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Tankbuster

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Everything posted by Tankbuster

  1. I don't subscribe to Groove_C's apocalyptic view of water cooling, especially all-in-one systems. The Internet just isn't full of reports of these systems failing. The POTENTIAL is there, sure and failure of a water cooling system is going to be more damaging, but these just don't fail often. The fact is, these systems are efficient, quiet, reliable and mature technology, especially if you choose a known, reputable manufacturer. Many have a warranty that covers any expenses arising from a failure. If you are choosing a cpu that can make a lot of heat, think very carefully before choosing an air cooler.
  2. Tankbuster

    Dismount Where You Look

    That's pretty much how I did it.
  3. Tankbuster

    [SCRIPT] Explosive-To-Vehicle

    Not sure if it ever existed in vanilla/was axed, but players being able to drag incapacitated players/ai would be be very welcome
  4. I sometimes don't agree with my brother Groove_C, but here he is right. Something else to consider, especially when stutter is observed when shooting is to make sure the audio system is up to the job - drivers, hardware etc.
  5. Tankbuster

    Private server question.

    A private server is just that, a private server. BI have no influence over the operators of these.
  6. Yes, very. If you absolutely have to look for #explosion, nearestObject is better.
  7. Tankbuster

    LAMBS Improved Danger.fsm

    This is, for me, a massive step forward. As a coop mission maker, I spend lots of time fiddling with the AI making them do just what I want and this gives me a level of control I need. One question, if the variable is undefined on the unit, is that defaulted to true or false?
  8. It looks like good RAM. It's price though ... US$ 280
  9. Tankbuster

    LAMBS Improved Danger.fsm

    @nkenny, I've been devouring your YT channel today as I'm not working and they show nicely what you are doing. One thing, once the firefights start, it's impossible to hear your voice.
  10. I'm blue, so I can only really offer opinions on their stuff.. Both the 9700K and the 8700K are great CPUs for the game - they are good value for money. Do bear in mind that just buying a great CPU won't be quite enough for you. You'll need fast RAM with low latency and a fast SSD will help too. Basically, don't splash your entire budget on the CPU.
  11. Tankbuster

    [TUTORIAL] Contact Scripts

    That doesn't work either.
  12. Tankbuster

    [TUTORIAL] Contact Scripts

    It's never worked for me, either.
  13. Tankbuster

    LAMBS Improved Danger.fsm

    Thanks, @nkenny, I'll definitely be using the script versions. When I talk about script created waypoints, I was asking specifically about those that your FSMs use. I didn't make my question clear.
  14. Tankbuster

    LAMBS Improved Danger.fsm

    Yes, that works. Thank you. 🙂
  15. Tankbuster

    LAMBS Improved Danger.fsm

    Couple more questions after I've watched the vids, @nkenny, right now, the garrison WP has my interest. These waypoints.. can I create them in script as well as in the editor? If Yes to above, I need to check if the addon is loaded, but the activatedaddons command isn't returning anything called LAMBS or similar.
  16. Being you must be horrid. Everybody is lying to you. Or conspiring against you. CONSPIRING!
  17. Have you asked yourself "Do I need CBA?". The vanilla script and functions library is extensive these days and now features many things previously available only through CBA.
  18. Tankbuster

    LAMBS Improved Danger.fsm

    It cant be done in script. If I understand this right, it has to use a mod because it overwrites behaviours and changes the actual AI.
  19. Tankbuster

    Completely Stumped

    Thank you @Gunter Severloh. I chose my words carefully. 🙂
  20. Tankbuster

    Completely Stumped

    The RPT is full of errors from the optre mod. It appears to have not loaded.
  21. Tankbuster

    LAMBS Improved Danger.fsm

    This looks very interesting! My mission has a lot of AI in buildings, I'd be very interested to see how this changes things. One question, how will this effect units in setBehaviour "SAFE"? I use it frequently for airdrop pilots, units in dofollow, units I want to stay put or ignore combat etc etc.
  22. There's an additemcargoglobal command, so I can add FAKs to unit and vehicles, but after an hour of messing with various commands, I think there's no way of removing first aid kits from vehicles. Unless someone knows better. :)
  23. Tankbuster

    Dismount Where You Look

    Thanks for that. Ref CBA. I don't use it, and the current version doesn't actually need it, there is a BI function that can replace the CBA function in the script.
  24. Tankbuster

    Dismount Where You Look

    Played a mission using this for a couple of hours. It really comes into it's own if you're using TrackIR too. Feature request: When the player looks at a position and then selects dismount and they are put on the ground could the player then be rotated so that they face towards the position they were looking at?
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