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HBAOplus

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About HBAOplus

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  1. HBAOplus

    Multi Threading?

    Added: Replaced Real Virtuality multithreading system with Enfusion's version
  2. HBAOplus

    Did it actually happen????

    Added: Replaced Real Virtuality multithreading system with Enfusion's version
  3. HBAOplus

    Cold War Rearmed III

    @W0lle Hi, in this link, I can not find the classnames for US ARMY faction (soldiers, vehicles, Static Weapons, etc), Could you please have a look? https://drive.google.com/drive/folders/1zbjWqyBDyrxZuo-viKwEy8SUrAtPCy7a
  4. Hi all, does anyone tried ACE 3.18 with window 7? I test with newest workshop ace 3.18 and github 3.18rc1 in win7, all report errors in rpts when play a mission, and no way to play ARMA3: 16:15:04 [CBA] (versioning) INFO: [2106,125.705,0] VERSIONING:cba=3.18.0.241008, ace=3.18.0.90 16:15:04 [ACE] (common) INFO: ACE is version 3.18.0.90 - CBA is version 3.18.0.241008 (min required 3.16.0) 16:15:04 Call extension 'ace' could not be loaded: Ւ²»µ½ָ¶¨µij̐򡣍 16:15:04 [ACE] (common) ERROR: Extension not found. [Return Code: -1] I also download and test the previous ace 3.17.1 from github, all works fine. If confirmed win7 no longer support by ACE, I may have to update to win10 on my potato PC .
  5. These 2 settings are found in CUP weapons mod (config.bin) I afraid😂
  6. 24-5-15 Same here. seems the VirtualAISquad is a vanilla Module, but got removed in recent update? https://community.bistudio.com/wiki/Arma_3:_CfgVehicles_EMPTY#VirtualAISquad 24-8-27 VirtualAISquad is deleted from the link above. Can only be found here: https://community.bistudio.com/wiki/Arma_3:_createVehicle/vehicles
  7. Hi, because Discord is blocked in my region, so I leave some messages here. 1 Currently RSASS is using an ARMA2 type generic reload animation. Since RSASS is a modified version of AR-10 (exclude its charging handle), will it be better to use M110's reload animation on it? Also, its ACE_barrelLength is only 264mm, should switch to 457mm or 559mm. 2 GALIL (556 and 762) is also using an ARMA2 type generic reload animation. should be better to use AKM and AK74's reload animation instead. 3 for the M249 and Minimi, because they are open bolt MGs, so should be ace_overheating_closedBolt = 0. 4 CUP P90 also use ARMA2 reload animation, switch to use the one from vanilla ADR-97 (SMG_03_black) will be better.
  8. because I found you released a Complete Pack long time ago, so I guess you were interested in more AIO packs https://steamcommunity.com/sharedfiles/filedetails/?id=1093191358
  9. Hi, coul you please update all these mods with new command "skipWhenMissingDependencies = 1", so we could easily manage mods presets? Maybe release an all-in-one pack?
  10. HBAOplus

    Type 22 Manta UGV

    https://steamcommunity.com/sharedfiles/filedetails/?id=1793849376&searchtext=type+22+manta+ugv take a look at this one
  11. Hi, after ACE3's latest update, there are some rpt errors regard AIO Command Menu when I order AIs to heal themselves(press Y to open AIO Command Menu, then press 1 infantry commands ---> 1 heal up!): I also enabled these 2 newly introduced settings: https://github.com/acemod/ACE3/pull/9362 https://github.com/acemod/ACE3/pull/9458 So by default, AIs will heal themselves by actually using/consuming ACE bandages, but when using your mod's ‘1 infantry commands ---> 1 heal up!’ command, AIs will play heal animation, but their wounds will stay untreated(and not consume ACE bandages). Could you please have a look, thanks!
  12. Hi, does CUP bugtracket went offline? https://dev.cup-arma3.org/ It only says: 503 Service Unavailable No server is available to handle this request.
  13. https://community.bistudio.com/wiki/linkItem this page says " If there is an item in the targeted slot, it gets replaced." I want to find a similar command, so that when an item(called A1) was created, If targeted slot is empyt, A1 will be put in the slot; If there is already an item (call A2) in the targeted slot, A2 will still be there, and A1 be stored in player's inventory. Anyone can help?
  14. Hi, I just found out that the web page found in your first post is not available now. http://ww2ina3.com/wiki/index.php?title=Class_Overview_Weapons Is the any way I can get the full IFA3 classnames list?
  15. HBAOplus

    RHS Escalation (AFRF and USAF)

    Hi everyone, I wanna ask: 1 When AIs and players ocupied loader seats for mortars(eg. M252), AAAs(ZU-23), artillerys(D-30), tanks(M1 Abrams), will it speed up ammos' reload speed? 2 Does AI apache pilots effectively use DIRCM to deflect incoming missiles? 3 Is there any downside for 40rnd 556 stanag mags, compared to 30rnd ones?
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