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Everything posted by Devastator_cm
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Firewill Standalone Series Release Thread
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
F-4 would be really nice to have F-4! It is still used in some airforces and was used in Vietnam Era. So modern and old version can be used in different campaigns :) -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Devastator_cm replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi LJ, FYI RHS P-37 Radar is also causing array issue. That thing is under objects and not vehicles I guess so you might miss it when you fixed the first issue. -
but I am using Opfor units. I am fine if they randomize properly. If I put civilian or isis unit, I do not want them to appear with Iraqi Army uniforms..
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if you find a way please tell me as well. I do not want my civilians appear with iraqi soldier when mission starts uniforms..
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assistance Devas Autopilot [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yes that is in plan but I just came from holiday and didn't play even a single round of co-op missions with my friends :(( I have hunger at the moment for a decent co-op game and after I feed my hunger I will work on existing scripts/mods -
assistance Devas Autopilot [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you can use the mod version and it should be fine fur your purpose. Check first page for the link to mod version -
anybody knows where can I find the opfor optional file? The withsix link is dead as they are shutting down their service
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Devastator_cm replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just checked and it works fine. Thanks for the fast fix LJ One question, is the plant to make RHS JSRS splitted to RHS Mods still valid? It would be nice to have them somehow modular. I would like to your RHS JSRS but the need of downloading GREF and Serbia which I will never use is the blocker for me :/ -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Devastator_cm replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
LJ maybe your mod had problem with ACE3 together. I was using ACE3 and I guess ACE3 adjusts environmental system. -
RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is it normal that AN/PVS-27 has no reticles?- 16574 replies
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Devastator_cm replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is anybody else getting the error "Config: array does not have 2 entries" with version 5.17.0804.1 -
CBA - Community Base Addons - ARMA 3
Devastator_cm replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I use freepie for mapping MOD's keys to my flight stick's key. For exaple TFARs long range radio comm I bind via freepie. You need to write a smalls script in freepie though -
Helicopter refuse to use missiles
Devastator_cm replied to Cyper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
create laser on them but be aware any other AI vehicle in nearby might also start shoting missiles to those two targets -
Firewill Standalone Series Release Thread
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the update. I thought map display system works on all maps right away :/ So if I use CUP Terrains that display will not show anything? -
artificial intelligence Devas Convoy & Vehicle Patrol [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If I switch to that then people will try to go beyond like putting code inside WPs, try to skip or activate them triggers etc. and then report here issues which are actually no issues :/ -
artificial intelligence Devas Convoy & Vehicle Patrol [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
1-You can do that actually already. Set the markers to that town. When convoy reaches there they will stop. Create a trigger which will start convoy again based on criteria you wanted (i.e. convoy is in town and enemy moved to city A) 2- I could make it adjustable but I don't want to end up like vanilla convoys where vehicles start bumping each other :) So 40 meter is running smooth as far as I see a) I do not want to confuse AI with WPs b) What do you mean exactly? -
RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How to join to RHS server? It would be nice if there was information in first thread about server and required mods :(- 16574 replies
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Firewill Standalone Series Release Thread
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
that is really nice! -
Firewill Standalone Series Release Thread
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
what are those modes actually? :/ LOBL ? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I do not hear cook off sound anymore. It says it is changed. Does that mean it is gone? -
you are right.. somehow my local zip was showing 0.3 :/
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Thanks. Anyplan for update on Proj. Opfor pbos?
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Devastator_cm replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Serbian pack for me is totaly not interesting. GREF the same. For bad boys I prefer OPFOR mod. Ofcourse this is I my personal opinion -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Devastator_cm replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks for answer. It would be nice if you find a solution which does not make all RHS content as a must :) -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Devastator_cm replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi LJ, do we really need to install all RHS mods to run your RHS version?