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14 GoodAbout ramon_dexter
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Corporal
core_pfieldgroups_3
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IT
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CZE
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IT, smartphones, art, literature (mostly sci-fi), music, game design
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Oh boy, this is just sweet 🙂 Can't wait to test this, sign me up as a tester! 😄
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How to draw cutRsc graphics UNDER game UI?
ramon_dexter replied to ramon_dexter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello George, thanks for the quick reply. Will definitely check that! edit: Yeah, you mod works exactly like the mine. I know how to draw graphics with cutRsc. But I need to know if it's even possible to draw UNDER game UI. Not over it. -
How to draw cutRsc graphics UNDER game UI?
ramon_dexter posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
OK, the title says it all. How do I make the cutRsc draw under the game UI (like status display, GPS display, actionWheel menu, etc.)? I have made graphics to be used as helmer see-through visor or thing like that. I'm able to cast it with cutRsc, but it covers the ingame UI, which is inconvenient. My main question is how do I draw this graphics UNDER the game UI. Is this even possible? The code to show the helmer visor: while{ alive player } do { waitUntil { headGear player == "dx_H_powerHelmet" }; if( headGear player == "dx_H_powerHelmet" ) then { //show visor ("visorPowerHelm" call BIS_fnc_rscLayer) cutRsc ["visorPowerHelmet","PLAIN"]; waitUntil { !(headGear player == "dx_H_powerHelmet") }; //hide visor ("visorPowerHelm" call BIS_fnc_rscLayer) cutText["", "PLAIN", 0, false]; }; }; And definition of the graphics: class RscPicture { access = 0; idc = -1; type = 0; style = 48; colorBackground[] = {0,0,0,0}; colorText[] = {1,1,1,1}; font = "PuristaLight"; sizeEx = 1; lineSpacing = 0; text = ""; fixedWidth = 0; shadow = 0; }; class visorPowerHelmet { idd = -1; movingEnable = 0; duration = 10000; fadein = 0; fadeout = 0; name = "visorPowerHelmet"; controls[] = {"Picture"}; class Picture: RscPicture { x=safeZoneX; y=safeZoneY; w=safeZoneW; h=safeZoneH; idc = 1600; text = "textures\helm\dx_visor2.paa"; }; }; -
Disabling Freefall animation
ramon_dexter replied to Mr.Someone's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well, line before setting players new position, enableSimulation false and line after the "teleportation", enableSimulation true should do the trick. -
manipulating contents of a container
ramon_dexter posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have a inventory item, box of matches. It inherits CA_magazine. It has count=20;. How do i remove let's say 2 of the content? -
Hello everybody, I'm requesting or asking for help. Since my modelling knowledge is nearing zero, I really dont know how to set-up Blender so the exported model will work in arma 3. So, I'm asking for help with converting model to p3d. The model is free, downloaded from Free3D. Here is link to the model. Any help would be really appreciated. https://drive.google.com/file/d/1cTexsHJ3WTUFDo3HyI-RecCijEQzXndg/view?usp=sharing
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how to combine two models in one object?
ramon_dexter replied to ramon_dexter's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Well, after lots of experimenting I could say it is not possible. The subItems[] models are not rendered/shown and as I found out, the only way is to make scripted handler to cover adding and removing the 'subitem'. For a Blackfoot, even the scripted approach would me much more complicated or even impossible at all. -
The all new: Ask a moderator about the forum & rules
ramon_dexter replied to Placebo's topic in OFFTOPIC
Great, thanks. -
The all new: Ask a moderator about the forum & rules
ramon_dexter replied to Placebo's topic in OFFTOPIC
Am I allowed to send messages to other users with this status? -
The all new: Ask a moderator about the forum & rules
ramon_dexter replied to Placebo's topic in OFFTOPIC
Ok, at least somebody replies to me. Thank you. So, is there any way what I should do to justify/vindicate myself? Sorry if I sound offensive or use incorrect words, but english is not my native language. -
The all new: Ask a moderator about the forum & rules
ramon_dexter replied to Placebo's topic in OFFTOPIC
Sometimes it takes more than 24 hours. Yeah, that's really just and rightful. Cool. I don't even mention that my threads are lost in the feed because mods forget to approve it... -
The all new: Ask a moderator about the forum & rules
ramon_dexter replied to Placebo's topic in OFFTOPIC
Perpetual punishment for a mistake? Cool, really cool. Warning would be more effective. -
The all new: Ask a moderator about the forum & rules
ramon_dexter replied to Placebo's topic in OFFTOPIC
Do I really have to post multiple posts just to have this approved? This is ridiculous. -
looting trash piles & bins
ramon_dexter replied to anton_st's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello Larrow, this script works as expected. But there is one thing I would like to modify - instead of addAction make it use BIS_fnc_HoldActionAdd (the ravage approach). How do I do that? Basically omit teh searching bar and replace it with the holdAction wheel. Would you show me how to do that? -
The all new: Ask a moderator about the forum & rules
ramon_dexter replied to Placebo's topic in OFFTOPIC
OK, did a mistake and received the "Your content will need to be approved by a moderator". I wanted to ask if this status will ever be removed, because it severly limits me. Am I allowed to send messages to other users with this status?