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Everything posted by JD Wang
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This is one of those mods where I never realised how much I needed it until I tried it. Thank you so much for all the work you've put into this mod ❤️
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Server crashes after v2.08 update
JD Wang replied to ChristianVoo's topic in ARMA 3 - SERVERS & ADMINISTRATION
We've been having the same issue, updated to 64bit and still crashes -
Need some suggestions for alternative script or mod that is similar to vanilla support modules.
JD Wang replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Use Simplex Support Services by Sceptre on the steam workshop It's everything the vanilla support modules should have been -
RR Immersive Maps by LAxemann
JD Wang replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is brilliant and something I'd been hoping someone would make since they added drawing on maps. Nothing more immersion breaking than someone 20km away being able to draw on their map and me being able to instantly see it. I look forward to seeing this when it's complete -
Cool thanks, but I'm hoping to not add yet another weapon pack haha Thanks though
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I always used to be the guy that said "We don't need any more weapon packs, RHS is enough"... and then you came along 🤣 ❤️ you work, it's all kinds of awesome. Not sure if it's within the mod scope but have you considered heat wrapped suppressors? I know that's one thing I've always missed from when we used SMA Thanks again for all your work, great to see you're still going
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Western Sahara CDLC Unofficial Discussion
JD Wang replied to Callsign's topic in ARMA 3 - CREATOR DLC
Congrats on the release, always great to see more 2035 content I noticed the camera in the bino slot, does it just operate as a zoom-able optic or is there some magic to be done with that? It would be great if there was an "easy to set up" way of using it for surveillance or recon. Perhaps a module you could sync to an object or person and if you press fire to "take the shot" with that object in frame (and maybe within a certain distance) then it would trigger a variable true or something like that. Anyway thanks again for the great CDLC -
[RELEASE] Simple Bomb Defuse [script]
JD Wang replied to M1ke_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's been a while, but yeah pretty sure we used ACE -
KP liberation FOB question
JD Wang replied to TGxBrK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Best bet would be to ask in the KP discord https://discord.gg/Qk35Sw8 -
KP liberation FOB question
JD Wang replied to TGxBrK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_FAQ#how-can-i-build-my-fobs-closer-to-sectors -
[RELEASE] Simple Bomb Defuse [script]
JD Wang replied to M1ke_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
We've used it on a dedicated server a couple of times with no issues -
What variable do the statics come under? btc_type_? thanks
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Hey I've just started getting back into Hearts and Minds and have a couple of questions, mostly about where in the code I can change things. First I noticed with the patrols the leader will walk with his gun down in SAFE mode, but the other members all have their guns raised. Where can I fix that? Also the 3CB factions have a static weapon in a bunker eg "UK3CB_TKA_I_PKM_nest" which often spawn on the roof and look terrible, where can I blacklist those? Finally where in the code are the units spawned for the hideouts? I noticed they tend to just stand in formation at the hideout, I'd like to run either CBA_fnc_taskDefend or more likely lambs_wp_fnc_taskCamp so they adopt a more natural posture. Thanks again for the great mission
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Enemy occupation system (eos)
JD Wang replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Not that I'm aware of, I just put the markers down and units garrison on them when I use LAMB's or CBA garrison commands. not sure why it wouldn't work with EOS -
HVT capture and Hostage rescue scripts
JD Wang replied to nomadd's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah I use these all the time, they still work great. -
Enemy occupation system (eos)
JD Wang replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah it will be looking for defined building positions so if you build a shoothouse or something out separate objects it won't have any build position defined. HOWEVER, something I learned about the other day, if you're running CBA, you can go into the props tab, filter by CBA and you'll see a cba building position marker thing. If you place these around your constructed building then scripts that look for building positions will recognize these and place units on them. -
[Released] Phronk's Furniture Script
JD Wang replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Awesome stuff as always! Count me as one who watched the video haha BTW you might want to remove the armaholic link in your posts now armaholic no longer exists -
If we get a vote on this I'm voting please no, 105mb is basically nothing these days and it's just one more mod people will forget to load 😂
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CF_BAI - Dynamic AI skill adjustment for better balancing
JD Wang replied to brightcandle's topic in ARMA 3 - ADDONS & MODS: COMPLETE
BrightCandle did say it was due to an issue they had with BI. But other than that I don't know. Such a shame it's an amazing mod. -
Excited for release! Been following this and playing on the beta as you updated it and it's a great map. Looking forward to many hours fighting through Colombia
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I do think there needs to be something done about the AI ammo, perhaps while they're suppressing they have an EH that adds a magazine every time they reload? Or maybe a quick check of ammo and if they have less than say 3 magazines then they don't use suppression unless they're an MG or something like that? I have noticed after a long range engagement with the AI, when they finally get to our location some of them have their pistols out because their rifle is dry. As people have said the AI don't have the context, so they know to suppress, but they don't know it's a bad idea and they'll run out of ammo if they do it with only 2 mags left. So the 2 options are, an elaborate set of rules, or "smoke and mirrors" in the form of say adding ammo on reload while they have the suppression command
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@fingolfin Thanks heaps, really appreciate that
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Do you have a list of classnames? In the process of adding items to a Liberation Arsenal whitelist and there's so many different rail attachments I don't want to miss any.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
JD Wang replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is either a really good troll or just plain stupidity, and unfortunately I'm not smart enough to know which... If you are actually serious, stop and think about what you're saying for a minute. You're complaining because a campaign that was made by the game devs, doesn't work properly with a mod that didn't even exist when the campaign was made?!? None of the official campaigns are designed and set up to play with mods, because they're... mods. They modify the way the game is played. If a mod works in the official campaign then that's just good luck rather than good management. Anyone who understands anything about mission making and mods would tell you that. Is it to much to ask that a campaign works with a mod that was made after the campaign was released? Yes.... yes it is. It's possibly also the dumbest question I've heard all week, and that's saying something because I've been on /r/reddit -
So what? If $23 is a big deal to you then I suggest saving your money for something more important than video games. GlobMob has excellent quality assets, the CDLC has to pass BI standards, so there's no reason to doubt they won't be great. All promo images I've seen so far and word from beta testers say it's excellent, but as usual with the ARMA community there will be sad individuals complaining. They've already said there will be a demo/compatibility mod like GlobMob where you can download stuff and try it out for yourself. I suggest you try that when it's released.