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DeleoOne

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Everything posted by DeleoOne

  1. Hate to say it, but its long gone. I've lost all models while transporting my files to my new pc along with being in hiatus for such a long while, but, I've focused on structural works, but here's a bit of what i officially plan to put in
  2. As the title stated above, I've been having a hard time trying to create or find a way to make an addon for creating a custom HUD's for custom helmets.I want to add a health bar, Motion detector(like from halo), ammo bar and compass to this HUD. Any methods, suggestions or tutorials? Any and all help will be appreciated. I'll credit those who give any help in my addon!
  3. DeleoOne

    Issue with geometry and rvmat

    Hey, I know this topic is ancient, but how did you get the ball physics to work in the configs?
  4. I've created a soccer ball, and I'm having a pretty hard time trying to find a way to create a config that allows a player to interact with the ball so they can push it while walking, running or possibly shoot at it to push it around. I've seen some on Youtube take a gander at it, but it seems to be mostly scripting. I really want to stay away from it, and keep it as a config in the mod's folder as much as possible. Is there any suggestions, templates to work with or info i can use to make it possible? I will give credit to where credit is due for the help.
  5. Thanks for the help Grester! i actually made the normal, spec and bump maps for the textures! i guess its just how would i connect the normal to the rvmat? and I suppose when it comes down to how shiny or matte an object is, is determined in that line of code in the RVMATS. I see. Well then i guess the question then lies is will the RVMAT need to have the location of where the normal spec and bump would be? like "mod/addon/data/normal.paa"?and below it a "mod/addon/data/spec.paa? and so forth written inside the RVMAT config? and would that config be placed where the textures would be?
  6. Awesome! If you are ever able to remember how to do it lemme know!
  7. ? That was my next question and this! This is crazy amazing. Exactly what ive been looking for! Would there be anyway that i myself would be able to change the font and or location of specific HUD locations i.e. like moving the compass to the top screen, and make a mini map of enemies and friendlies like this? Keep that talent going GEORGE FLOROS, Thank you again!
  8. Ok, this is epic. im loving how well this entire this is coming out. Its freaking amazing!
  9. THAT IS WHAT I'M TALKING ABOUT! Freaking genius. Im excited to see what happens when its ready! Thanks!
  10. Absolutely fine, I'm in no rush and I certainly will! :D
  11. You're welcome George!
  12. DeleoOne

    Rvmat

    Awesome! Because, I really wanted to add customized heights to my playermodels instead of the standard Armaman heights. Its really bugged me quite a bit.
  13. How does making an rvmat work? Is there any tutorials or videos? How would i go about adding normals, bumps, specs, illum(meaning light functions) and gloss(also how to adjust it). Any help will be greatly appreciated.
  14. DeleoOne

    Rvmat

    Very Dedmen. Thank you. In doing so also, If i were to create a model with a bigger height than arma man, but make the animations for it so it wouldnt use armas animations, would it be possible to do so? Im tired of having to fit everything into arma man and have it look the same as every other arma character. Any thoughts or ideas?( i plan to add my own weapons and animations for it as well along with the medkit stuff) i Wouldnt be using any preset stuff like weapons or vehicles from arma anyhow
  15. So I've been trying to search all over to see if there is any step by step tutorial for adding a complete new uniform to Arma 3 including processes that prep blender models to object builder, then from adding final touches in object builder to creating configs and lastly transferring the complete work to be packed into a .pbo. Im open to all suggestions. It also doesn't have to be in one video(or a video for that matter), but its hard to even find anything on the subject of making complete new uniforms from scratch. (For those who help, you will be listed under credits for the addon im making)
  16. Thank you Sgt. Epic, but most of all Noks - Ohliger for the help. Its really been far easier now to add new models. Thank you guys!
  17. I'm having a bit of difficulty adding in the gloss effect to help create reflections on metal and visor in object builder. I also do have normal maps that I need to implement. Is there any simple methods and or videos on such topic? How would I go about the RVMAT for the models i have(its for a playermodel I plan on adding in as a mod). Any help with this and you will be credited for the help with every mod release. Thanks!
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