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JD Wang

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Everything posted by JD Wang

  1. JD Wang

    [MP] =BTC= Hearts and Minds

    Any word on the saving issue? We can't play Hearts and Minds at the moment because the autosave feature just doesn't seem to work, all we see is "database deleted". And everytime the server restarts we lose all progress. Haven't had any issue until this latest release
  2. That's cool, but I'd rather have the option to hide the entire radar etc and only see it on a keypress Makes it much cleaner when creating videos etc
  3. JD Wang

    Anizay

    @firefox1 this isn't my video but it explains what I mean
  4. So I assume the rations affect stamina somehow? I couldn't see an update for it on the wiki
  5. JD Wang

    Anizay

    Just use the hide object module to remove them then place your trigger with code and gate. Next highlight all 3 and make them a composition. Makes life so much easier and can be used on any map
  6. JD Wang

    [MP] =BTC= Hearts and Minds

    Just FYI @Vdauphin I just logged in to our mission that's running and my guys tell me they keep seeing the "database deleted" message and nothing seems to be saving I notice in line 43 of the save.sqf you have call btc_fnc_db_delete; Whereas in previous versions that was right at the start of the save.sqf script, I'm a terrible coder though so this could have nothing to do with anything
  7. JD Wang

    [MP] =BTC= Hearts and Minds

    Are enemy bodies booby trapped now? We've seen a large number of mines appearing around dead enemy. Just trying to work out if this is part of the mission, or a result of something else
  8. Yeah this started to bug me last night too, it would be awesome if you could turn off the nametags, and as I suggested before have the UI only visible on a key press. I'm constantly battling between wanting to have as little UI on the screen as possible yet still maintain that awareness
  9. JD Wang

    [MP] =BTC= Hearts and Minds

    Wow great work @Vdauphin Really impressed with how much work you continue to put in to this mission.
  10. Looks amazing from the couple of mins I had to try it. One glaring issue I found though is the road up to the church on top of the mountain is ridiculous. It's almost like trying to drive up stairs at some spots. Also at the airfield can I suggest moving the radar system a little further from the helipad, and expanding the area around said helipad as at the moment there's not really enough room around the pad to land anything bigger than a littlebird I'm sure that'll all get sorted though. Congrats on what looks like an amazing map. I can't wait to start making mission on it once the bugs get ironed out.
  11. We had the same problem until we changed server hosts. It was just terrible and I tried just about everything to fix it. Even using vanilla gave us the same issue. The weird thing was we've played ALiVE missions and BTC Hearts and Minds missions with no real issues, it only seems to affect Liberation. We were with Wombat servers, now with Streamline and the difference is like night and day. We're based in New Zealand though so not sure if the recommendation is of much use
  12. JD Wang

    [MP] =BTC= Hearts and Minds

    You can already make a safe zone around the base https://github.com/Vdauphin/HeartsAndMinds/blob/master/docs/Prevent-AI-from-spawning-near-the-base.md
  13. Been having an issue across multiple missions where anytime we have civilians in a mission as soon as an enemy is killed in the area every civilian in that area will set a waypoint to the dead body. This happened with units spawned by ALiVE or placed in the editor. I placed a side != "CIV" check in the AI spawning loop and that seemed to fix the issue, although I'm terrible with code so while it work it probably isn't the best way to do things.
  14. There is isn't there? I'm pretty sure we have just the squad radar and names on screen, no name tags or hex's. I can't be sure though because it's been a hot minute since I used ShackTac
  15. JD Wang

    3CB BAF Weapons

    @evrik thanks for the answer, maybe it was just a case of there were no heat sources in the building I was trying to lock. I thought the remote laser might help it, but I think I see what I was doing wrong. Thanks
  16. JD Wang

    3CB BAF Weapons

    Quick question, how does one go about using the Javelin as a bunker buster or to take out something other than vehicles? I've seen it done IRL, but the only things I seem to be able to lock on to are vehicles. I even tried locking on the laser spot from the remote designators without joy. Is this a limitation, or have I missed some instructions somewhere (very possible) Thanks again for all your great work too by the way
  17. Honestly @Spatsiba I think you're better off using something like ALiVE for that considering it's got built in persistence etc
  18. Alright, couple of issues I've hit over the last couple of weeks. First off it appears that if you have the ACE 50/50 turned on for AI (where they sometimes go unconscious rather than die outright when shot) and then have the ragdoll turned on for VCOM you end up with AI that only have a very slim chance of dying. I assume it's a stacking effect between the chance of a unit going unconscious (ACE) and a unit ragdolling (VCOM) but you end up with AI you can shoot over and over again and they just keep getting back up until you get a good "dice roll" and beat both odds. Secondly I can't seem to get the "steals empty vehicles" option to turn off which is mostly likely on me 100% but it made last nights Zeus mission super frustrating when I had 3 trucks hidden that the players had to find and recover and every time I turned my back the AI were trying to get in them and drive off. It seemed like it was their #1 goal, they didn't give a shit about anything else, their first thought was "MUST GET IN TRUCK" It's also funny when you come across an AI who's found an ejection seat from an aircraft that was shot down and because it's classed as a vehicle you'll have that 1 soldier who doesn't care about the war, he just wants to sit in that cool ejection seat. One thing that would be pretty cool would be some Zeus modules to disable/enable VCOM on certain AI, that would have really helped last night keeping everything under control. I really enjoy VCOM for the smartness of the AI, but sometimes (as someone who's only just started zeusing after years of mission making) I feel like I'm constantly fighting the VCOM AI when in Zeus. If anyone has any tips/tricks for wrangling the smarter AI in Zeus I'd appreciate it
  19. JD Wang

    [MP] =BTC= Hearts and Minds

    We normally use ALiVE supports in our Hearts and Minds missions and don't have any issues. Are you running VCOM by chance? If so make sure you disable it by using the code line in the support modules.
  20. JD Wang

    RHS Escalation (AFRF and USAF)

    @Storm Rider Select "eject" and not "get out" when you exit the vehicle. That should keep the engine running if I remember correctly
  21. Not sure but I think the FRIES module went away with the rest of them. You should be able to right click on the helo, select attributes, scroll to the bottom and under ACE options there should be a checkbox to add FRIES to the chopper. Other wise you can just add the code into the init of the chopper, I think it's [this] call ace_fastroping_fnc_equipFRIES
  22. This is an awesome idea, my first thought was what if you could only use the google for a short period of time before they had to "recharge" Combine that with maybe a zombie mod and you could have a seriously creepy mission
  23. JD Wang

    RHS Escalation (AFRF and USAF)

    That sound you hear is my heart breaking into a million pieces
  24. JD Wang

    RHS Escalation (AFRF and USAF)

    I wish more dev groups would do this. Thank you very much
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