Jump to content

Tankbuster

Member
  • Content Count

    8190
  • Joined

  • Last visited

  • Medals

Community Reputation

1733 Excellent

About Tankbuster

  • Rank
    Lieutenant Colonel

Profile Information

  • Gender
    Not Telling
  • Location
    Buckinghamshire, UK.
  • Interests
    In ediscendo tempus absumeret, scribens stercore
    everytime someone launches the editor.. the spanel brothers laugh maniacally and stroke white cats

Contact Methods

  • Biography
    Every time someone launches the editor.. the Spanel brothers laugh maniacally and stroke white cats
  • Steam url id
    http://steamcommunity.com/profiles/76561198023888634/

Recent Profile Visitors

9300 profile views
  1. Tankbuster

    Authority 20 player coop.

    Hi! First thing - are you running any mods? Don't run ACE or CBA, they can break the mission. Make sure the server isn't trying to autoinit the mission. Server CFG file, I think. I use FASTER launcher if it helps Also, the server max players might be set to zero, also in server.cfg If you're having issues, let me know and we'll see if you can join my serverr/
  2. Tankbuster

    Authority 20 player coop.

    Mission Updated to 1.26.5186 5175 Added RF classnames for airbase compositions 5176 Added RF classnames to arrays for; manroadblock secondary mission, opforconvoytrucktypes, civcars and dep helicopters 5178 New format for prizes array, now contains an init string to change camo nets, slat armour etc <<<< Thanks to @Schatten 5183 New prize system works for airdropped land vehicles 5184 New prize system works for aircraft spawned out of airdrop containers 5186 Build
  3. That works. I was never going to stumble across that solution, thank you, brother. Interesting point, top line of code works, bottom one gives error ["B_MBT_01_cannon_F","['Sand',1],['showBags',1,'showCamonetTurret',1,'showCamonetHull',1]"] ['B_MBT_01_cannon_F','["Sand",1],["showBags",1,"showCamonetTurret",1,"showCamonetHull",1]']
  4. Guys, I'm struggling with BIS_fnc_initvehicle. I'm spawning a randomly chosen vehicle, its class name comes from an array and the init line comes from there too. ["B_MBT_01_cannon_F","['Sand',1],['showBags',1,'showCamonetTurret',1,'showCamonetHull',1]"] The script gets the classname and spawns the vehicle, but the vehicle doesn't get the camonet. (it's spawned behind a flying aircraft and has a parachute attached and drifts to the ground if that's relevant) private ["_initresult"]; _cargo= createVehicle [_droptype, (_dropvehactual modelToWorld [0,-25,-10]), [],0,"FLY"]; sleep 1; if (_initstring isNotEqualTo "") then { _initresult = [_cargo, _initstring] call BIS_fnc_initVehicle; diag_log format ["&&&Applied init %1, %2", _initstring, _initresult]; }; //17:29:08 "&&&Applied init ['Sand',1],['showBags',1,'showCamonetTurret',1,'showCamonetHull',1], true" Note that if I use the export function from virtual garage and execute that from BIS debug, the vehicle spawns complete with camo net
  5. It worked well with relatively little tweaking and performance was good. I miss it too.
  6. No, I stopped using it some time ago for the same reason.
  7. Tankbuster

    Authority 20 player coop.

    Mission updated build1.26.5174 Mostly bug fixes and some optimisations
  8. OMG lol The embassy is (partly) 3686993: vn_embassy_01_02.p3d (((str _x) find "sy_01") isEqualTo -1) and OK, so I need to find out what I was trying to filter out with that string and improve the filter. I have a vague memory that it's something on Tanoa, maybe the piles of sugar cane or something similar. **edit** Yeah, it's all the Tanoa stockyard conveyors and stuff. OK, I need to improve that filter
  9. Hmmm, further investigation; That script also finds all the hotels and the array does have one of the hotels in Saigon that is further from the centre position than the embassy. So I don't think it's distance or performance related
  10. Guys, can anyone help? During mission start, I use this to find all the big buildings on each map. bighouses = (nearestTerrainObjects [[worldSize/2, worldSize/2], ["house", "tourism", "building", "hospital"], worldSize/sqrt 2, false, true]) select { ((count (_x buildingPos -1)) > 11) and (((str _x) find "pier_f") isEqualTo -1) and (((str _x) find "BIS_N") isEqualTo -1) and (((str _x) find "cargo") isEqualTo -1) and (((str _x) find "small") isEqualTo -1) and (((str _x) find "shop") isEqualTo -1) and (((str _x) find "hangar") isEqualTo -1) and (((str _x) find "scf") isEqualTo -1) and (((str _x) find "warehouse_02") isEqualTo -1) and (((str _x) find "warehouse_01") isEqualTo -1) and (((str _x) find "drydock") isEqualTo -1) and (((str _x) find "storagetank") isEqualTo -1) and (((str _x) find "addon") isEqualTo -1) and (((str _x) find "slum") isEqualTo -1) and (((str _x) find "crane") isEqualTo -1) and (((str _x) find "containerline") isEqualTo -1) and (((str _x) find "sy_01") isEqualTo -1) and (((str _x) find "multistorybuilding") isEqualTo -1) and (((str _x) find "hut_") isEqualTo -1) and (((str _x) find "ruins") isEqualTo -1) and ((_x call BIS_fnc_objectHeight) > 5.6) };// used when we need a large house with lots of positions, barricade defend etc. included barracks Problem is, it doesn't find the embassy on Cam_Lao_Nam. The object is a building as far as nearestTerrainObjects is concerned, and is within the radius of the position suppliled- - I've checked that. nearestterrainobjects pos is [10240,10240] and the radius is 14481. The embassy is actually 9100m away, so it's well within range It fits the other criteria in the code too, it's 33m high and has 55 buildingpos in it. The bighouses array is populated. On CLN it has 523 objects in it, but not the embassy in Saigon. Am I just killing the VM with the huge radius?
  11. Tankbuster

    ArmA 3 Updates

    Amen to that
  12. Tankbuster

    Authority 20 player coop.

    There is a manhunt secondary mission 🙂
  13. Tankbuster

    Authority 20 player coop.

    Ooops, fixed a couple of broken bits. ) MIssion updated to 1.26.5164 New secondary mission; recover space capsule Changelog below and google drive on first page updated
  14. @dedmen, I know this isn't the place or indeed the time to ask this, but if you could find a way to make the thermal imaging a little more like how it was, I would be ever so grateful, and I know I speak for many here.
  15. Tankbuster

    Update 23/08/2022 Thermal

    Such a shame we've come to this. A feature so comprehensively ruined.
×