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1733 ExcellentAbout Tankbuster
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Buckinghamshire, UK.
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In ediscendo tempus absumeret, scribens stercore
everytime someone launches the editor.. the spanel brothers laugh maniacally and stroke white cats
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Every time someone launches the editor.. the Spanel brothers laugh maniacally and stroke white cats
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http://steamcommunity.com/profiles/76561198023888634/
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Hi! First thing - are you running any mods? Don't run ACE or CBA, they can break the mission. Make sure the server isn't trying to autoinit the mission. Server CFG file, I think. I use FASTER launcher if it helps Also, the server max players might be set to zero, also in server.cfg If you're having issues, let me know and we'll see if you can join my serverr/
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Mission Updated to 1.26.5186 5175 Added RF classnames for airbase compositions 5176 Added RF classnames to arrays for; manroadblock secondary mission, opforconvoytrucktypes, civcars and dep helicopters 5178 New format for prizes array, now contains an init string to change camo nets, slat armour etc <<<< Thanks to @Schatten 5183 New prize system works for airdropped land vehicles 5184 New prize system works for aircraft spawned out of airdrop containers 5186 Build
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sending strings to fnc_initvehicle
Tankbuster replied to Tankbuster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That works. I was never going to stumble across that solution, thank you, brother. Interesting point, top line of code works, bottom one gives error ["B_MBT_01_cannon_F","['Sand',1],['showBags',1,'showCamonetTurret',1,'showCamonetHull',1]"] ['B_MBT_01_cannon_F','["Sand",1],["showBags",1,"showCamonetTurret",1,"showCamonetHull",1]'] -
Tankbuster started following Update 23/08/2022 Thermal, sending strings to fnc_initvehicle, nearestTerrainObjects not find buildings and and 1 other
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sending strings to fnc_initvehicle
Tankbuster posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Guys, I'm struggling with BIS_fnc_initvehicle. I'm spawning a randomly chosen vehicle, its class name comes from an array and the init line comes from there too. ["B_MBT_01_cannon_F","['Sand',1],['showBags',1,'showCamonetTurret',1,'showCamonetHull',1]"] The script gets the classname and spawns the vehicle, but the vehicle doesn't get the camonet. (it's spawned behind a flying aircraft and has a parachute attached and drifts to the ground if that's relevant) private ["_initresult"]; _cargo= createVehicle [_droptype, (_dropvehactual modelToWorld [0,-25,-10]), [],0,"FLY"]; sleep 1; if (_initstring isNotEqualTo "") then { _initresult = [_cargo, _initstring] call BIS_fnc_initVehicle; diag_log format ["&&&Applied init %1, %2", _initstring, _initresult]; }; //17:29:08 "&&&Applied init ['Sand',1],['showBags',1,'showCamonetTurret',1,'showCamonetHull',1], true" Note that if I use the export function from virtual garage and execute that from BIS debug, the vehicle spawns complete with camo net -
Athena - An ARMA 2nd Screen Application
Tankbuster replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It worked well with relatively little tweaking and performance was good. I miss it too.- 763 replies
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- 2nd screen
- athena
- (and 4 more)
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Athena - An ARMA 2nd Screen Application
Tankbuster replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, I stopped using it some time ago for the same reason.- 763 replies
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- 2nd screen
- athena
- (and 4 more)
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Mission updated build1.26.5174 Mostly bug fixes and some optimisations
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nearestTerrainObjects not find buildings
Tankbuster replied to Tankbuster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
OMG lol The embassy is (partly) 3686993: vn_embassy_01_02.p3d (((str _x) find "sy_01") isEqualTo -1) and OK, so I need to find out what I was trying to filter out with that string and improve the filter. I have a vague memory that it's something on Tanoa, maybe the piles of sugar cane or something similar. **edit** Yeah, it's all the Tanoa stockyard conveyors and stuff. OK, I need to improve that filter -
nearestTerrainObjects not find buildings
Tankbuster replied to Tankbuster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hmmm, further investigation; That script also finds all the hotels and the array does have one of the hotels in Saigon that is further from the centre position than the embassy. So I don't think it's distance or performance related -
nearestTerrainObjects not find buildings
Tankbuster posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Guys, can anyone help? During mission start, I use this to find all the big buildings on each map. bighouses = (nearestTerrainObjects [[worldSize/2, worldSize/2], ["house", "tourism", "building", "hospital"], worldSize/sqrt 2, false, true]) select { ((count (_x buildingPos -1)) > 11) and (((str _x) find "pier_f") isEqualTo -1) and (((str _x) find "BIS_N") isEqualTo -1) and (((str _x) find "cargo") isEqualTo -1) and (((str _x) find "small") isEqualTo -1) and (((str _x) find "shop") isEqualTo -1) and (((str _x) find "hangar") isEqualTo -1) and (((str _x) find "scf") isEqualTo -1) and (((str _x) find "warehouse_02") isEqualTo -1) and (((str _x) find "warehouse_01") isEqualTo -1) and (((str _x) find "drydock") isEqualTo -1) and (((str _x) find "storagetank") isEqualTo -1) and (((str _x) find "addon") isEqualTo -1) and (((str _x) find "slum") isEqualTo -1) and (((str _x) find "crane") isEqualTo -1) and (((str _x) find "containerline") isEqualTo -1) and (((str _x) find "sy_01") isEqualTo -1) and (((str _x) find "multistorybuilding") isEqualTo -1) and (((str _x) find "hut_") isEqualTo -1) and (((str _x) find "ruins") isEqualTo -1) and ((_x call BIS_fnc_objectHeight) > 5.6) };// used when we need a large house with lots of positions, barricade defend etc. included barracks Problem is, it doesn't find the embassy on Cam_Lao_Nam. The object is a building as far as nearestTerrainObjects is concerned, and is within the radius of the position suppliled- - I've checked that. nearestterrainobjects pos is [10240,10240] and the radius is 14481. The embassy is actually 9100m away, so it's well within range It fits the other criteria in the code too, it's 33m high and has 55 buildingpos in it. The bighouses array is populated. On CLN it has 523 objects in it, but not the embassy in Saigon. Am I just killing the VM with the huge radius? -
There is a manhunt secondary mission 🙂
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Ooops, fixed a couple of broken bits. ) MIssion updated to 1.26.5164 New secondary mission; recover space capsule Changelog below and google drive on first page updated
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Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
Tankbuster replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
@dedmen, I know this isn't the place or indeed the time to ask this, but if you could find a way to make the thermal imaging a little more like how it was, I would be ever so grateful, and I know I speak for many here. -
Such a shame we've come to this. A feature so comprehensively ruined.