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1747 ExcellentAbout Tankbuster
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Lieutenant Colonel
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Buckinghamshire, UK.
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In ediscendo tempus absumeret, scribens stercore
everytime someone launches the editor.. the spanel brothers laugh maniacally and stroke white cats
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Every time someone launches the editor.. the Spanel brothers laugh maniacally and stroke white cats
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http://steamcommunity.com/profiles/76561198023888634/
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Build 1.30.5304 now available. A new secondary mission, shore bombard, which uses the big new gunboat in Expeditionary Forces DLC
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Updates with some bugfixes and adding new vehicles into the mission Build 1.28.5282
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Arma 3 Creator DLC: Expeditionary Forces
Tankbuster replied to LeClair's topic in ARMA 3 - CREATOR DLC
Oh cool. Glad it's on the works. Thank you. -
Arma 3 Creator DLC: Expeditionary Forces
Tankbuster replied to LeClair's topic in ARMA 3 - CREATOR DLC
Oh, it's not actually long enough. The minimap disappears when getting in the drivers seat of vehicles and reappears when dismounting. As far as I can see, this issue doesn't present itself in the LAAD Hunter. -
Arma 3 Creator DLC: Expeditionary Forces
Tankbuster replied to LeClair's topic in ARMA 3 - CREATOR DLC
Bug Report: Not sure if it's RF or EF that does this, but the navigation minimap disappears when getting into some vehicles as driver. Video in next post -
Tankbuster started following Drawing on artillery computer map, Bug with doArtilleryFire and SetFriend, players reskin vehicles in-mission and and 1 other
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Bug with doArtilleryFire and SetFriend
Tankbuster replied to tuvlord's topic in ARMA 3 - MISSION EDITING & SCRIPTING
"a while" 🙂 -
Another small update using new stuff in RF and WS. Build 1.28.5252
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players reskin vehicles in-mission
Tankbuster posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I was playing the excellent Extraction scenario in Western Sahara earlier and found the vehicle service point at the FOB - very nice. But it also has a skin changer and I've been wanting to do this for years. I'm not UI-capable, so I was wondering if anyone has something similar in their portfolio that I might use. -
Build 1.28.5243
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Arma 3 Creator DLC: Expeditionary Forces
Tankbuster replied to LeClair's topic in ARMA 3 - CREATOR DLC
Crikey! No it's not too fast! I had no idea the AAAV was so fast. 2700 HP through 23 inch water jets! Yep, that'd do it 🙂 -
Arma 3 Creator DLC: Expeditionary Forces
Tankbuster replied to LeClair's topic in ARMA 3 - CREATOR DLC
Mack and attack boats too fast in water. Mack not having an interior is disappointing. Other than that, best cDLC so far. -
Build 1.28.5238 BI breaking findsafepos is very annoying. I use my own reworked version that uses nearestterrainobjects much better. Tactical Pings now show on artillery computers. Thanks to PierreMGI for working code!
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Drawing on artillery computer map
Tankbuster replied to Tankbuster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@pierremgi That's excellent! I understand some of what you did and would never have got there on my own. Thank you so much! Now, anyone with a map can spot for arty, but also, a rangefinder user can make the ping for arty gunner to see. Awesome! -
Drawing on artillery computer map
Tankbuster replied to Tankbuster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
authtacping is a screenToWorld position that is publicvariabled by the client sending the ping. -
My homebrewed tactical ping has its limitations - as it's global there's only one allowed on the map at a time, but I gave up with the game's system because I found it unreliable. Anyway, where it would work best is on the artillery computer map but it doesnt show there. A decade old post came back from search, but I don't really understand displays and controls and the donated code didn't work, so I'm here again, asking for help 🙂 The ping shows on the map and UI just fine. Here's my code; _ctr1 and _atpmapip1 are the new, non working code. There's no error, apart from the _ctrl undefined from the last line of code which shows the _ctrl1 line is exitwith 'ing. /* Code written by Tankbuster */ #include "..\..\..\includes.sqf" __tky_starts scriptName "fn_showauthtacping"; private ["_atpmapip","_atpuiid"]; private _st = serverTime; private _ctrl = findDisplay 12 displayCtrl 51; _ctrl1 = ({ if !(isNull (_x displayCtrl 502)) exitWith {_x}; displayNull } forEach allDisplays) displayCtrl 500; if (((goggles player in ["G_Goggles_VR", "G_Combat_Goggles_tna_F", "G_Combat", "G_Balaclava_TI_G_tna_F","G_Balaclava_TI_G_blk_F","G_Tactical_Clear", "G_Tactical_Black"]) or shownArtilleryComputer) and ((lifeState player) in ["HEALTHY", "INJURED"])) then {// player has received a ping, has the required gear and is alive // draw ping icon on map _atpmapip = _ctrl ctrlAddEventHandler ["Draw", { _this select 0 drawIcon [ "\a3\Ui_f\data\IGUI\Cfg\TacticalPing\TacticalPingDefault_ca", // Custom images can also be used: getMissionPath "\myFolder\myIcon.paa" [0.73,0.24,0.11,1], authtacping, 64, 64, 0, "Ping", 2, 0.03, "TahomaB", "center" ]; }]; _atpmapip1 = _ctrl1 ctrlAddEventHandler ["Draw", { _this select 0 drawIcon [ "\a3\Ui_f\data\IGUI\Cfg\TacticalPing\TacticalPingDefault_ca", // Custom images can also be used: getMissionPath "\myFolder\myIcon.paa" [0.73,0.24,0.11,1], authtacping, 64, 64, 0, "Ping", 2, 0.03, "TahomaB", "center" ]; }]; // draw ping icon on game ui _atpuiid = addMissionEventHandler ["draw3D", { drawIcon3D [ "\a3\Ui_f\data\IGUI\Cfg\TacticalPing\TacticalPingDefault_ca", [0.73,0.24,0.11,1], authtacping, 1.5, 1.5, 0, "Ping", true, 0.03, "TahomaB", "center", true, 0, -0.06 ]; }]; playsound ["TacticalPing4",false]; sleep 30; removeMissionEventHandler ["draw3D", _atpuiid]; _ctrl ctrlRemoveEventHandler ["Draw", _atpmapip]; _ctr11 ctrlRemoveEventHandler ["Draw", _atpmapip1]; };