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About Whitefame

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    Lance Corporal

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  1. Whitefame

    Stabilized component in ship

    Well mayby you could use the horizonBank and horizonDive animation sources to keep it horizontal! https://community.bistudio.com/wiki/Model_Config
  2. Whitefame

    Missing texture

    To me it looks like your faces have been inverted, flip the normals and use backface culling.
  3. Whitefame

    Some troubles with LODS

    For the geo lod everything most be convex and closed! But you can have more then one mesh: every parts need a named selection thou component01, component02,.... and so on!
  4. try to pack it with pboproject instead! Its way better att telling you when something is wrong!
  5. Whitefame

    New driver/pilot poses

    Does your cargo proxy have a \cargo ending in the model? its the same for driver/gunner proxies, it needs it to know what kind of proxy it should be.
  6. Whitefame

    Model size limits

    Well isn't it ~50m from the center of the model, so the total lenght can be up to ~100m
  7. Whitefame

    New driver/pilot poses

    Use ArmaRig for blender. http://www.armaholic.com/page.php?id=24137 Works really well when making static animations and are easy to use. The RTM for vanillia are binirized but you can always use the ones from the arma 2 assets.
  8. Whitefame

    Reskinned Uniforms: Thermals and injuries

    class StageTI and the ti_ca file is what determines thermal texture so its kinda weird that it changes when you replace the normal texture.
  9. Well would try to reinstall everything. Pboproject is well worth the time xD
  10. Question: have you installed rapify also?? https://dev.withsix.com/projects/mikero-pbodll/files
  11. Whitefame

    Floating Vehicle

    What happens if you change to maxCompression = 0.5; mMaxDroop = 0.5; in physX.hpp.
  12. Whitefame

    Floating Vehicle

    Need to see the "physX.hpp" also :P
  13. Whitefame

    Floating Vehicle

    Could you post your config and model.cfg files? Looks like a your suspension and model movement don't line up
  14. Whitefame

    A3 Motorcycle class

    If you are asking if there is a single variable that changes the maxspeed or acceleration of a vehicle then the simple answer is: no there is none. take a look at this: https://community.bistudio.com/wiki/Arma_3_Cars_Config_Guidelines and this: It will give you a basic understanding on how the vehicle engines work in arma.
  15. Whitefame

    Custom Tank PhysX PROBLEM

    Yeah all wheels that uses physX so front/rear sprockets included, the visual model can be bigger/smaller thou.