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Artyom_FR

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About Artyom_FR

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  1. Artyom_FR

    OPEX

    Hi, My clan start to use this missions on our public server (linux) and I must say your work is pretty impressive. Here is our modset: CBA_A3 ACE_3 + tracers ACRE OFRP Our issue is an error spamming the server log: 10:12:03 File scripts\Gemini\fnc_isTeammateNearby.sqf [Gemini_fnc_isTeammateNearby].> 10:12:03 Error in expression <tance2D _entity <= _distance) && (_x in _allTeammates)> 10:12:03 Error position: <_allTeammates)} count (allUnits) > 0) th> 10:12:03 Error Undefined variable in expression: _allteammates Do you have an idea on how we can resolve this issue?
  2. Hi, I am in charge of a linux ArmA3 Server and i've got an issue with BattlEye. According to the lines below, it's initializing correctly: 14:03:51 BattlEye Server: Initialized (v1.217) It also authorize player to connect (but take quite long sometimes): 14:07:37 Player Neomega connecting. 14:07:37 BEServer: cannot find channel #278949123, users.card=0 14:07:39 BEServer: registering a new player #278949123 14:07:40 BattlEye Server: Player #0 Neomega - BE GUID: bcd12b5d1744ae534d4e99bb8bde9bcd 14:07:40 Player Neomega connected (id=76561198079622646). But, the server has slow FPS periods regularly, it doesn't respond at all. Visualizing the console and debuging shows me that battleye was the problem. Simultaneously with the desync, this is hapenning on the console: 14:10:37 BattlEye Server: Connected to BE Master 14:11:27 BattlEye Server: Failed to receive from BE Master (0) 14:11:27 BattlEye Server: Disconnected from BE Master I've read that could come from BattlEye servers being in faulty state, but this error is lasting since one week and it seems that they worked correctly at server initialisation and players connection. Does anyone have any ideas on how to fix it? We would like to open a public server and without BattlEye it is impossible for us.
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