

HBAOplus
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Added: Replaced Real Virtuality multithreading system with Enfusion's version
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- performance
- optimize
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Added: Replaced Real Virtuality multithreading system with Enfusion's version
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@W0lle Hi, in this link, I can not find the classnames for US ARMY faction (soldiers, vehicles, Static Weapons, etc), Could you please have a look? https://drive.google.com/drive/folders/1zbjWqyBDyrxZuo-viKwEy8SUrAtPCy7a
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ACE3 - A collaborative merger between AGM, CSE, and ACE
HBAOplus replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi all, does anyone tried ACE 3.18 with window 7? I test with newest workshop ace 3.18 and github 3.18rc1 in win7, all report errors in rpts when play a mission, and no way to play ARMA3: 16:15:04 [CBA] (versioning) INFO: [2106,125.705,0] VERSIONING:cba=3.18.0.241008, ace=3.18.0.90 16:15:04 [ACE] (common) INFO: ACE is version 3.18.0.90 - CBA is version 3.18.0.241008 (min required 3.16.0) 16:15:04 Call extension 'ace' could not be loaded: Ւ²»µ½ָ¶¨µij̐ 16:15:04 [ACE] (common) ERROR: Extension not found. [Return Code: -1] I also download and test the previous ace 3.17.1 from github, all works fine. If confirmed win7 no longer support by ACE, I may have to update to win10 on my potato PC . -
ACE3 - A collaborative merger between AGM, CSE, and ACE
HBAOplus replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
These 2 settings are found in CUP weapons mod (config.bin) I afraid😂 -
HBAOplus started following Arma 3 Notepad++ Syntax Highlighting, Problem with old mission i.e. VirtualAISquad, Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback and and 1 other
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Problem with old mission i.e. VirtualAISquad
HBAOplus replied to Luft08's topic in ARMA 3 - MISSION EDITING & SCRIPTING
24-5-15 Same here. seems the VirtualAISquad is a vanilla Module, but got removed in recent update? https://community.bistudio.com/wiki/Arma_3:_CfgVehicles_EMPTY#VirtualAISquad 24-8-27 VirtualAISquad is deleted from the link above. Can only be found here: https://community.bistudio.com/wiki/Arma_3:_createVehicle/vehicles -
Hi, because Discord is blocked in my region, so I leave some messages here. 1 Currently RSASS is using an ARMA2 type generic reload animation. Since RSASS is a modified version of AR-10 (exclude its charging handle), will it be better to use M110's reload animation on it? Also, its ACE_barrelLength is only 264mm, should switch to 457mm or 559mm. 2 GALIL (556 and 762) is also using an ARMA2 type generic reload animation. should be better to use AKM and AK74's reload animation instead. 3 for the M249 and Minimi, because they are open bolt MGs, so should be ace_overheating_closedBolt = 0. 4 CUP P90 also use ARMA2 reload animation, switch to use the one from vanilla ADR-97 (SMG_03_black) will be better.
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Sullen Skies, Ambient Animals, Animals Module-Extended
HBAOplus replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
because I found you released a Complete Pack long time ago, so I guess you were interested in more AIO packs https://steamcommunity.com/sharedfiles/filedetails/?id=1093191358- 278 replies
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Sullen Skies, Ambient Animals, Animals Module-Extended
HBAOplus replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, coul you please update all these mods with new command "skipWhenMissingDependencies = 1", so we could easily manage mods presets? Maybe release an all-in-one pack?- 278 replies
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https://steamcommunity.com/sharedfiles/filedetails/?id=1793849376&searchtext=type+22+manta+ugv take a look at this one
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commanding All-in-One Single-Player Project
HBAOplus replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, after ACE3's latest update, there are some rpt errors regard AIO Command Menu when I order AIs to heal themselves(press Y to open AIO Command Menu, then press 1 infantry commands ---> 1 heal up!): I also enabled these 2 newly introduced settings: https://github.com/acemod/ACE3/pull/9362 https://github.com/acemod/ACE3/pull/9458 So by default, AIs will heal themselves by actually using/consuming ACE bandages, but when using your mod's ‘1 infantry commands ---> 1 heal up!’ command, AIs will play heal animation, but their wounds will stay untreated(and not consume ACE bandages). Could you please have a look, thanks! -
Hi, does CUP bugtracket went offline? https://dev.cup-arma3.org/ It only says: 503 Service Unavailable No server is available to handle this request.
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HBAOplus started following Looking for a command similar to "linkItem"
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Looking for a command similar to "linkItem"
HBAOplus posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/linkItem this page says " If there is an item in the targeted slot, it gets replaced." I want to find a similar command, so that when an item(called A1) was created, If targeted slot is empyt, A1 will be put in the slot; If there is already an item (call A2) in the targeted slot, A2 will still be there, and A1 be stored in player's inventory. Anyone can help? -
ifa3 arsenal whitelist IFA3 Virtual Arsenal Whitelist's
HBAOplus replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I just found out that the web page found in your first post is not available now. http://ww2ina3.com/wiki/index.php?title=Class_Overview_Weapons Is the any way I can get the full IFA3 classnames list? -
RHS Escalation (AFRF and USAF)
HBAOplus replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi everyone, I wanna ask: 1 When AIs and players ocupied loader seats for mortars(eg. M252), AAAs(ZU-23), artillerys(D-30), tanks(M1 Abrams), will it speed up ammos' reload speed? 2 Does AI apache pilots effectively use DIRCM to deflect incoming missiles? 3 Is there any downside for 40rnd 556 stanag mags, compared to 30rnd ones?- 16574 replies
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- Weapons
- Accessories
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