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Everything posted by schulz
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RHS Escalation (AFRF and USAF)
schulz replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I experienced the same, but it happend when my FPS dropped and a lot of AI was involved.- 16577 replies
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mission maker tools MGI ADVANCED MODULES
schulz replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for your reply. I already guessed it would be too much effort for too little effect. and yeah some maps are not really airplane friendly 🙂- 302 replies
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mission maker tools MGI ADVANCED MODULES
schulz replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Pierre, is it possible to make a rearm-module for choppers or planes? When an AI aircraft is low on ammo or maybe fuel, they will return to base, land, rearm and go back to work?- 302 replies
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thx for the quick reply. I already did that and he gave me a possible solution, but it didn't work.
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Hey 3CB, I'm using Drongo's AI Fire Support, but unfortunately M270s and Hilux (Arty) are not recognized as assets. Can you please look into it? Cheers!
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RHS Escalation (AFRF and USAF)
schulz replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thx, I will try it without other mods. Not really a fan of ACE 😄- 16577 replies
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RHS Escalation (AFRF and USAF)
schulz replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, don‘t know if this is a bug or arma engine thingy or if it is just on my end. plus I don‘t know if this issus has already been mentioned in this thread. AI mounted howitzers (M119 and D30) won‘t reload when an ammo truck is next to them. When I as a player mount the howitzers it starts reloading. Anyone else experincing this? cheers!- 16577 replies
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Sullen Skies, Ambient Animals, Animals Module-Extended
schulz replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey EO, can you add sullen skies to Beketov, if possible?- 278 replies
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- sullen skies
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RHS Escalation (AFRF and USAF)
schulz replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Check out Pook‘s arty pack! There is a M777- 16577 replies
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Nice, acceleration ;D
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Hey Pook, great Update! I might have found some bugs on the Tu95. - When I have some kh‘s on the rotary-launcher, it won‘t let me shoot them via the map-click-function. Plus i can‘t switch to the pylon-mounted missiles. When Fab250s loaded, i can access the pylon-mounted missiles. - also there‘s only 1 crew member (the pilot) by default. Don’t know if this is a bug or intentional 😁 - when additional crew members added, the FPS view from the pilot is offset. Cheers!
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I think it wasn‘t about your comment. Someone else was a little bit more serious 🙂
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Exactly! Thank you!
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ai mod [Release] Vcom AI 3 - Dangerous AI
schulz replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok, cool will try that. Thx for the reply 🙂 -
ai mod [Release] Vcom AI 3 - Dangerous AI
schulz replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey, somehow AI still lays mines everywhere although I set 'chance to place mines' to 0 Is there a way to disable this feature completly? Cheers! -
RHS Escalation (AFRF and USAF)
schulz replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thx, now I understand :)- 16577 replies
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RHS Escalation (AFRF and USAF)
schulz replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thx for the quick reply! Just to clear up things for simple-me. All RHSUSAF Ammo boxes look like the one in the screenshot when placed, even though they have individual preview-images. What confuses me is that the Russian side has individual boxes when placed, but not the US. Or are the US-Ammo box still WIP?- 16577 replies
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RHS Escalation (AFRF and USAF)
schulz replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello Guys, I don't know if this was already mentioned, but I have this weird bug. When adding an Ammobox (only RHSUSAF) in Eden, the preview image is different than the actual object. See Screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=1291527349 Anybody knows what that causes? Thx- 16577 replies
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Advanced Train Simulator (ATS)
schulz replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's not surpported, yet. -
Advanced Train Simulator (ATS)
schulz replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Look at the first post of this thread ;) But here you go... Train Driver Controls: Move Forward (defaults to W key): Speed up the train Move Backward (defaults to S key): Slow down the train Turn Left (defaults to A key): Controls track switching. Hold "Move Left" as you pass an intersection to direct the train down the left-most path. Turn Right (defaults to D key): Controls track switching. Hold "Move Right" as you pass an intersection to direct the train down the right-most path. Enabled / Disable Cruise Control (C key): When enabled, the train will maintain its current speed automatically (even if you jump out of the train - runaway train!) Break (B key): A faster way to slow down your train besides holding down the Move Backwards key Exit Train (delete key): Exit the current train. First Person / 3rd Person View (numpad-enter key): Toggles between first and 3rd person in the train. You can also use the mouse wheel to zoom into 1st person. Horn (H key): Train horn (hold for longer horn) Bells (G key): Train bells (hold for longer bells) Turn off Engine (E key): Turn off engine when train isn't moving -
Advanced Train Simulator (ATS)
schulz replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Press 'c' ;) -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
schulz replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the "userconfig" folder needs to be in the "arma3" folder not in "@TPW_MODS"- 5767 replies
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- single player
- realism
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Iraqi-Syrian Conflict
schulz replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I wasn't, but now I'm. Thanks :) -
Iraqi-Syrian Conflict
schulz replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey accuracy, any chance you re-integrate massi's SF_Nato_Rus vehicles in your mod (not the CUP-version) as additional or optional content? Since the new update, there are many types jeeps "missing". Best regards Schulz -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
schulz replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't know, i'm not using it ;)- 5767 replies
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