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schulz

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Everything posted by schulz

  1. schulz

    RHS Escalation (AFRF and USAF)

    I experienced the same, but it happend when my FPS dropped and a lot of AI was involved.
  2. Thank you for your reply. I already guessed it would be too much effort for too little effect. and yeah some maps are not really airplane friendly 🙂
  3. Hey Pierre, is it possible to make a rearm-module for choppers or planes? When an AI aircraft is low on ammo or maybe fuel, they will return to base, land, rearm and go back to work?
  4. schulz

    3CB Factions

    thx for the quick reply. I already did that and he gave me a possible solution, but it didn't work.
  5. schulz

    3CB Factions

    Hey 3CB, I'm using Drongo's AI Fire Support, but unfortunately M270s and Hilux (Arty) are not recognized as assets. Can you please look into it? Cheers!
  6. schulz

    RHS Escalation (AFRF and USAF)

    Thx, I will try it without other mods. Not really a fan of ACE 😄
  7. schulz

    RHS Escalation (AFRF and USAF)

    Hey guys, don‘t know if this is a bug or arma engine thingy or if it is just on my end. plus I don‘t know if this issus has already been mentioned in this thread. AI mounted howitzers (M119 and D30) won‘t reload when an ammo truck is next to them. When I as a player mount the howitzers it starts reloading. Anyone else experincing this? cheers!
  8. Hey EO, can you add sullen skies to Beketov, if possible?
  9. schulz

    RHS Escalation (AFRF and USAF)

    Check out Pook‘s arty pack! There is a M777
  10. Nice, acceleration ;D
  11. schulz

    Soviet AF Pack

    Hey Pook, great Update! I might have found some bugs on the Tu95. - When I have some kh‘s on the rotary-launcher, it won‘t let me shoot them via the map-click-function. Plus i can‘t switch to the pylon-mounted missiles. When Fab250s loaded, i can access the pylon-mounted missiles. - also there‘s only 1 crew member (the pilot) by default. Don’t know if this is a bug or intentional 😁 - when additional crew members added, the FPS view from the pilot is offset. Cheers!
  12. schulz

    Masked Civilians

    I think it wasn‘t about your comment. Someone else was a little bit more serious 🙂
  13. Ok, cool will try that. Thx for the reply 🙂
  14. Hey, somehow AI still lays mines everywhere although I set 'chance to place mines' to 0 Is there a way to disable this feature completly? Cheers!
  15. schulz

    RHS Escalation (AFRF and USAF)

    Thx, now I understand :)
  16. schulz

    RHS Escalation (AFRF and USAF)

    Thx for the quick reply! Just to clear up things for simple-me. All RHSUSAF Ammo boxes look like the one in the screenshot when placed, even though they have individual preview-images. What confuses me is that the Russian side has individual boxes when placed, but not the US. Or are the US-Ammo box still WIP?
  17. schulz

    RHS Escalation (AFRF and USAF)

    Hello Guys, I don't know if this was already mentioned, but I have this weird bug. When adding an Ammobox (only RHSUSAF) in Eden, the preview image is different than the actual object. See Screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=1291527349 Anybody knows what that causes? Thx
  18. It's not surpported, yet.
  19. Look at the first post of this thread ;) But here you go... Train Driver Controls: Move Forward (defaults to W key): Speed up the train Move Backward (defaults to S key): Slow down the train Turn Left (defaults to A key): Controls track switching. Hold "Move Left" as you pass an intersection to direct the train down the left-most path. Turn Right (defaults to D key): Controls track switching. Hold "Move Right" as you pass an intersection to direct the train down the right-most path. Enabled / Disable Cruise Control (C key): When enabled, the train will maintain its current speed automatically (even if you jump out of the train - runaway train!) Break (B key): A faster way to slow down your train besides holding down the Move Backwards key Exit Train (delete key): Exit the current train. First Person / 3rd Person View (numpad-enter key): Toggles between first and 3rd person in the train. You can also use the mouse wheel to zoom into 1st person. Horn (H key): Train horn (hold for longer horn) Bells (G key): Train bells (hold for longer bells) Turn off Engine (E key): Turn off engine when train isn't moving
  20. the "userconfig" folder needs to be in the "arma3" folder not in "@TPW_MODS"
  21. schulz

    Iraqi-Syrian Conflict

    I wasn't, but now I'm. Thanks :)
  22. schulz

    Iraqi-Syrian Conflict

    Hey accuracy, any chance you re-integrate massi's SF_Nato_Rus vehicles in your mod (not the CUP-version) as additional or optional content? Since the new update, there are many types jeeps "missing". Best regards Schulz
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