factions

    When You split it, it would still require weapons and assets, so You ll end up loading two additional mods instead of one and when You start to separate and double on everything needed, then You ll end up with redundant and double assets, this will result in even bigger clutter in arsenal and editor then right now. In my oppinion it doesn t make sense.
  3. bolo861

    3CB Factions

    Great thanks for the info also best regards and speedy recovery to Evrik. When I finish and test with my guys the first two missions of Seven Days to River Rhine series I probably publish it on Steam Workshop to be available for public use. It would require Rosche, Germany map. The subsequent missions will also require Global Mobilization DLC and LEN Cold War Aircraft mod.
  4. bolo861

    3CB Factions

    Yep, can confirm this the M151 MUTT M2 HMG passenger/commander is invisible in third person external view, also regarding M151 MUTTs judging from this screenshots and my testing ingame I think that side mirrors in external view lack rvmat or texture material or is it supposed to look that white and non reflecting? I ve also noticed that MaxxPro M2 HMG Pivot point for M2 reload top cover feed tray opening animation is set to high so it looks broken. Anyway great thanks for the fantastic update, love all the Cold War stuff. Great job. You Guys are simply fantastic. I wanted to get my hands on M151 MUTT for Arma 3 for years, to make use of it in my Cold War Fulda Gap scenarios. Cheers.
  5. HI. Could You maby set scope for standard medium ILBE backpacks without radio and anthenas to be available also in arsenal? Thanks and regards.
  6. bolo861

    Devas Turkish Armed Forces (TAF)

    Your distinction is too simplistic, it depends what type of mission you re designing. SAT - maritime special operations raiding force with counter terrorism capability (think like US Navy SEALs). OKK - special operations command branch with limited counter terrorism capability (think like cross between US SOCOM US Army Rangers and US SF).
  7. bolo861

    RHS Escalation (AFRF and USAF)

    In my oppinion it wouldn t be elegant solution. more realistic thing to do is to leave it as is, real pros aim 40 mike mike by guestimate anyway. If you look at photos of M4A1 Block II with M203 in the wild, then you ll see that operators rarely even carry bracket sight for 203 GL because they lay it by MK1 eyeball anyway and it saves weight and real estate on the 6 o clock rail, leaving it to mount more essential kit like a PEQ box. Regards.
  8. bolo861

    Having issues with mods loading.

    This is not the correct place to ask those kind of questions but anyway here s the answer. The naming of the PBO suggests one of Simcardo s WWII mods US General Equipment and Accessories either for IFA3 or FOW/IFA3. https://steamcommunity.com/id/brainfag/myworkshopfiles/?appid=107410 Regards.
  9. bolo861

    RHS Escalation (AFRF and USAF)

    Few months ago I ve noticed the lack of idle and acceleration engine sounds in MKV SOC boat, I ve made entry in bug tracker but nothing came of it. http://feedback.rhsmods.org/view.php?id=4967 Is this known global issue or is something not right on my end? Tested without any other mods. Regards.
  10. bolo861

    CAG/Delta Force Faction

    Well, Yes and No. You re mixing levels of command and unit structure here. Ok don t hold me to it s accuracy because I don t have primary sources before my eyes at this moment. But this is based on photos of The Unit operators and mainly George Hand articles from SOFREP. Sabre Squadron Yes - 4 of them (excluding Support, Signal and ADVON Squadrons) but it s BIG unit, bigger then for example reinforced SEAL platoon organized as Special Operations Task Force (deployed with all attachments to be separate self sufficient combat unit). It s big because it has to generate a lot of staying power and kinetic force (lot of ass and lot of boots on the ground) during direct action missions. Excluding attachments from Support Squadron and other parent JSOC elements Sabre Squadron consists of no less then 3 Troops. (This is debatable because for example British SAS Sabre Squadron consists of 4 Troops but counting heads on squadron photos from Desert Storm and Somalia - check George. Hand s Unit A Squadron photos from Somalia and Colin Rich s A Squadron photos from Desert Storm doesn t confirm that). Troop consists probably of no less then 4 Assault Teams. Assault Team if I recall correctly consists of 4/5 Operators. Force configuration is fluid and mission specific (excluding attachments from ADVON squadron, sniper teams, heavy breachers, dog handlers from Support Squadron), If mission requires Sabre Squadron s assault team is designated as support team with machine guns or AT weapons, Every assault team in Squadron is prepared to perform this function but it s mission specific and rarely employed in such a way. So, no dedicated heawy weapons team, but every Assault Team could be configured in such a way if mission requires. That s what I concluded from warious sources and reading between the lines in various books and George Hand s articles (be aware that those sources are from timeframe roughly between 1991 and early GWOT era). Regards.
  11. bolo861

    3CB Factions

    Nah, lot of end user armies ended up blocking auto sears on belgian made FN FALs, so shooting only in single fire mod isn t a bug.
  12. bolo861

    NIArms Release Thread

    Left a bug report on Github: https://github.com/toadie2k/NIArms/issues/154 M16A1, M16A1 (GL), M16A2, M16A2 (GL), M4, XM177E2, RO727 Commando, RO733 Commando carbines and old Colt RO727 Carbine (GL) and Colt M4A1 Carbine (GL) don t have deployPivot bipod proxies on 3d models, so player with those rifles sinks through the ground in 3rd person view by deploying autorest function while in prone position. Thank You for the update and regards.
  13. bolo861

    NIArms Release Thread

    Quick question regarding new M16A2 pack. Will it be released with this batch of updates? I am asking because i havn t seen the pack in the Toadie s pastbin download repo. Regards.
  14. Thanks for the Steam workshop upload. Would it be possible to create german Heer skin for UH-1H Huey. It would be super cool to have that bird in german configuration regarding upcoming Global Mobilization DLC. Thanks and regards.
  15. bolo861

    3CB Factions

    Thanks for the update, one small cosmetic bug I ve noticed is that MaxxPro MRAPs still have vanilla BLUFOR weapons and gear in vehicle inventory. Thanks and regards.
  16. bolo861

    NIArms Release Thread

    Have You even searched? Anyway, here s what You want: https://steamcommunity.com/sharedfiles/filedetails/?id=1126107423 Regards.
  17. Hi. Does anyone know why BDF was removed from Steam Workshop? Any ideas, PR info, inside scoop?
  18. bolo861

    RHS Escalation (AFRF and USAF)

    I wouldn t say 90s. Most of the kit in RHS represents post 2001 equipment of the Russian Army, helmets, uniforms and camos (Flora, EMR), Barmitsa complex 6sh92 vests, all that stuff was introduced post 2001 or in very late 1990s and until few years ago timeframe represented RF Armed Forces quite accurately.
  19. bolo861

    DHI Battle Dress Uniforms

    Will the update contain changed classnames, so it won t conflict with the USM mod? Regards.
  20. bolo861

    DHI Battle Dress Uniforms

    Please, whatever You ll decide to do, don t touch old classnames of USM mod, changing classnames at this point will break loadouts, presets, missions, campaigns, literally everything. If so, just change classnames of the new uniforms. Thanks and regards.
  21. bolo861

    US Forces 2000s

    Hi. If I remember correctly Simcardo already answered this question on the Steam Workshop comments section. Because of the fact that this mod represents US Forces of early 2000s timeframe He said that making OCP or Multicam variants of ACU is rather outside the scope of this mod. Regards.
  22. bolo861

    RHS Escalation (AFRF and USAF)

    No. L129A1 is a standard British Army Designated Marksman Rifle. It s modified Lewis Machine &Tool LM308MWS 7.62x51 NATO caliber rifle. Regards.
  23. bolo861

    RHS Escalation (AFRF and USAF)

    OK disregard my previous post, I ve found the relevent case on feedback tracker: http://feedback.rhsmods.org/view.php?id=4172 The issue regarding the UH-1Y double rotor model bug in virtual arsenal still stands though. Cheers.
  24. bolo861

    RHS Escalation (AFRF and USAF)

    Hi. I ve noticed that I can t fold/unfold the rotor on UH-1Y and AH-1Z helis while in game, there isn t context menu user action for that function. I can only do that in eden editor using vehicle specific actions or virtual garage. I also noticed that at least in virtual arsenal garage the UH-1Y folded rotor model looks broken. Is this a known bug or simply that function hasn t been implemented yet on that birds? Regards.
  25. bolo861

    3CB BAF Vehicles

    Thanks for the clarification and thanks for the update. Cheers.
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