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Showing results for tags 'transparency'.
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I do not know why but my object in game appear a little bit transparency, i mean i can't see everything but i can see something like the object in the map , the sea or the terrain. the texture color texture are _co.paa and i add at the model forcenotalpha. here some screen of my problem. https://imgur.com/a/b9E3Wsi https://imgur.com/a/CDXw9t7 https://imgur.com/a/MEFLyTX https://imgur.com/a/3YZLOAk
Hey folks, I've got a glass canopy that's displaying oddly. For testing purposes, I'm using the glass .paa texture and glass .rvmat directly from plane_fighter_03. The rest of the plane has the Blender UV map texture but the body .rvmat from plane_fighter_03. Whenever you look through two layers of glass, the texture behind it displays very weirdly. Here's a screenshot: https://imgur.com/a/4MMtfza (it is the same in-game) Any idea what's going on?
lunatic SMC-1 posted a topic in ARMA 3 - MODELLING - (O2)This weird thing happened to my textures after I reset the texture-location to work without "P:\" in object builder. In buldozer everything looks fine but after packing the addon the texture doesn't show any transparency anymore. Can anyone please tell me: what have I been doing wrong?! (As long as the texture assignment was reffering to my project drive the textures did look fine ingame as well. - of course that's no solution when you want to publish your work :-P)
I am trying to make a GUI and having trouble with the PAA file... I tried - Saving the picture as PNG and then make it PAA via textview 2 (DTX 5) - Saving the picture as PNG 24 and then make it PAA via textview 2 (DTX 5) none of them worked. It works only if I use jpg format but then I am having white area in picture as it is not a square picture... I am checking the similar issues but they simply do not help to solve this headache..