DailyGrind
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Everything posted by DailyGrind
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[Release] Simple Weapon Shop System
DailyGrind replied to hoverguy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm adding this code in Hearts and Minds by BTC but im not getting any reward after killing AI, I only receive reward for X Time stay in game.. [_AI] call HG_fnc_aiSetup; private ["_killer"]; _killer = (_this select 0) getVariable ["ace_medical_lastDamageSource", (_this select 1)]; if (!isDedicated && !hasInterface) then { [(_this select 0), _killer] remoteExec ["btc_fnc_mil_unit_killed",2]; } else { if (random 100 > btc_info_intel_chance) then { (_this select 0) setVariable ["intel",true]; }; if (isPlayer _killer) then { if (isServer) then { btc_rep_bonus_mil_killed call btc_fnc_rep_change; [_AI] call HG_fnc_aiSetup; } else { [btc_rep_bonus_mil_killed,"btc_fnc_rep_change",false] spawn BIS_fnc_MP; }; }; //{count units _x == 0} count allGroups; //(allGroups select {count units _x == 0}) apply {deleteGroup _x} //(_this select 0) spawn {sleep 0.5;{deleteVehicle _x} foreach (nearestObjects [_this, ["WeaponHolderSimulated"], 5]);}; -
[Release] Simple Weapon Shop System
DailyGrind replied to hoverguy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
loadScreen = "core\img\btc.paa"; author = .; onLoadName = ..; onLoadMission = ..; #include "core\def\dlg_def.hpp" #include "core\fnc\fob\dlg.hpp" #include "core\fnc\int\progress_bar.hpp" #include "core\fnc\log\dlg.hpp" //#include "core\fnc\rev\dlg.hpp" #include "core\sounds\sounds.hpp" #include "core\def\param.hpp" #include "core\fnc\task\tasktypes.hpp" #include "core\def\functions.hpp" #include "core\fnc\eh\extended_InitPost_EH.hpp" #include "HG\UI\HG_DialogsMaster.h" class RscTitles { #include "HG\UI\Dialogs\HG_HUD.h" class Default { idd = -1; fadein = 0; fadeout = 0; duration = 0; }; //#include "core\fnc\rev\rsc.hpp" #include "core\fnc\log\rsc.hpp" }; class CfgClient { #include "HG\Config\HG_Config.h" }; class CfgFunctions { #include "HG\Functions\HG_Functions.h" }; Im always getting this error.. specially in class CfgFunctions. Pls help -
[RELEASE] NO MODS Survival system
DailyGrind replied to Sciirof's topic in ARMA 3 - MISSION EDITING & SCRIPTING
1. Select the all the scripts and paste them into your mission.pbo or folder. 2. For getting money from AI kills make sure in the AI's init field this code is added: null = [this] execVM "cashOnKillAI"; what do you mean by this? do I need to put this code "null = [this] execVM "cashOnKillAI";" in every AI that I put in mission file? what about for example the AI is randomly generated from the server? -
hello, I have a question.. last time when we play a joint ops mission we are on the TS and when we join to the arma 3 game server we are automatically move from another channel in TS... how to make it using tfar?
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[Release] Simple Clothing Shop System
DailyGrind replied to hoverguy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
someone pls tell me how to add money when killing AI? -
[SPMC] Supremacy Framework v0.6.0 (September 2nd 2016) - Multiplayer Sandbox Framework.
DailyGrind replied to SirMrE's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can I use this as a regular script? without the database? just like put it in a mission file? -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
DailyGrind replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Shay_gman, is it possible to use the MCC to make auto generated random Mission/SideMission? -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
DailyGrind replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can I use the sandstorm module in the Editor without the yellowish collor? if yes, how to change it in script? -
Zombies & Demons 5.0
DailyGrind replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is the Z&D broke? every time the zombie respawn they don't move. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
DailyGrind replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
someone give me an example mission of MCC survival? mine is not working also the loot in objects. ok, now I know what the promblem is.. the MCC is not working with CBA and Ace. like for example in the survival mode you cant use the loot search. and its not working in CUP terrain maps -
[RELEASE] Helicopter Crash Script / Scripted Heli Flyovers
DailyGrind replied to dreadedentity's topic in ARMA 3 - MISSION EDITING & SCRIPTING
can you make this compatible in MP? -
[TSS] Radiation Script 0.1 + performence and server question
DailyGrind replied to cigar0's topic in ARMA 3 - MISSION EDITING & SCRIPTING
how to add damage to player? and the sound not working Edit* i think the sample mission file is not working.. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
DailyGrind replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is it possible to use the "Lights Off" (something like that) in MCC to 3den editor? also is there a module to enable the survival in editor too? -
Enemy occupation system (eos)
DailyGrind replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
guys? I only want infantry to spawn in the area, how do I do that? I try to remove the classname of the vehicle but i'm getting error -
Zombies & Demons 5.0
DailyGrind replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
do you guys have all the classname of the zombie? -
Lootspawner, configurable building loot system
DailyGrind replied to na_palm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
is this work in MP? -
Zombies & Demons 5.0
DailyGrind replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks for the quick reply and tips... now I know why they didn't respawn, I thinks its because of when I try the game in editor I use teleport to move away my character from the spawn point maybe thats the reason to break the spawn... -
Zombies & Demons 5.0
DailyGrind replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, I sync the two module, Spawn Module to Deletion Settings. here's are my settings in module -
Zombies & Demons 5.0
DailyGrind replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, thanks for sharing this awesome mod. I have a question about the "Deletion Settings" why every time i leave the place where the zombie spawn the zombie got deleted (Yeah, thats what I want) and when I get back they dont respawn? also, pls tell me what is the classname of Anti Virus? cuz I want to put Anti Virus in Zombie Loot. thanks -
soundmod JSRS4 - APEX 1.2
DailyGrind replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
where is the 1.4?- 1214 replies
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how can I disable the "Revive" script in this mission? because I want to use the "ACE Medic function "
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[ACE] Chestpack - yet another backpack-on-belly mod
DailyGrind replied to Freghar's topic in ARMA 3 - ADDONS & MODS: COMPLETE
how can I make this to enable to run when using this mod? -
Hi guys, can you guys give a example on how can I change the CSAT Faction to LeighOpfor ISTS? so is this the correct line? // All OPFOR infantry. Defining a value here will replace the default value from the original mission. opfor_sentry = nil; opfor_rifleman = nil; opfor_grenadier = nil; opfor_squad_leader = nil; opfor_team_leader = nil; opfor_marksman = nil; opfor_machinegunner = nil; opfor_heavygunner = nil; opfor_medic = nil; opfor_rpg = nil; opfor_at = nil; opfor_aa = nil; opfor_officer = nil; opfor_sharpshooter = nil; opfor_sniper = nil; opfor_engineer = nil; opfor_paratrooper = nil;
- 2432 replies