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How would i create a HUD for custom helmets?
DeleoOne replied to DeleoOne's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hate to say it, but its long gone. I've lost all models while transporting my files to my new pc along with being in hiatus for such a long while, but, I've focused on structural works, but here's a bit of what i officially plan to put in -
DeleoOne started following Any suggestions for Soccer Ball movement? and Issue with geometry and rvmat
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Hey, I know this topic is ancient, but how did you get the ball physics to work in the configs?
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help Any suggestions for Soccer Ball movement?
DeleoOne posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I've created a soccer ball, and I'm having a pretty hard time trying to find a way to create a config that allows a player to interact with the ball so they can push it while walking, running or possibly shoot at it to push it around. I've seen some on Youtube take a gander at it, but it seems to be mostly scripting. I really want to stay away from it, and keep it as a config in the mod's folder as much as possible. Is there any suggestions, templates to work with or info i can use to make it possible? I will give credit to where credit is due for the help.-
- physics
- soccerball
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How would i create a HUD for custom helmets?
DeleoOne replied to DeleoOne's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks for the help Grester! i actually made the normal, spec and bump maps for the textures! i guess its just how would i connect the normal to the rvmat? and I suppose when it comes down to how shiny or matte an object is, is determined in that line of code in the RVMATS. I see. Well then i guess the question then lies is will the RVMAT need to have the location of where the normal spec and bump would be? like "mod/addon/data/normal.paa"?and below it a "mod/addon/data/spec.paa? and so forth written inside the RVMAT config? and would that config be placed where the textures would be? -
DeleoOne started following GEORGE FLOROS GR
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How would i create a HUD for custom helmets?
DeleoOne replied to DeleoOne's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Awesome! If you are ever able to remember how to do it lemme know! -
How would i create a HUD for custom helmets?
DeleoOne replied to DeleoOne's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
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How would i create a HUD for custom helmets?
DeleoOne replied to DeleoOne's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
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How would i create a HUD for custom helmets?
DeleoOne replied to DeleoOne's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
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How would i create a HUD for custom helmets?
DeleoOne replied to DeleoOne's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
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How would i create a HUD for custom helmets?
DeleoOne replied to DeleoOne's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
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How would i create a HUD for custom helmets?
DeleoOne replied to DeleoOne's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
? That was my next question and this! This is crazy amazing. Exactly what ive been looking for! Would there be anyway that i myself would be able to change the font and or location of specific HUD locations i.e. like moving the compass to the top screen, and make a mini map of enemies and friendlies like this? Keep that talent going GEORGE FLOROS, Thank you again! -
How would i create a HUD for custom helmets?
DeleoOne replied to DeleoOne's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Ok, this is epic. im loving how well this entire this is coming out. Its freaking amazing! -
How would i create a HUD for custom helmets?
DeleoOne replied to DeleoOne's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
THAT IS WHAT I'M TALKING ABOUT! Freaking genius. Im excited to see what happens when its ready! Thanks! -
ramon_dexter started following DeleoOne
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How would i create a HUD for custom helmets?
DeleoOne replied to DeleoOne's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Absolutely fine, I'm in no rush and I certainly will! :D -
How would i create a HUD for custom helmets?
DeleoOne replied to DeleoOne's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
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