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Everything posted by Bukain
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Can i run this alongside vcomai?
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So i have come across the conversation of you guys regarding my question above, at pages of 289-290 . So does that mean if i want to put one of Niarms weapon say like g3a3 or any of the weapon that isn't default compat with ravage into my scenario, i have to put the classnames of all the weapons i wanted into my scenario including those weapons Ravage has officially supposed to be spawn on its own without any input, like from RHS and cup(only things i use among ravage compated mods)? Just want to make sure guys, if that's the case i have no problem doing that too:) just confusing out of my mind lol My active mods are: cba, ravage, ravage apex, ravage cup, all cup, all rhs, niarms aio, frithninja, enhanced movement and enhanced soundscape. I play with individual niarms too, in place of aio. Thank you.
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Does the array of custom classnames overwrites the default weapon pool, or it added into it as extra stuffs to be spawn alongside Ravage officially intended to (like rha,cup, etc)? I'm asking becuz only weapons in my custom array spawn in the hands of the raiders/survivors(haven't throughly test the loot though). And when i tested it by running like: Common weapons "hlc_pistol_p239" Military weapons "hlc_rifle_g3a3" Rare weapons "hlc_rifle_aug" only those 3 weapons shown up in the guys hands, alongside rpg for some dude, no other weapons in the common, military and rare class spawn. If i only put custom array into one type for example g3 into military weapons, then the raiders and survivors spawn with random pistols and rare weapons like it suppose to with no other miliary weapons except g3. Should i have to put all classnames of the weapon i want in my scenario in particular type array, or should i has two Gear pool module one being with my custom arrays and another without them? Note though it is happening rn in the Eden editor, during test running it in the editor "PLAY SCENARIO IN SINGLEPLAYER", before exporting it to singleplayer/multiplayer. Is it the case of the issues? Haven't test it in true mission environment.
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Working great bro! Now Im able to put all niarms/hlc weapons in my Ravage scenario thanks Btw the magazine classnames and muzzle alike are to be put in common and rare item array right? Cuz an error of sort pop up when i put into miliary weapon array and such. I think ravage is forcing muzzle and ammo into the hands of survivors lol. Am i right?
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BWI Addons - Aircraft & Vehicles
Bukain replied to nzdfcrash's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So this plane now has ground breaking capability. Cool! What is it exactly? -
I also want to know which could be the best ai mod to use with ravage, or do ravage even need an ai mod really?? I use vcomai for my usual gameplay with myself or friends. But im worry that the many settings of vcom would ruined my apocalypse playground. Someone told me asrai is good with ravage. Should i use it? Or it's better to play with vanilla first, as new player of Ravage mod? Thanks. The most important question up in my head right now still is how do i get weapons and uniforms from mods other than rhs, cup,warfarethai , iron front, fruit ninja, to be spawn in my singleplayer ravage scenario. In fact I've read some pages on here that you have to put class name into the module. But which module? I never done things like that. Where do i get these so call class name? If possible can some of you just give me complete lines of text/code to put in here? Thx again
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Complete newbie here! Does ravage loot system spawn weapons from Niarms/hlc? I can use it as both individually or as Niarms all in one. And if the default doesn't simply spawn rightaway, how do i make myself a singleplayer scenario where the Ravage spawn weapons from particular mod into loots, into the hands of raiders/survivors and trader shops? I'll make my scenario on Altis (AltisApocalypse) and will have rhs, cup, gm and fruitninja on. I just need stuffs from niarms to make my survival journey more exciting. If i get to enable niarms g3, I'll to disable gm altogether. Thank you very much!
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Firewill Standalone Series Release Thread
Bukain replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have been in love with this so call "Free Fall LMM(lightweight multirole missile)" for not so long. It is indeed one of the most interesting weapon systems i have come across throughout these years. It is one of the developments by Thales Air Defense in their LMM family of weapon system. You guys might want to look it up if you love military aviation techs. Unfortunately no one care about that small thing, still no armed force operate it as of right now. I once saw a photo of i think was a at-6 Texan 2 or super tucano, with those small things along the wing pylon. Very very beautiful!! They stuck up i think three of them on that single pylon! Very effective if you ask me -
Firewill Standalone Series Release Thread
Bukain replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you make lau-131 and-61 for apkws white? Cuz i think they're intended to be white for apkws. -
RHS Escalation (AFRF and USAF)
Bukain replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's exactly what happened back in the gulf war (the assault phase/Desert Storm), only 28 Bradley kill and most if not all cases come out to be blue on blue. On the other hand ~2000 Iraqi apc died 😆- 16577 replies
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Good mod. Love the technicals. But must make some changes to taliban wears as i have to shot about 5 time with rhs 5.56 straight at the stomach to kill one rag-tag.
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RHS Escalation (AFRF and USAF)
Bukain replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
They changed it in the last update, 4.9, and yeah, i agree this one's really good. I don't even want to use sounds mod anymore, just put jsrs in the mod list in case of using both rhs and cup in some scenario .- 16577 replies
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RHS Escalation (AFRF and USAF)
Bukain replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Glad to know that rpk is coming!- 16577 replies
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RHS Escalation (AFRF and USAF)
Bukain replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I love how t-14 is currently immortal. The Russians inside the tank would welcome you with a pop of flash and the tag up the left side of your screen, and that's it, your missile just gone. Believe it or not, it did hardkilled sortes of firewill marverick lol Luckily it won't hardkill the paveway though Thx for the work done guys! I know the fact it's a wip feature, it's existing for now anyway. Love the new hand grenades and explosive too! But still wishing for some sorto rpk (I'd take rpk74m for this near perfected Russian ground troops)- 16577 replies
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Pookie, can you let me parajump from your il-76? Thank you very much
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ARMA 3 Addon Request Thread
Bukain replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I wish someone slap up some pylons and targeting system on Caesar BTT. Not all Caesar btt but gray out one like the RHS one (Horizon Island Defence Force), as no one would love greenish vinyled family airplane with rockets and bombs. And as optional: some interior mods like targeting tv and etc... -
Isn't it "fly Air Force"?
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Thanks for the update pookie!
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[WIP] French Army Mod : ArmaModFrance
Bukain replied to real ArmaModFrance's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Absolutely with you on this one. In fact, France is the 2nd most powerful country of all NATO members (that's not imo, it is a fact) I still can't believe no one care to develop France armed forces for arma3, until now(thanks to AMF team). I feel as a person who have been waiting for Ofp from the day Arma 3 release. My NATO vs the EAST story wouldn't be complete without this one armed force left.- 244 replies
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By the way, can we has a permission to slap up that damn fuel tank up in the second pylon sir?
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C'mon buddy, 4 months is not that long lol You should be a fan of mod like USAF and Ofp , just to learn the real waiting deal xD
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RHS Escalation (AFRF and USAF)
Bukain replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok, I'll take this as a advice, thx. I'm new to the forum.- 16577 replies
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[WIP] Embraer A-29 Super Tucano
Bukain replied to Jester504's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Those armored side walls are making the craft freakingly sexy! I can't just resist this plane lol. I'd choose this over at-6 anyday if I were to make a decision for USAF laar, just for these sexy side walls alone, and of cuz integrated machinegun! I'd let this plane fly straight up my a**! Very sexual indeed if I may say -
RHS Escalation (AFRF and USAF)
Bukain replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://defence-blog.com/army/u-s-army-demos-its-high-speed-mine-dispensing-system-during-exercises-in-poland.html/amp Just come across online. Would be a nice addition to armaverse. You guys also has several US army trucks, so it's also a plus- 16577 replies
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BWI Addons - Aircraft & Vehicles
Bukain replied to nzdfcrash's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Keep up the good work man! I have been wanting to have an propelled aircraft from laar program in Arma 3, and now you updated this. Thx Arma 3, as an infantry combat/close combat focused game, we needed this kinda aircraft more than any jets we have.