TheGamblersDice
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F-15 Eagle Series Standalone
TheGamblersDice replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Video with evidence on no laser and hot target locks with timeframes so it's easier to just see what is needed. As I said before the pilot is an AI so that might have fucked it up somehow. EDIT: Seems to be working now in the same conditions of yesterday, strange. -
F-15 Eagle Series Standalone
TheGamblersDice replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im able to lock on while on the pilot seat. Its just on the WSO seat that I'm not able to lock to other lasers and hot targets. I am uploading a video for a guy in my unit to review the jet, but i can link it here with timeframes so you can see I am not able to lock on to hot targets for some reason. I had a AI pilot flying for me while I was in WSO seat, so I don't know if that just bugged it somehow. -
F-15 Eagle Series Standalone
TheGamblersDice replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok tested it for 1 hour today and there seems to be a bug that makes the armament switch function half useful only. The WSO is not able to lock on to any IIR targets (AGM-65D for example) and, besides that, to any other lasers other than its own from the TGP (tested it with the the Darter drone laser). All of the GPS targeting works with the WSO just those lock ons. Also one thing I've noted is the WSO only can go up to 4KM in the radar range, and the actual hot targets don't seem to be detected on it. -
faction mod S.H.I.E.L.D. Faction mod
TheGamblersDice replied to The_Tactician's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you making Zephyr as an actual vehicle like the bus or a a static vehicle? And what are you planning to make it behave as, if you planed that already, a plane with vtol capabilities or a helicopter like flight model? Looking foward for these 2 massive big projects. Specially if they come out as standalone as well or if you allow to use just specific parts of the mod :) -
Regarding the loadouts its not a big deal at all because I forgot that now Achilles mod allows you to change the Dynamic Loadout of vehicles in game as Zeus. About the optics Ill check when I get back behind my PC but I don't recall any of the Rhs sights (rmr acog and such) being available for selection. Besides that another bug I might have stumbled upon is the laser lock on the F35. Need to further test it but it seems like either the laser itself is broken or the IR sensor is buggy, with laser locks working and not working randomly. Might be possible BI broke laser sensors all around aswell so Ill test and then get back with results and maybe some vídeo evidence.
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Btw any plans on giving the f-35 more payload variety. This is maybe just being nitpicky but I would love to see some laser guided AGMs, cluster bombs and maybe some bigger GBUs in there like the 1000lb versions. It's just this aircraft would be a perfect replacement for the F-18 we use in our unit if it could have some more weaponry. And since I'm no modder of any type I have no idea how it's done but would it be possible for the weapons, specially the SCAR platform to have RHS sights compatibility a bit further down the line? Keep up the good work Night :)
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Already tried the mod and loved it (that F-35 with VTOL capabilities :D ). Just wanted to make a suggestion: maybe further down the line, you could implement an in game loadout system like Firewill's aircraft and the F/A 18 mod to use when close to a HEMMT ammo truck for example, instead of needing to setup the loadout in the eden template. Besides that solid mod. Edit: Also the f-35 paint jobs don't seem that different (mainly the grey from the blue one. Seems like the only thing that changes is the insignia below the cockpit).