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bars91

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Everything posted by bars91

  1. As an absolute cold war and OFP addict, I've owned multiple hard copies and now have the Steam digital copy (+ several stored as gift cards). I've not touched my OFP install ever since CWR came to A3. For me - as soon as I could play OFP missions, with OFP units, on OFP terrains - but in higher fidelity available in A3, I was done with it. Good memories, but time don't stop. And editing in 3D beats "2D + try + back to editor" any day.
  2. It (and standardizing other vic / uniform naming) would benefit Zeus / mission editors as units would be placed in more logical order in the menus. New HMMWVs are a perfect example - correct naming + onboard weapon and old model hidden for compatibility = win / win
  3. bars91

    RHS Escalation (AFRF and USAF)

    Well, one-offs and exceptions to rules happen. You are correct on all of it. But, so am I (he he): Vietnam was given the 24A's + spare kits. They also are known to mod the shit out of their old stock (see their recent BTR-152 refurbs). Soviet states would've had one or two left as training vics but not in running condition (i've seen several such vics). It's similar to the AK's = most Soviet 7.62 ones seen today are AKMs as og milled (actually semi-stamped / form-bent) AKs were given away / disposed of with adoption of AKM and later AK74. Still, you'll find one or two milled AKs and even some slab side early mags (you can use it as blunt weapon if need be). So yea, shit happens when you do "necessity is the mother of mad-max vics" stuff (like waging a civil war or some such) 🙂
  4. bars91

    RHS Escalation (AFRF and USAF)

    The wider adopted extremely mass produced and simple to maintain examples (T-55, BTR-152 etc) yes. Very briefly produced low-rate initial samples, most of which have been given away as foreign aid, and having unique not easily aquired parts - not really. By the late 80s all 24A's would be worn out, scrapped or given away as milsurp and later models would be easier to maintain and source parts for (hence why they fly even today).
  5. bars91

    Tier 1 Weapons

    AFSOC (Air Force Spec Ops Comm) - literally says so in the post )
  6. bars91

    Cold War Rearmed III

    Me during every "milk run" mission to enemy bases:
  7. bars91

    Cold War Rearmed III

    *clunky salute animation
  8. bars91

    Ravage

    May be a V2 mod and leave the current one as Legacy version? Keep the new one lean n clean?
  9. bars91

    Remnant

    That Odracam is actually really neat! I did try it out: -cosplaying as SCP w CUP gear -CUP Sahrani -coop -at night -invisible ghosts -Ravage zombies -Drongo's Map Pop (CUP SLA) The only real issue was the lack of No Spawn Area module like there is for Ravage.
  10. bars91

    Remnant

    Wrong thread indeed... 😑 I am using Ravage stuff and Derelict was a possible addon to make Altis look, well, derelict. But as I understood, Ravage already does that anyway, and on any terrain it's placed. So i'll skip Derelict and go with Ravage only. Thanks for the clarification 🙂 Edit: was also testing out Remnant, hence the thread mess-up \
  11. bars91

    Remnant

    So, is Ravage replacing Derelict or do I still need to use it if I want Vanilla maps to not have lights on and have buildings be abandoned? (if so, Derelict would benefit from inclusion of Malden as well)
  12. "Ouch! That is seriously weak, dude RV."
  13. Now that's how you do vic's! The new CUP Abrams is a prime example of why one ought to include at least a rudimentary 3D int. (which this is way beyond btw). Really all I can "gripe" about are aesthetic "good to have's": -coax 240 belt not being animated -no camera shake feedback from shooting the 120mm -TC's M2 barrel shroud recoiling with the barrel This will be some good "fps view only" CO-OP materiel )
  14. bars91

    Tier 1 Weapons

    I'm just waiting for the next update so I can roll up in 'em sand boxes, packin' Glocks-es )
  15. bars91

    RHS Escalation (AFRF and USAF)

    I'd rather a basic bob SVD but "Russian clockwork and pulley magic" is welcome too )
  16. It seems so. VME tho? Looks like some flak from someone mass - flagging the asset rippers or just some troll abusing the report system...
  17. bars91

    Cold War Rearmed III

    When you tell your buddy that you can take him only as far as Petrovice and the sky starts laughing in TV3-117...
  18. bars91

    Cold War Rearmed III

    Dad's back with that sweet, sweet cold war milk ! 😚
  19. "It's free Real Estate" ) Some ideas for optimization: -no sidewalks in factories (only in more administrative office type areas and parkings) -separate some sectors by a bog w. several strategically placed objects (rusted barrels, rubble, dead trees) to suggest water is non-drinkable: a large hill w. buildings on one side and a cliff on the other to create some obstacles for movement / object vidibility: -have some landscaped free space between factories to differentiate combat within one factory and crossing inbetween different ones: -dried up kanales / urban rivers: -train yards to / from factories:
  20. Shaping up to be a true hell to fight through! Outstanding! Here's an idea to spice up the combat routines in the living quorters while also being a repeating pattern: As someone who lives in an ex-USSR city, they are a bit more sparse on building placement yet still manage to feel built-up and enclosed. This is due to them being mostly arranged with entrances from the courtyard rather then street side. So, the idea would be to have some areas arranged such that the combat would look something like this: -establish base of fire on your side of the street -cross the street to outer bounds of the housing quorter -fight at the entrances to courtyard -establish base of fire at the courtyard -enter and clear first house -move / expand base of fire to the capped house -move into next house -etc etc... IMO such arrangements could: -spice up combat routines -give more options to mission makers -be different from other A3 maps (esp desert map courtyard chains w sand huts) This' but a scratch mere mission makers perspective. Take it or leave it 😃 Some quick pics for illustration:
  21. Production "AK-12" is just a cosmetically modified AK-74M and thus has no bolt hold open tab as it's internally the same old AKM/AK74. Prototypes had bolt hold open system and a G36 style bolt release in front of the trigger. The whole AK12 is a Pentagon Wars level of cash grab that resulted in binning of all the good ambi features and adoption of "M16A4" style of update 20 years too late.
  22. The AK-12 prototype present in A3 had the bolt hold open system. Old AKs should not lock as mentioned above.
  23. bars91

    you need supercomputer to play this game

    SSDs bruf. 1 100gb for the OS 1 1tb for stuff like games ArmA depends mostly on CPU clock and storage speed (any DDR4 RAM also helps). You can have a DDR3 HDD monster rig and struggle. You can have a cheapo DDR4 SSD APU thing and the game will fly. I have a 16gb DDR4 + AMD 2400G APU + SSD cheapo thing as second PC for LAN parties and it sometimes runs circles around my 2015 DDR3 i7 970GTX main build.
  24. bars91

    CONSP1RACIE5 (CON15)

    Conspiracies for OFP was some really good stuff! Will keep an eye on this for sure!
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