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Everything posted by JdB
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"Damotr's" Total Convertion Mod - doubts and permissions
JdB replied to damotr's topic in ADDONS & MODS: DISCUSSION
No readme means the strongest type of restriction: playing only, no editing (except for personal use). The middle one is the trickiest imo. It does imply that editing is an option, but having to contact the author might mean that they meant to impose restrictions ... or that they wanted to help by sharing knowledge or source files ... -
"Damotr's" Total Convertion Mod - doubts and permissions
JdB replied to damotr's topic in ADDONS & MODS: DISCUSSION
Have you looked if the original addons/mods have permissions mentioned in their readme and/or license agreement files? -
Upload it to an external file host. Uploading files through the forum directly isn't allowed.
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Well you could do that. "Cheat" means different things to different people anyway. Like people have continuously claimed over the years that the Ai can see through objects when really the Ai can hear and can predict when to shoot when they see you running behind an object and when you will appear. That is why it's important to change your stance and pace often so they can't calculate as easily just like when you're facing real people or IRL. Some parts of the Ai are just misunderstood, things which Super Ai might make even more obvious. I can't say much about the higher difficulty setting as I've always stuck with the default difficulty settings, for pretty much every game. I like to play them as they were intended by the developers.
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Really the best thing you can do for a mod is to get a campaign designed for that mod. As you said mods that significantly alter the Ai often break (parts of) campaign missions in all titles.
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update Unofficial patch ArmA Resistance 2.01
JdB replied to _xetex_'s topic in ADDONS & MODS: COMPLETE
Until this is made an official patch for the game by BIS it's still "only" a modification. While I'm posting here anyway I have a question: Does the installer make changes to the registry?- 74 replies
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- 4rtech
- arma resistance
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(and 2 more)
Tagged with:
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After two decades of development version 1.0 (non-beta) of the Ghost Recon: Heroes Unleashed mod has been released. It's a whopping 28GBs! http://www.moddb.com/mods/heroes-unleashed/downloads/ghost-recon-heroes-unleashed-100-mac-pc
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Reinstalling Windows means that all entries in the registry are lost including the ones connected to BIS games. Reinstalling the game(s) is unfortunately the only option.
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Yeah the company has gone downhill fast imo.
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New World Record for Longest Sniper Kill Shot (3540 m)!!!
JdB replied to Best Sniper Simulator's topic in OFFTOPIC
I enjoy reading it, I just don't know enough about it to reply with anything meaningful- 13 replies
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- 2
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- sniper
- longest
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(and 28 more)
Tagged with:
- sniper
- longest
- kill
- shot
- rob furlong
- craig harrison
- joint task force
- analysis
- simulation
- recreate
- reenactment
- world record
- arma 3
- arma
- chris kyle
- carlos hathcock
- arron perry
- steve reichert
- brian kremer
- christopher reynolds
- vladimir ilyin
- jim gilliland
- james gilliland
- jon weiler
- ethan place
- usmc scout sniper
- us army
- british
- american
- navy seals
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Victor Troska doesn't survive the last mission in Resistance either, but the death occurs after the mission in a cutscene. As far as I know dying while playing always means mission failure and having to retry.
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ofp | acwa OFP/ACWA - facts | myths | findings | experiments | prototypes | tutorials | protection
JdB replied to RozekPoland's topic in GENERAL
In the early versions the size was off. Araon made it, but his reference data was in a unit of measurement that was close to but not quite centimeters but assumed it was in centimeters making it smaller than IRL. Even now it still looks off compared to addons of BMPs. Like it was scaled improperly. -
ofp | acwa OFP/ACWA - facts | myths | findings | experiments | prototypes | tutorials | protection
JdB replied to RozekPoland's topic in GENERAL
Reminds me of the BMPs and how the unit of measurement was mixed up. -
How I Think Bohemia Should Move Forward
JdB replied to Ollie Hillman's topic in OFFTOPIC - Games & Gaming
You are basically asking BIS to make their game as accessible, streamlined and content-wise (zombies) pretty much identical as CoD, BF etc. BIS would always lose that fight because of the massive amount of money spent on development and PR by the huge publishers that own those titles. BIS can't compete with those and has never tried to since despite the vague resemblance in content (since ArmA3 and the futuristic installments of those other titles also no longer strictly true), the gameplay concept varies so much and that is why people choose to play ArmA, because it isn't as simple as those other games. If you want to play against zombies play DayZ. BIS made the right decision making those into separate titles (besides the obvious economical motivation) -
Trying to setup Oxygen light and bulldozer
JdB replied to Achmir the great's topic in ADDONS & MODS: COMPLETE
Open Flashpoint.cfg that is in your editing folder. Find these two values: Resolution_W="xxxx"; Resolution_H="xxxx"; Change whatever it is now to: Resolution_W="1024"; Resolution_H="768"; Or another size that you prefer. -
Trying to setup Oxygen light and bulldozer
JdB replied to Achmir the great's topic in ADDONS & MODS: COMPLETE
And the "Z:" drive has been created after you executed the .bat file? (It shows up in "My Computer"?) -
Trying to setup Oxygen light and bulldozer
JdB replied to Achmir the great's topic in ADDONS & MODS: COMPLETE
Have you run the oxygen_fixer.bat file the tutorial tells you to make? What version of the game do you have installed? 1.96 or 1.99? -
Trying to setup Oxygen light and bulldozer
JdB replied to Achmir the great's topic in ADDONS & MODS: COMPLETE
Follow the steps in this tutorial: https://pmc.editing.wiki/doku.php?id=ofp:modeling:brsseb_start External viewer = Bulldozer The external viewer will only work if you have installed Operation Flashpoint, it won't work with Cold War Assault as it searches for the OFP registry entry. BIS didn''t release an updated version of Oxygen when they released CWA so it won't detect the installation. -
ofp | acwa OFP/ACWA - facts | myths | findings | experiments | prototypes | tutorials | protection
JdB replied to RozekPoland's topic in GENERAL
To me the ArmA2 way is much preferable anyway. Sure it might be tricky to figure out whether or not a vehicle is knocked out sometimes, but it's still a lot better looking + immersive than a vehicle that blows up all the time and turns into a black distorted mass. -
Here is the magnet link to the torrent. I don't know if it will work. magnet:?xt=urn:btih:38ad0779b12496aa3d4d3fb4f92451114270b6bc Click on the odd symbol next to the "+" symbol in uTorrent. The size is 77,8GB. I'm not online 24/7, so it might take a while. Only leeching (downloading) and not seeding (uploading) = end of torrent.
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Thanks, that one works without error. The other files being damaged is unfortunate, but they're either really old and mostly only small addons that very few missions/campaigns will require. I'll see if I can get the torrent up and running. Fingers crossed since I've never set up a torrent before ... One thing to keep in mind is the 256 character limit for paths which the other torrent posted a while back was giving me problems with.
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You could be right about Wipman's M4A1, aa.info had a 1.0 version for Armed Assault and I think some careless newsposter just uploaded it to the wrong FTP. Happened to more files where there were almost identical names or the same files but with different extensions. Some uploads that were aborted afterwards which is why these were the only files remaining that weren't retreivable. A Google search removed two more from the list. Through that search I have become ever more astonished that everyone was perfectly fine with relying on a single site to host pretty much all content for so long. Almost every website that referenced addons used download links from us which makes it easy to understand why the site never came close to breaking even. I can only recall one month where the amount of income equaled the costs and that was because one of the newsposters donated €50 (and that was more than all other donations ever combined). It's easy to take it for granted until it's gone. Closing down the site temporarily 8 years or so ago would have been a better time of demonstrating that principle. A script to prevent external linking to files would have been convenient a decade and a half ago ... "beta1.zip" is a different file, almost 3 years older than the one that is corrupted and content is different as well. Through some sniffing I've found out that the original is the "Lost World Mod" and there is a file named "JurrasicBETA.rar" that has the same content and dates. Lazy people not giving proper names to their releases and newsposters not lifting a finger either Regarding "opgwcbeta.zip" 7Zip, WinRar, WinAce and Windows' own unzipper all give me an error about "Dta\Sound.pbo" being corrupted both in your version and in the one from the server. Same for "DDAM_vaaben.rar" with "HMP_M96.pbo" and "GermanWeapons.zip" gives me an "Unexpected end of archive". All the same errors that the original files had, so I think you either downloaded those from the server or they were already damaged to begin with. There are always a few that slip past, oh well.
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A while back the server experienced some problems and some files got corrupted. Thanks mainly to Zulu1 the remaining list of corrupt files is limited to the following. If you have any of these files in your backups please try to send them to me so I can include them. I've removed these for now as there is no point in sharing files that can't be opened/extracted. Zulu1 did give me some of these files, but they turned out to be older versions, some of which were already on the server. fun\armaspy.zip campaigns\OperationCodeBlue.zip [Fixed] islands2\dravoc.zip [Fixed] mods\BETA-1.rar [Fixed] mods\FFUR_2007_Extra_Packs.rar [Fixed] mods\Lebanon1_3Sinai1_5.rar [Fixed] mods\opgwcbeta.zip [Fixed] mods\unsung_demo.zip [Fixed] mods\WWIIPackobjects.rar [Fixed] unofaddons\372-INGRAM MAC 10.zip [Fixed] unofaddons\Chicken1.0.rar [Fixed] unofaddons\DDAM_vaaben.zip unofaddons\GermanWeapons.zip unofaddons\rktF4E&grey.rar [Fixed] unofaddons\scoutland.rar [Fixed] unofaddons2\@Conspiracies.rar unofaddons2\BAS-All-in-one-pack.rar [Fixed] unofaddons2\DOSLOCOSB1.zip unofaddons2\Rel.rar unofaddons2\wip_m4a1.rar unofaddons2\WrpTool_AGS_Harbour.ace unofaddons3\LSR_US_Navy_SEALs_100.rar [Fixed] unofaddons3\PRPH_AB412REOS_1.0.rar [Fixed] stt_klr_frog-1.zip [Fixed] Thanks to zulu1, hammer_cz!
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I'm going through the files looking for outdated versions of addons and removing them since there is no point in making the torrent any bigger than it needs to be. Before: 89.395,9 MB spread over 51.061 files After: 82.205,6 MB spread over 50.905 files