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Dear friends! Today we show you result a long and hard work - unofficial patch ArmA Resistance 2.01 by [4RTech] OFP Clan! We went to this event for a long time, make many tests for every upgrade and fix. Unofficial patch was checked for compability with different modifications (look for crash-test videos). We found and fixed a lot of bugs, lags, crashes and updated a network defence. So, this is a unofficial patch ArmA Resistance 2.01! Compatiblity: You need to install ArmA Resistance 2.01 on original game Arma: Cold War Assault 1.99 for it to work correctly. ArmA Resistance 2.01 confirmed its work on Windows XP, Windows 7 (x32, x64), Windows 8.1, Windows 10, and dedicated server also confirmed its work on GNU/Linux (Wine 32-bit): Ubuntu 16.04.3 LTS, CentOS 7. Contents [Included files]: Changelog [MUST READ ALL, also include 2.00 features]: Credits: Pictures: Some game features... ...and Windows and Linux friendly dedicated server Video demonstration: Crash-test playlist: Language expansion (since 15 june 2018): Download ArmA Resistance 2.01 (+ bonus: example mission with new commands use) Download ArmA Resistance 2.01 "Lite" («Lite» don't have dedicated server (console), GNU/Linux scripts, d3d8to9, Command Reference, no Backup original files and remove files manually from the game not needed. Provided only in archive .7z)
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(Latest version: 4.0.3.01) Hello everyone. This is a mod and missions about CTI, naming TZK, which is developed basing on crCTI (ver 1.0) of XR missions, the irparaZ-@RES2C3C8. I optimized the design of CTI basing on personal comprehension about CTI, added many practical functions (e.g. "join" system, which allow players passing their members to other groups, and "Artillery Module", etc) and fixed discovered bugs. Since TZK_2.00, inspired by the "SE", a modified mission version basing on TZK_1.10, the author added some units and upgrade items. And since TZK_2.12 the 2.01 Arma:Resistance is applied, which allows the author to design some MP-stable visual effects, edit strings, precisely check units ammunition, design radio channel as an enhancement of the action list, etc. There're some designs not widely accept by players. For example, many EU ppls complained that in TZK AA are too strong and the game is "world of tank", but CHN ppls are mostly opposite, they think plane too strong. And many other ppls who don't often play mod-required CTI but prefer vanilla game. Idecoupled mostly scripts and EventHandlers from the mod and move them into MPMissions in version 2.12, and this can reduce the difficulty transplanting TZK design into vanilla game. Since TZK_4.0.0 I designed the modified TZK mission for mod mfcti and totalYugoWar, which remain mostly TZK mission design but link to units of mfcti/Yugo mod. Those missions are for 1.99 ACWA and don't require 2.01 ArmA:R. And they require an extra TZK critical addon: TZK_Objects.pbo, because TZK still remain many application of UserActions, which must be edited in the addon. UserActions (UA, for short) has radius and condition parameters although it doesn't pass the "caller", thus mostly it works better than addAction. Mostly EventHandlers can be found in "Common\InitVehicle.sqs", and in those "EH" or "Effect" subfolders. I recommend editors to place EH in mission scripts but not in AddOns except for there're many removeEventHandler in the mission script. In OFP the index managing of EH is bad, and in this case we should better place many EH in the definition of the object class but not add them in-game. TZK applied 2.01 Arma Resistance by [4RTech], many settings require new engine and don't fit 1.99 ACWA. 2.01 Arma Resistance by [4RTech] is very useful for CTI. Details will be posted below when the author have free time. If someone wish to modify TZK for 1.99 ACWA, those missions for mfcti/Yugo are recommend since, as mentioned above, they're for 1.99 ACWA and thus modified to remove 2.01 commands. (Actually, if [4RTech] make addAction so functional as listed in BIKI, I'll be glad to decouple UserActions and recover the addAction. The addAction and addEventHandler is applied well in XR mission, which thus owning good independence and requiring a light MOD. But addAction is really insufficient.) Download: Project TZK on github. A document of 2.12 new features. 4.0.0 introductions (in this topic).