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Tom_48_97

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Everything posted by Tom_48_97

  1. Tom_48_97

    Arma 3 Samples - APEX?

    Some of them have been released :)
  2. 13-12-2016 Size: ~503 MB SAMPLES Addons Added: Integrated items (in the Samples of Headgear) Changed: Updated the test plane asset to support the weapon groups (related to weapon switching) Art Added: Texture template of the LSV_01 (Prowler) Added: Texture template of the LSV_02 (Qilin) Added: Texture template of the Offroad_02 (MB 4WD) Added: Texture template of the Plane_Civil_01 (Caesar BTT) Added: Texture template of the VTOL_01 (V-44 X Blackfish) Added: Texture template of the VTOL_02 (Y-32 Xi'an) Scenario Design Added: Samples of usage of the Sling Loading system
  3. As mentioned in the last techrep the enabling of the logs is experimental. Binarize should receive an update soon (this week) to solve this issue.
  4. More simply, from launcher of the tools, you can define a custom folder to be used by the tools. (Preference >> Options, second field, uncheck use default and set the path you want)
  5. Tom_48_97

    TECHREPs

    Full changelog and TECHREP
  6. The documentation and some additional information should be available next week. :292:
  7. 28-11-2016 Size: ~19.7 MB Binarize Added: Output of some log in the stderr (experimental, similar to the RPT content) Added: Support for aicover P3D property (version 73) Changed: Update of the core configs Tweaked: Various optimizations ImageToPAA Changed: It now loads the config file from the working directory; if that fails, the registry settings are usedTexView 2 Changed: It now loads the config file from the working directory; if that fails, the registry settings are usedObject Builder Changed: Pal2Pac no longer requires the registry entry to be executed (responsible for the texture conversion)Terrain Builder Added: lodobject - support for version 73 (parameter for AI cover search - aicovers)Steam Configuration Changed: Incremented version to reflect the current stage (1.032)
  8. Thanks for the report. That's a problem we've recently found and programmers are looking into it.
  9. Tom_48_97

    Scripting Discussion (dev branch)

    The dynamic simulation is still work in progress and will be documented in a batch ;)
  10. The installer is available here: PoseidonTools\Data\Bin\Core\installer.exe but purely optional. Currently, only prototypes and unfinished features use it.
  11. Here some pieces of information about it: The textures must have _adshq suffix The sources (tga, png) are created in the same way as standard ADS textures (the G channel contains ambient occlusion and the B channel contains diffuse shadow) The ambient occlusion map is stored in alpha channel (better quality) and diffuse shadow map is stored in green channel This picture shows the difference between the ADS and the ADSHQ: ImageToPAA supports the new ADS HQ since the last update of the dev branch of the tools.
  12. 18-10-2016 Size: ~1 MB ImageToPAA Added: Support for HQ ADS mapsTexView 2Added: Support for HQ ADS mapsSteam ConfigurationChanged: Incremented version to reflect the current stage (1.031)
  13. Tom_48_97

    TECHREPs

    Full changelog and TECHREP
  14. 30-09-2016 Size: ~1.1 MB Publisher Fixed: The committed revision was incorrect and did not include some of the recent changesSteam Configuration Changed: Incremented version to reflect the current stage (1.021)
  15. Tom_48_97

    "Script lag" in vanilla game but high FPS

    Does it happen with all profiles or a new one? Also, what is the size of your profile file? (Arma 3 - Other Profiles\profile name\, .vars.Arma3Profile and .Arma3Profile)
  16. I tried a few times with no issue on Windows 10.
  17. The last update doesn't include any change on TB or around it. Can you offer some detail about these "lags"?
  18. Tom_48_97

    Altis map glitched

    Does it happen with a clean new profile?
  19. Change log: Added: SQF definitions for Arma 3 1.65+ Tweaked: Various things Download First post of this topic Poseidon Tools @ tom4897.info - 0.994.198, 15/09/2016 Enjoy :292:
  20. 14-09-2016 Size: ~1.1 MB Publisher Fixed: Occasionally, the option to open the Steam workshop page once the item published, led to the wrong page Fixed: An issue with the default thumbnails used in the Steam Workshop FSM Editor Changed: Updated SQF definition (Arma 3 1.65+)Steam Configuration Changed: Incremented version to reflect the current stage (1.014)
  21. Not sure it's the best but it surely does the job :292: Reading the string table and load then as "auto-completion items" should be doable. I will take a look and see what I can do.
  22. By default Work Drive will show a warning if it's started as elevated, because doing this means that the drive won't be mapped for non-elevated users / applications. 0x3 is a warning so, if you're sure of what you need, you can ignore it.
  23. 05-09-2016 Size: ~1.2 MB TOOLS: Publisher Fixed: Publisher didn't start correctly when it was installed in a folder with a '#' symbol in the folder pathBankRev Fixed: BankRev would crash after failing to open a fileSteam Configuration Changed: Incremented version to reflect the current stage (1.013)
  24. 22-08-2016 Size: ~4.1 MB TOOLS: Publisher Added: A content validation message displayed under the content box Added: A content size check occurs before the publishing window is displayed Added: A content size check dialog displays the required and available disk space in MB instead of bytes Fixed: Command-line Publisher changes reflect changes in the Publisher API Fixed: Selecting mod folder clearing now correctly replaces the selected files in the content box Fixed: Publishing of large mods would fail with Steam error code 9 Tweaked: Aligned text fields in the publishing window Tweaked: Deleted the Workshop item dialog Removed: The automatic fix of incorrectly structured mods Object Builder Fixed: The procedural textures were incorrectly displayed in the "Mass Texture and Material Renaming" toolAddon Builder Maintenance updateSteam Configuration Changed: Incremented version to reflect the current stage (1.012)
  25. Hi, thanks for the ping, it looks like I failed with my redirect rules when I moved my server, it's now fixed on the Wiki page :292:
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