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Tornado1001 started following Arma 3 Scenario, Steam Workshop Mission isn't showing as a Scenario, How do i get my own server up'n'running? and and 3 others
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Steam Workshop Mission isn't showing as a Scenario
Tornado1001 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello everyone! I recently uploaded a mission I have worked on for a long while and wanted my friends to play so I uploaded it as a Steam Workshop item. Unfortunately, none of us see it under the "Scenarios" tab for Arma 3. We are able to host it on a server but some have wanted to play it SP. I can not find any useful information to help figure out the issue so I thought I would post here! The mission is called "Task Force Hammer" by Tornado1001 -
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How do i get my own server up'n'running?
Tornado1001 replied to NiKeMaN's topic in ARMA 3 - SERVERS & ADMINISTRATION
Just run a temporary dedicated server on the strongest machine in your "clan." There is no need to waste money just to fly jets between friends. -
Hello, recently I have noticed whenever I get into a helicopter, once the engine is fired up, that the aircraft goes forward and I crash. I can compensate for it by pulling back but it makes it nearly impossible to fly around. I have restarted the game, tried different servers, aircraft, and different profiles. This happens both on vanilla Arma 3 and with mods. I do not have the advanced flight mode on. I even made sure I didn't have the mouse going forward or that my "W" key wasn't stuck. I have not found anything online to help me with my issue so any help or ideas would help.
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- helicopter
- glitch
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So I was watching an Arma 3 Video and saw a building I would like to use (the yellow outlined tower in the top-left) and was wondering if anyone knows what mod it is in?
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So I am making a mission on Takistan and I went to modules and placed down an OPFOR Site under the "Sites" tab and I made it cover the Northern Airfield. I have a few mods on and one has the faction "Sahrani Liberation Army" and I want to replace the CSAT with the "Sahrani Liberation Army" to occupy the area. Any help would be appreciated!
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In need of non-damaging mortar script
Tornado1001 replied to Tornado1001's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How would I go around doing that? (New to scripting lol) -
In need of non-damaging mortar script
Tornado1001 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I am making a mission on Malden where some NATO guys are pinned while rebels surround them. I want mortars to drop randomly but don't do damage (like in Hollywood where mortars go off right next to people and they just get dirt flinged on them that kinda thing). I googled and saw this script on Reddit here: https://www.reddit.com/r/armadev/comments/2qwzgq/fake_artillerymortar_fire_around_player/ I get the error " |#|[t1, numberOfShells] execVM "artySim.sqf"; Error Type Script, expected Bool" t1 being the trigger name. I made the SQF file and pasted the script below in it. I am still new around scripting but from what I can tell there's nothing wrong but I'm probably wrong. Any help would be appreciated on this. //Arty Incoming // 2014/04/26 //Trigger, Count, Distance, Type if (!isServer) exitWith {}; _theTrigger = [_this, 0, objNull, [objNull]] call BIS_fnc_param; _theTriggerPos = getPos _theTrigger; _theTriggerRadius = (triggerArea _theTrigger) select 0; _shellCount = [_this, 1, 1, [0]] call BIS_fnc_param; _safeDistance = [_this, 2, 62, [0]] call BIS_fnc_param; _shellType = [_this, 3, "Sh_82mm_AMOS", [""]] call BIS_fnc_param; for "_index" from 1 to _shellCount do { _posToFireAt = []; while {(count _posToFireAt) == 0} do { _posToFireAt = [_theTriggerPos, (random _theTriggerRadius), (random 360)] call BIS_fnc_relPos; { if ((_x distance _posToFireAt) < _safeDistance) exitWith {_posToFireAt = [];}; } forEach allUnits; }; systemChat format ["Shell Incomming [%1]", (player distance _posToFireAt)]; _posToFireAt set [2, 800]; _shell = _shellType createVehicle _posToFireAt; _shell setPos _posToFireAt; _shell setVelocity [0,0,-200]; if ((_index % 4) == 3) then { sleep (3 + (random 1) / 4); } else { sleep random 0.1; }; }; Mission Type: Nato forces are pinned down in the ruined military base on Malden and are being surrounded by rebel fighters (couple dozen with lowest skill and barely any optics are weapons) and the area around the ruined dome is heavily mined and the dome has many sandbag emplacements. I would like the effect of being shelled by the enemy but it kills everyone in the mission (Kinda like a Benghazi mission where few elite guys hold small area in close quarter combat from all directions). I'd like for the mortars to drop but cause no damage at all. I don't want to make anyone invincible since it ruins the immersion/purpose of the mission (to survive). Any help would be appreciated! -
Dead on mission start
Tornado1001 replied to Tornado1001's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Worked perfectly! Thank you I appreciate it! -
How to set trigger for proximity detection?
Tornado1001 replied to SFC_TURK's topic in ARMA 3 - QUESTIONS & ANSWERS
On the move waypoint to the Helicopter landing area, if you double-click on the waypoint and scroll down you can set time values for how long they sit there. -
Could also use the Splendid Camera, I usually do that a lot for in-game cinematic.
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is there a function for calling and setting players loudout ?
Tornado1001 replied to axonmagnus's topic in ARMA 3 - QUESTIONS & ANSWERS
Well in Eden just hit right-mouse on the unit and hit the "Edit Loadout" on the bottom of the pop-up menu. -
You could use the Zeus interface and hit "Backspace" so the Zeus HUD disappears and there are scripts for removing the Zeus logo in the bottom right.
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Arma 3 - Spawn AI - 3d party addon support
Tornado1001 replied to kanelbolle's topic in ARMA 3 - QUESTIONS & ANSWERS
As of now no, but some mods like Ryan Zombies do have their own modules like that. Just check again to make sure RHS doesn't have that. -
Group members in GPS Minimap post Jets update
Tornado1001 replied to Darce's topic in ARMA 3 - QUESTIONS & ANSWERS
For changing the GPS location go into the Interface options in the settings and you can move it wherever you want it. For seeing teammates in the GPS, it depends on the gamemode. Otherwise I would script in active markers on all teammates so you can see them in GPS mode.