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Everything posted by CameronMcDonald
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ARMA 3 Addon Request Thread
CameronMcDonald replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
VTN also has ESS Ice glasses, which are similar. Could be them. -
The Unsung Vietnam Mod 3.0 WIP THREAD
CameronMcDonald replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
There we go! -
terrain Krokom, Sweden
CameronMcDonald replied to Tjockejocke's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks like a great place for a brawl - best of luck. -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
CameronMcDonald replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, mate. :D- 5767 replies
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[WIP] Project Uncut - Australian Defence Force
CameronMcDonald replied to disco.modder's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Good luck, I'll be watching this closely. -
...seriously though, looking great.
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RHS Escalation (AFRF and USAF)
CameronMcDonald replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Make a ticket here and it'll get attention.- 16574 replies
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Bushlurker's Carraigdubh Terrain
CameronMcDonald replied to Savage_Donkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for porting this over. :D Got a pop-up error while flying around in the 3D editor. Here's what was logged to the .rpt. 11:12:13 LODShape::Preload: shape 'bush\carraigdubh_obj\bush_cd_snappond25.p3d' not found 11:12:13 Warning Message: Cannot open object bush\carraigdubh_obj\bush_cd_snappond25.p3d -
RHS Escalation (AFRF and USAF)
CameronMcDonald replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's a shedload of work for a little bit of visual authenticity. You've got to make a model of every permutation of the weapon with every supported magazine, with a scripting framework to back it up. I believe toadie and Robalo were looking into something for her weapon packs, but, just like weapon resting, an in-engine solution would be the best.- 16574 replies
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RHS Escalation (AFRF and USAF)
CameronMcDonald replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You could make a feature ticket here to avoid the forum firestorm. Even something that seems simple like this requires a good amount of effort. You've got a number of LODs to sort out correctly, as well as resizing the 6Sh112 to fit the 6B43, which it probably doesn't at the moment. Then, once the model's all nice and squared, you've got to do an AO bake, check weighting, add to the configs, binarize and upload the PBO etc. Hell, I've probably missed a step or three; put simply, it's not easy or quick.- 16574 replies
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ARMA 3 Addon Request Thread
CameronMcDonald replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Probably best to ask them in the linked thread. -
Heh, I used to have a pair of those. Cool to see 'em ingame!
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smallarms NIArms Release Thread
CameronMcDonald replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The compatibility PBOs probably need to be updated; IIRC Toadie hasn't had a release since RHS' latest patch. -
The Unsung Vietnam Mod 3.0 WIP THREAD
CameronMcDonald replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
RHS manages hand flares quite well (e.g. RSP-30, which uses the pistol slot), you could take a look there too for ideas. -
Caucasus Insurgency
CameronMcDonald replied to fingolfin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Indeed. I noticed in that site that Pan uploaded earlier that you can order those Gorkas in DPM too. Seems like a popular pattern over there (...didn't Britain donate a whole heap of old DPM to Ukraine, recently?).- 174 replies
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Caucasus Insurgency
CameronMcDonald replied to fingolfin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you haven't already done so, again, please consider offering these textures for inclusion in RHS. Variety being the spice of life and all! :D ...note that I'm not a member of the RHS team, just an interested onlooker/fan.- 174 replies
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Caucasus Insurgency
CameronMcDonald replied to fingolfin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What about donating to RHS itself? Those Gorkas look very nice.- 174 replies
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RHS Escalation (AFRF and USAF)
CameronMcDonald replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
From the name, you'd think that the former has a plum mag and plum furniture, while the latter just has a plum magazine, but black aramid furniture. ...ninja'd by Pan. :)- 16574 replies
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RHS Escalation (AFRF and USAF)
CameronMcDonald replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks mate, happy with that. :)- 16574 replies
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RHS Escalation (AFRF and USAF)
CameronMcDonald replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Noting that I'm not able to play the latest patch at the moment, I've got a question about the Kaska helmets that doesn't rate a bug tracker ticket. I notice that the forest and urban TTSKO covered variants have foliage loops and the CDF flash on the rear, but the mountain variant doesn't. Was this an oversight or is there another reason for this (e.g. another nation uses plain covers in this pattern)? Thanks again for your efforts. :D- 16574 replies
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RHS Escalation (AFRF and USAF)
CameronMcDonald replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
wen next update? ...srsly though, thanks for the release and your collective efforts. :D- 16574 replies
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units SSF Factions and Faction Overhauls
CameronMcDonald replied to jarrad96's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I suspect it's got something to do with the date.- 874 replies
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RHS Escalation (AFRF and USAF)
CameronMcDonald replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If it's missing, it's probably been acknowledged and closed - you don't see those ones by default. :)- 16574 replies
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smallarms NIArms Release Thread
CameronMcDonald replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Essentially, the problem is that magazine proxies don't exist. The magazine originally modelled on the rifle can't be dynamically changed, therefore, although you can have a different magazine loaded (e.g. a drum mag), you'll still see the original magazine on the weapon. In your case, it sounds like your MG36 might have had a regular 30-round mag loaded, but because the model has a drum, you see a drum. Samesame for the regular G36; you can have a drum magazine loaded, but you'll still see a 30-round mag. At the end of the day, it's a visual issue only, but it's one of those ones that have been around since CWC. Some script wizardry can be done to provide a somewhat-solution, but in-engine support is the only way for it to truly be stomped (oh hai +1 round support would be nyce 2 bis thx).

