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Tankbuster

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About Tankbuster

  • Rank
    Lieutenant Colonel

Profile Information

  • Gender
    Not Telling
  • Location
    Buckinghamshire, UK.
  • Interests
    In ediscendo tempus absumeret, scribens stercore
    everytime someone launches the editor.. the spanel brothers laugh maniacally and stroke white cats

Contact Methods

  • Biography
    Every time someone launches the editor.. the Spanel brothers laugh maniacally and stroke white cats
  • Steam url id
    http://steamcommunity.com/profiles/76561198023888634/

Recent Profile Visitors

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  1. Tankbuster

    Arma 3 Creator DLC: Expeditionary Forces

    Oh cool. Glad it's on the works. Thank you.
  2. Tankbuster

    Arma 3 Creator DLC: Expeditionary Forces

    Oh, it's not actually long enough. The minimap disappears when getting in the drivers seat of vehicles and reappears when dismounting. As far as I can see, this issue doesn't present itself in the LAAD Hunter.
  3. Tankbuster

    Arma 3 Creator DLC: Expeditionary Forces

    Bug Report: Not sure if it's RF or EF that does this, but the navigation minimap disappears when getting into some vehicles as driver. Video in next post
  4. Tankbuster

    Authority 20 player coop.

    Another small update using new stuff in RF and WS. Build 1.28.5252
  5. I was playing the excellent Extraction scenario in Western Sahara earlier and found the vehicle service point at the FOB - very nice. But it also has a skin changer and I've been wanting to do this for years. I'm not UI-capable, so I was wondering if anyone has something similar in their portfolio that I might use.
  6. Tankbuster

    Authority 20 player coop.

    Build 1.28.5243
  7. Tankbuster

    Arma 3 Creator DLC: Expeditionary Forces

    Crikey! No it's not too fast! I had no idea the AAAV was so fast. 2700 HP through 23 inch water jets! Yep, that'd do it 🙂
  8. Tankbuster

    Arma 3 Creator DLC: Expeditionary Forces

    Mack and attack boats too fast in water. Mack not having an interior is disappointing. Other than that, best cDLC so far.
  9. Tankbuster

    Authority 20 player coop.

    Build 1.28.5238 BI breaking findsafepos is very annoying. I use my own reworked version that uses nearestterrainobjects much better. Tactical Pings now show on artillery computers. Thanks to PierreMGI for working code!
  10. @pierremgi That's excellent! I understand some of what you did and would never have got there on my own. Thank you so much! Now, anyone with a map can spot for arty, but also, a rangefinder user can make the ping for arty gunner to see. Awesome!
  11. authtacping is a screenToWorld position that is publicvariabled by the client sending the ping.
  12. My homebrewed tactical ping has its limitations - as it's global there's only one allowed on the map at a time, but I gave up with the game's system because I found it unreliable. Anyway, where it would work best is on the artillery computer map but it doesnt show there. A decade old post came back from search, but I don't really understand displays and controls and the donated code didn't work, so I'm here again, asking for help 🙂 The ping shows on the map and UI just fine. Here's my code; _ctr1 and _atpmapip1 are the new, non working code. There's no error, apart from the _ctrl undefined from the last line of code which shows the _ctrl1 line is exitwith 'ing. /* Code written by Tankbuster */ #include "..\..\..\includes.sqf" __tky_starts scriptName "fn_showauthtacping"; private ["_atpmapip","_atpuiid"]; private _st = serverTime; private _ctrl = findDisplay 12 displayCtrl 51; _ctrl1 = ({ if !(isNull (_x displayCtrl 502)) exitWith {_x}; displayNull } forEach allDisplays) displayCtrl 500; if (((goggles player in ["G_Goggles_VR", "G_Combat_Goggles_tna_F", "G_Combat", "G_Balaclava_TI_G_tna_F","G_Balaclava_TI_G_blk_F","G_Tactical_Clear", "G_Tactical_Black"]) or shownArtilleryComputer) and ((lifeState player) in ["HEALTHY", "INJURED"])) then {// player has received a ping, has the required gear and is alive // draw ping icon on map _atpmapip = _ctrl ctrlAddEventHandler ["Draw", { _this select 0 drawIcon [ "\a3\Ui_f\data\IGUI\Cfg\TacticalPing\TacticalPingDefault_ca", // Custom images can also be used: getMissionPath "\myFolder\myIcon.paa" [0.73,0.24,0.11,1], authtacping, 64, 64, 0, "Ping", 2, 0.03, "TahomaB", "center" ]; }]; _atpmapip1 = _ctrl1 ctrlAddEventHandler ["Draw", { _this select 0 drawIcon [ "\a3\Ui_f\data\IGUI\Cfg\TacticalPing\TacticalPingDefault_ca", // Custom images can also be used: getMissionPath "\myFolder\myIcon.paa" [0.73,0.24,0.11,1], authtacping, 64, 64, 0, "Ping", 2, 0.03, "TahomaB", "center" ]; }]; // draw ping icon on game ui _atpuiid = addMissionEventHandler ["draw3D", { drawIcon3D [ "\a3\Ui_f\data\IGUI\Cfg\TacticalPing\TacticalPingDefault_ca", [0.73,0.24,0.11,1], authtacping, 1.5, 1.5, 0, "Ping", true, 0.03, "TahomaB", "center", true, 0, -0.06 ]; }]; playsound ["TacticalPing4",false]; sleep 30; removeMissionEventHandler ["draw3D", _atpuiid]; _ctrl ctrlRemoveEventHandler ["Draw", _atpmapip]; _ctr11 ctrlRemoveEventHandler ["Draw", _atpmapip1]; };
  13. Tankbuster

    points for healing in MP

    Thank you. Well done!
  14. Tankbuster

    Authority 20 player coop.

    Build 1.28.5212 New secondary mission added plus a few fixes. 5204 Fix error breaking points-for-revivers system 5205 Better cleanup of enemy assets after boat patrol mission 5206 New SM, aircrash search 5209 Tweaked and removed deprecated code and variables from recoverdeaddrop SM 5210 Fixed missing SMs from mission manager 5212 Build and publish
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