NeMeSiS
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11 GoodAbout NeMeSiS
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nemesisofp
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Feel free to do whatever you want, however i do wonder why you feel like it is easier to do W+S instead of CTRL+S? W+S is nearly impossible for me to do as my middle finger blocks my reach of the S key unless i turn my hand in a really weird angle. Did you lose your pinky finger?\ EDIT: Btw, in theory you may be able to detect the changes in animations and detect when you stopped in crouch stance, its not a real eventhandler but i think it could be done.
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Usage of available CPU resources for processing scripting commands
NeMeSiS replied to Ilias48rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well, currently it cant eat that much FPS in the most used situation, scripts just run more slowly instead. :p- 52 replies
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Usage of available CPU resources for processing scripting commands
NeMeSiS replied to Ilias48rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
While BI may be able to prevent hard crashes i doubt they will solve all potential multithreading issues in such a way that scripters cannot fuck it up. If we ever want to get some form of multithreading we will have to accept that it is going to be just as difficult as in any other situation.- 52 replies
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Usage of available CPU resources for processing scripting commands
NeMeSiS replied to Ilias48rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Please ignore this post :)- 52 replies
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Usage of available CPU resources for processing scripting commands
NeMeSiS replied to Ilias48rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
CBA may have some functions you want that can help you to write some type of async system: Link Though i am not sure what your end goal is. As far as i know you either run it unscheduled (in which case the simulation halts entirely until your function is done) or run it scheduled and run into the max 3ms per frame issue. There are no real threads for scripting in ArmA3, it seems like all our scripting commands end up in the main loop somewhere (no matter how you call them) and you will never max out more than 1 core with scripting alone. If you have some reaaaally CPU intensive calculations you could theoretically do those outside of the game and return the results, but only if you can first gather all the data you need from the game. Note: I may be wrong, it has been a while :)- 52 replies
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NeMeSiS started following Laws of War DLC Feedback
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Ive mostly finished the campaign now and i thought it was really well done. It was well written and for the first time since OFP it sounded like the voice actors were all in the same room when they recorded the voices. I hope to see elements of this campaign return later in other BI products. ArmA3's campaign lacked good storytelling (they tried a little bit, and it worked but there wasn't much depth or fleshed out characters and it was mostly an excuse for 'go here and kill the baddies') and often it felt like Stratis was never more than a really big paintball map. ArmA2 was much more ambitious with its interaction with civilians and stuff but that campaign was so buggy and laggy it wasnt received that well, though i appreciated the effort. It does not have to be shooty all the the time, some downtime to develop characters and let the story breathe a little works great. Even after 15 years those who played OFP still remember the 'I spy with my little eye' scene where you are doing nothing but waiting. It was good, and i hope to see more grown-up stories like this in the future. Who knows, maybe even something like 'Spec Ops: The Line'? EDIT: I now remember that ArmA3 had that 'walking around on the base' between missions, which was alright and i liked that you could listen to some conversations, but apparently it didnt leave much of an impression. I guess it was too seperated from the rest of the game, and there wasnt really anything to do besides walking around empty landscape for some side missions, but those too lacked any story behind it. The Witcher 3 would be a good example of how to set those up properly.
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Have you checked if volume of the game process is set to a very low percentage in the windows volume mixer? To check: Start the game -> Alt+tab out of it -> right mouse button on the volume icon next to your clock -> 'Open volume mixer' I dont entirely understand your bit about battleeye, does it affect your sound volume?
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I had the exact same reaction. First i thought the forums were just broken, then i figured it out and wanted to yell at someone. In any case, making a forum button that does not bring you to a forum is a great way to keep new people away.
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Detecting PLAYER stances
NeMeSiS replied to prototype1479's topic in OFP : MISSION EDITING & SCRIPTING
You could theoretically use a default bullet instead of the dummyBullet the addon provides, but you probably risk killing the unit you want to test and that gives you a whole bunch of healing/reviving stuff to do. -
Detecting PLAYER stances
NeMeSiS replied to prototype1479's topic in OFP : MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/stancewill return the stance of a given unit. Ignore that, i got lost in the forums. :) -
Or just copy and pasting them from your old config. Should take less than a minute and its probably easier than figuring out whats causing this. (Could be related to having a space in your name, or something with file access rights, or something different, but its hard to tell)
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That sounds interesting. How long is the campaign?
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[CEASED] Lowlandz: Dutch Terrain For Arma 3
NeMeSiS replied to Justin N.'s topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Interesting. How are you going to solve the 'below sea level' problem? Just artificially raise the land or leave the Netherlands in its natural swampy state? :)