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Everything posted by kremator
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
kremator replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is just like driving through London ! Hot and sweaty and everything grinds to a halt :) -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
kremator replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Just use profiling exes -
obe OBE (OneButtonEnhancement)
kremator replied to dscha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That could be the source of the problem. Anyway Psychobastard has rewritten AIS so that should hopefully fix it. Right, back to sprint opening of doors :) -
LOL I've just looked at the date ! Why did @Olivie OLIVIE necro the thread ?
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I tend to play alone (or with a couple of people) on my dedi so I am more or less fully AI.
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[Release] Auto Run Script
kremator replied to ShadowRanger24's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you can run up hills without penalty it needs to be renamed IRONMAN or HERCULES script :) -
obe OBE (OneButtonEnhancement)
kremator replied to dscha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'll ask ... cheers! That must be correct however, as I can still enter doors, just not that helicopter. Something else weird was that after about 10 minutes (of me dodging zombies the chopper took off (yikes those are talented zombies!) then crashed. Thanks for removing the standard action menu items - really helps - although I did notice that one of the military buildings (green one - single floor - not sure of classname) still have the door icon. -
I'm running the latest server and client binaries from Dwarden. AFAIK they have all the goodies inside the RC already.
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@Olivie OLIVIE I don't fully understand why you were banned but it does sound like you are breaking rules all over the place! Also please post in ONE post - not three.
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Performance is good ... 192 AI and I get 48FPS (full server FPS). Infantry AI is passable but AI driving is still not really any better (vehicles can't negotiate obstacles) DLCs have added quite a bit of content. Overall I still play Arma3 every single day and love it (even with its foibles!)
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
kremator replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
More than happy to 'science the shit out of it'! Shower thought .... I could imagine a scenario here where you get a random starting point (at one of the airfields etc) and you are then given a mission to extract a VIP / assassinate a leader / carry out guerrilla actions in the SKIRMISH town. With the battle raging all around this would be quite a challenge.- 5767 replies
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- single player
- realism
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obe OBE (OneButtonEnhancement)
kremator replied to dscha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes all normal entry points were gone. I had just landed the chopper and got out ... couldnt get back in again. I wondered if it was not init'ing again on the chopper. -
obe OBE (OneButtonEnhancement)
kremator replied to dscha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Was playing on the new Zombie Survival Course mission and I'm not sure if there is a bug with the misison or with OBE. I got into a Huron as copilot and took controls. When I got out (using action menu) the engine remained on, and I couldn't get back into it (OBE or even the action menu didnt show any entrances). Will investigate further, but was crapping myself with zombies trying to eat my brains ! -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
kremator replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh I know that.... this is why I would like to use my dedi's power.- 5767 replies
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- single player
- realism
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obe OBE (OneButtonEnhancement)
kremator replied to dscha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've bound the open button to left shift. This is also my run button.... So I run up to a door and it automagically opens! Brilliant for fast entry to a car too! -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
kremator replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
IMHO tpw, the only thing really missing from this is the dedi side of things for skirmish. I know it would prove difficult but a constant war in a random area would be amazing. So instead of being based around a player position it would be 2 or 3 random areas chosen on any map. I'm in no way an expert on this but I'm happy to help test things out for you.- 5767 replies
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- single player
- realism
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Thanks George. Back in the past there was an issue with turning music off completely as it disabled beeps or clicks. I'll just turn it off in the params. I'll like my zombies musicless :)
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Ahhh that will be the problem then ... I run the dedi on autoinit, so it would have taken default params.
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Hi George. Played it for around 30 minutes ... I didn't see ANY zombies but there were enemy soliders patrolling the marked waypoint. We also need an option to turn off the ingame music - I normally don't listen to it.
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-= ZKs BattleZone =- A3 -- 36 Player [CO-OP] - Warfare
kremator replied to zonekiller's topic in ARMA 3 - USER MISSIONS
Happy to help investigate the slowdowns ZK. Just ask. -
Trying this today on my dedi :)
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So the onedrive links are the 2017 ones and not 2015 as shown in the flename ?
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-= ZKs BattleZone =- A3 -- 36 Player [CO-OP] - Warfare
kremator replied to zonekiller's topic in ARMA 3 - USER MISSIONS
I don't get any CBA errors when I use it with Battlezone. I run vanilla AND modded. -
Oooohh looks nice !