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Everything posted by Savage_Donkey
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Savage_Donkey replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think he meant that an update for JSRS hasn't been released for 1.68 yet. -
Good US SOF unit mod to use? (Now that Massi isn't working)
Savage_Donkey replied to tmp95's topic in ARMA 3 - QUESTIONS & ANSWERS
How about Spec4gear? It's got some nice cpcs and crye uniforms. It's not getting updated but everything works. Military Gear Pack is another good one because it's got cryes, vests, helmets, and facewear. Each item comes with like 6 variations. -
What do you mean by ground pads? If you mean the grassy part under the building that sticks out and doesn't match the ground's grass texture, those are part of the model and aren't separately place-able.
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It's because ACE uses an advanced stamina system to determine stamina and all that. If you don't want any of ACE's stamina features, you can either delete ace_advanced_fatigue.pbo, or set fatigue disabled in the advanced stamina module. also Click on the gray bar at the top of the quote and hit the delete key. /offtopic
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Iron Front in Arm3 LITE - preview versions
Savage_Donkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have you placed down a unit and set them to be the player? -
That post was made 3 years ago...
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So your mission is showing up in the open mission screen, right? Have you tried using the merge feature?
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[WIP] Terrain Diyala province Iraq
Savage_Donkey replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, that's happened to me too, but that's a Jbad bug. Hopefully it'll go away with the transition to Cup. -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Savage_Donkey replied to Placebo's topic in ARMA 3 - GENERAL
Happy April Fools Day everyone!- 6859 replies
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Orshanets terrain 12.8x12.8km (Ukraine)
Savage_Donkey replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Steam/Armaholic should have the latest version. -
rksl RKSL BETA of Albion/Bulwark class LPDs
Savage_Donkey replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fantastic work. I highly recommend this for any ultra-realistic, tactical, hard-core milsimmers who need to add naval assets to missions... -
Remove Weaponmodel of the Bobcat
Savage_Donkey replied to Michael McSilver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
As for removing the weapon model you can't as it's binarized so you can't do anything about that. Your best bet would probably some texture trickery. Did you try reskinning it with the turret invisible? What happened?- 10 replies
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- bobcat
- weaponmodel
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https://forums.bistudio.com/forums/forum/161-arma-3-editing/
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X-Cam-Taunus Version 1.1
Savage_Donkey replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
English, si vous plait But from what I can tell, have you tried download CUP complete? Or Core + Maps + CWA? Also where did you download it from? Did you try downloading Taunus/CUP again? Probably need to give more information. -
use the parameter -filePatching in Steam's launcher settings and make sure the .hpp file is under Arma 3\userconfig\TPW_MODS\configsomething.hpp
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RHS Escalation (AFRF and USAF)
Savage_Donkey replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I agree with the fact that there are a few imbalances, but all balance problems can be solved by the mission makers. Weaker Opfor armor? Increase the amount of Opfor tanks. Faster US AT weapons? Well in general, US infantry squads have a lot less AT capability than Russian squads, but you can just add more Russian AT teams.- 16577 replies
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- Weapons
- Accessories
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Multiple groups follow a single waypoint
Savage_Donkey replied to GioLabo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh, well in that case, then the problem you're describing is most likely the bad ai driving. Nothing that can be done there, aside from installing Vcom Driving. Also, try setting the group behavior to "safe" or "careless" EDIT: Or are you talking about like a convoy? Try checking out Devastator's convoy script. -
Multiple groups follow a single waypoint
Savage_Donkey replied to GioLabo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can select all the units, then shift+click on the point you want to place the waypoint on. Alternatively, I think you can group all the civilians together, place them in different vehicles, then just assign one waypoint for the group. -
Bushlurker's Carraigdubh Terrain
Savage_Donkey replied to Savage_Donkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
New google drive mirror is up: https://drive.google.com/open?id=0ByNcnNF7Q561WVE0U0FwWjJsMEU -
Bushlurker's Carraigdubh Terrain
Savage_Donkey replied to Savage_Donkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Honestly I'm not sure. In this case, I copied over the p3d files in the default location, but that probably won't work for a patch without modifying the pbos. Maybe modify the config to search for the .p3d file in another location, then place your empty p3d there? -
Bushlurker's Carraigdubh Terrain
Savage_Donkey replied to Savage_Donkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
UPDATE: v1.1 -replaced pond objects with empty p3d files (thanks to cyruz for suggestion) -fixed cannot load object error Download: https://www.dropbox.com/s/kmhs9yrypy9yk8m/%40carraigdubhv1.zip?dl=0 -
LEN - Weapons pack for IFA3 LITE
Savage_Donkey replied to lennard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Probably suffering from the same issue as Massi's weapons pack and other outdated mods: Explanation:- 19 replies
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- iron front
- ifa3
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Bushlurker's Carraigdubh Terrain
Savage_Donkey replied to Savage_Donkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Actually, that's a pretty good idea; I'll check it out and see if I can't upload an updated version tomorrow. -
Bushlurker's Carraigdubh Terrain
Savage_Donkey replied to Savage_Donkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
PWS mirror should be up *fingers crossed* http://withsix.com/p/Arma-3/mods/e77QjExEeUGeghG1Oz2TIw/Bushlurker's-Carraigdubh-Terrain