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the_one_and_only_Venator

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Everything posted by the_one_and_only_Venator

  1. the_one_and_only_Venator

    Adding New Things

    It is on DevBranch. No idea when it will hit stable branch. Your post would be better readable if you hadn't wrote everything in the quote by the way.
  2. the_one_and_only_Venator

    General Discussion (dev branch)

    The Zubr .45 ACP can not use its magazines right now. The reason is in the config of the weapon; hgun_Pistol_heavy_02_F it is like this: magazines[] = {"Cylinder_45ACP"}; magazineWell[] = {""}; while it should be like this: magazines[] = {"6Rnd_45ACP_Cylinder"}; //maybe you dont even need this, I have no idea if magazineWell makes this obsolete... magazineWell[] = {"Cylinder_45ACP"}; cfgWeapons needs a fix here.
  3. the_one_and_only_Venator

    General Discussion (dev branch)

    Just a few examples of what i made with a few lines of code and custom textures 🙂 The new MagazineProxies are awesome! Thank you devs!
  4. the_one_and_only_Venator

    General Discussion (dev branch)

    It is literally one line of code. A bit more if you want new sounds and stuff. 😉 As it is now, not at all. If these will get the proxies they might get their own mags like the AK-12.
  5. the_one_and_only_Venator

    Adding New Things

    Since APEX there is at least an AR15 kind of rifle with multiple variants in the game (yes, it is an HK416). With the latest DevBranch update (today) you are also able to put 30 round magazines into the longer barreled variant which is really awesome. There are actually multiple helicopters with FFV positions in the game. For example the Hummingbird and armed Hellcat.
  6. the_one_and_only_Venator

    Steam Achievements

    https://truesteamachievements.com/a1071108/from-within-achievement Google is your friend
  7. the_one_and_only_Venator

    Do you like my Xi´ans and Tarus ?

    Green skins were just added for NATO ground vehicles. (mraps, trucks, ugv, static radars/ sams)
  8. the_one_and_only_Venator

    Differ smoke colours in the see-through-effect against AI?

    Just try it out. Go to Zeus, place any smoke grenade you want and an AI unit on either side. Make them enemies to one another and see what happens. I did that a few times when the whole AI spotting mechanics were updated and it seemed to be the same for all colours of the smoke.
  9. the_one_and_only_Venator

    General Discussion (dev branch)

    Any idea when proxy magazines for vanilla weapons are gonna happen? We have the models in game but not the functionality for the weapons.
  10. For AI controlled units putting them into "stealth" or "combat" mode should work. For static objects however I have no idea.
  11. the_one_and_only_Venator

    Hvymtal's AT Reference Guide

    Anyone still remembers the good old times where you could reliably hit a target with the RPG-7 from 1400 meters?
  12. the_one_and_only_Venator

    Changealbe magazine models for ArmA 3 weapons

    In the latest devbranch changelog it looks like we will actually get this at some point. Which is awesome! Thanks a lot!
  13. Dear developers, some mods like 'NIArms' by toadie2K feature diffrent magazine models for one weapon dependant on which magazine is actually loaded. That reminds me a lot of the proxy magazine models of the dynamic loadout feature for aircraft which has been implemented with the Jets DLC. Since this seems to be technically possible would you be able to introduce this feature to the existing ArmA 3 weapons? I don't know however what toadie2k did to get this working. I imagine something like having a memory point at the center of the first bullet in the mag and a direction the bullet is facing and another direction the bullets are feeded from. That way it should be possible to load every mag into every weapon and get reasonably good results. It would probably even allow to put a 30 Round mag sideways into a beltfeeded machinegun. There would probably be some clipping issues when putting magazines into weapons that were not supposed to feature them before but I'm fine with that. I think this would be an awesome addition to the game and I really hope this can be done. Especially weapons that feature multiple sizes of magazines within its series would benefit from it like the Spar, Car-95 and MX series of weapons. Thanks a lot Venator
  14. the_one_and_only_Venator

    AWESome : Aerial Warfare Enhanced Somehow

    I experienced the same... Armaholic somehow uploaded everything I put on the Steam workshop. Also the uploader is my Steam profiles name which I'm sure wasn't available on armaholic when I signed in there. I wonder if that is some kind of automated linking system that creates an armaholic site to everything on the Steam workshop... Never tried whether you download it from armaholic or Steam when using the link provided by armaholic though...
  15. the_one_and_only_Venator

    Coding out AI reloadtime cap for infantry class weapons?

    Or do you mean this? https://community.bistudio.com/wiki/Weapons_settings Especially the last part about AI Has to be defined for every firemode
  16. the_one_and_only_Venator

    Changealbe magazine models for ArmA 3 weapons

    I think it would be worth it though.
  17. the_one_and_only_Venator

    Can't lock onto targets.

    What weapon are you locking on what target? The whole targeting and sensor stuff has been largely updated and changed with jets DLC.
  18. the_one_and_only_Venator

    Changealbe magazine models for ArmA 3 weapons

    So there is nothing we can do other than just hope that they read this and actually do it, I guess ?
  19. the_one_and_only_Venator

    Changealbe magazine models for ArmA 3 weapons

    Would it be possible to implement it for vanilla weapons as a Mod? Or do the devs have to do it? I think rocket launchers like the RPG-7 would also benefit from it a lot.
  20. the_one_and_only_Venator

    ACE3 attach item help!

    They could be attached to the vehicle. That is the only way I think. Attaching it to the player doesn't work because men are simulated differently once being loaded into a vehicle. As soon as they leave the vehicle though it should work again.
  21. the_one_and_only_Venator

    Anti-Air Vehicle Ranges and Effectiveness

    Maybe the 35mm AA guns could do a bit more damage. Or even all guns used against planes (especially the 35mm AAA and the two fixed cannons of the jets DLC planes). Since even when hitting a plane, which is quite hard for 35mm AAA if it is relatively fast, you need a really large number of hits to actually destroy it.
  22. the_one_and_only_Venator

    General Discussion (dev branch)

    That would be awesome! I wouldn't complain about any clipping issues with larger magazines happening because of this feature (:
  23. the_one_and_only_Venator

    General Discussion (dev branch)

    You just need a few HARMs and that thing is fucked up because the only direct firing weapons for self defense are using active radar. A single aircraft with the right payload can deliver quite a punch to it since its longest range anti air weapons with the standard configuration are those RIM 116 with a range of I think 5 km max. Without the radar support by the Praetorians even within 5 km they are pretty bad when it comes to find and track a target.
  24. the_one_and_only_Venator

    General Discussion (dev branch)

    That wouldn't make any sense since the missiles were changed from an unguided ballistic artillery missile to a data-link lock on terrain following cruise missile. So it wouldn't actually do anything unless you add for example the sandstorm mlrs weapon by scripting.
  25. the_one_and_only_Venator

    General Discussion (dev branch)

    Could you please leave it as it is? Probably just change that it isn't selected by default? Because if putting in a regular playable AI it still works perfectly fine.
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