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Everything posted by wildcatbridge
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hmmm seems like one may have to host a market in ones garden soon. Love the new update!
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just spit-balling here, but could you not have the 4x acog with its iron sights but make each one a separate vehicle position. like gunner (4x), and gunner (iron)? just going off the RHS tanks with their two positions in the commanders hatch for viewing and for using the machine gun.
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alternatively (and i'm throwing this in as a thinking point not a request) people who are good at scripting and able to give this a better attempt than me (i can't script) could experiment with a system which would allow you to carry only 3 SVT mags but a load of stripper clips, and then you can repack the mags (bit like in ACE) therefore it would give a good compromise of realism and play ability. I mean i'm happy to take a stab at it but it would take a while due to A not being able to script and B working on other stuff, but hey if someone wants to take this idea and run with it, then be my guest. I'll just leave this here though for people to discuss
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Looking awesome, cant wait to play with some good old cold war era gear!
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2nd American Civil War/WW3 storyline Dev Team Recruitment
wildcatbridge replied to Robert Scoles's topic in ARMA 3 - FIND OR OFFER EDITING
Not gonna offer my services, as i'm already working for another team. I have however come up with a concept for how the civil war could start that's plausible and should hopefully keep everyone happy....or at least most of them. Send me a PM if your interested. -
Project ASTFOR - Astelandic Armed Forces
wildcatbridge replied to PTV-Jobo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
slap....but just cause i wanted too- 657 replies
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If its relevant with regards to the WMIK land rovers. I have found one picture (only one though) of that very same SF GPMG dual mount being used by the SBS on land rovers. Coming from a mod group (albeit only the writer/annoyance) I can understand how much work is required. So take this not as a request, but more as an offer to provide the references (cause frankly i brought the subject up, its a dick move to then expect you to trawl for hours finding references) if you want them for A) just cause its interesting or B) cause you decide you like it and under your own choice you want to make it.
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i meant as in dual mounted on the top along with the singular one for the commander. As in the mount on the vehicle second from left. I've seen lads from the SFSG using them, and the picture above is the SBS (i also have one of them mounting it on a landie) not too sure if the SAS use it, but tbh you can never be sure these days.
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I think I saw somewhere a photo of the SBS using dual mounted GPMG's on their version of the jackal (the lighter less armored version who's name escapes me) I can try and find them again if they will be of useful reference
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rksl RKSL BETA of Albion/Bulwark class LPDs
wildcatbridge replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: COMPLETE
guess you could say that they were really Ducked off.....too late?....i'll...i'll get me coat -
Project ASTFOR - Astelandic Armed Forces
wildcatbridge replied to PTV-Jobo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I tried to make a pattern that was based off of ATACs foliage, but made it digital, and it ended up coming out basically as the spitting image of the AAF camo from arma 3 which was a kick in the teath hahahah. Its verry difficult to come up with a 'unique camo' cause its either gonna end up looking spitting image of something that has already been done or close enough as makes no difference. Since camoflage patterns started appearing regularily in ww1 the past 100 years has seen litterally every idea under the sun be produced. Still if our camo is good enough to be mistaken for someone elses, I'd say we have done a good job at making something thats realistic.- 657 replies
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Project ASTFOR - Astelandic Armed Forces
wildcatbridge replied to PTV-Jobo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
eeeeeeehhhh.....no. It's more based off ESTPAT. Although ESTPAT is based off CADPAT, ours has variations from the original ESTPAT....so you could say ASTPAT is CADPAT's cousin twice removed.- 657 replies
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Trigger activate when target is hit
wildcatbridge replied to wildcatbridge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Aha! yes it works! i was using the wrong way of calling the script, you man are a genius! thank you so much you've just solved about three days of pain for me -
Trigger activate when target is hit
wildcatbridge posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi there, I've been working on a multiplayer campaign for the past few days for my friends, and I've gotten to a snag. I'm making an mission where the players can test their skills, assault course, kill house and a firing range. First two have gone well and are working swimmingly but the last isn't. I've set up three rows of targets, the objective is to have the player slot the first row, then the second row pops up further away, then after that the next row pop up. I've looked everywhere but so far all i can do is get the targets to stay down then all pop up at the same time. I'm wondering if i can get a trigger to fire once all the targets have been knocked back down to stand up the next row. i'm open to using scripts but would rather use triggers if possible. Any help is much appreciated thank you. -
RHS Escalation (AFRF and USAF)
wildcatbridge replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
as far as i know (and saying my knowledge is limited would be an understatement) The G36 is used by their 63rd Parachute battalion and their counter terrorist group (who's name escapes me). The Zastava M70 is still the most common rifle but i think its planned to be sold at some point when they get a new rifle (probably to a developing African nation) while browsing the web it seems theirs some confusion about the zastava M21 because it wasn't up to the standards they wanted, but they are still issuing them out but in limited numbers, a lack of 5.56 ammo stocks being another reason it could be limited. don't know if that helps you or not, like i said my knowledge is limited and this is all stuff i've gathered from looking round the web when i thought about making some serb missions (gotta be accurate or i get a twitch)- 16577 replies
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Trigger activate when target is hit
wildcatbridge replied to wildcatbridge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
wow, thank you man for taking the time to write that up for me, stupid question but i'm presuming this all goes in an SQF file? okay i decided to put it in as a script got that all working, problem is that when i activate the trigger that calls the script it just stands them all up, tells me the course is complete and an error box pops up in the top saying something about a generic errror -
Trigger activate when target is hit
wildcatbridge replied to wildcatbridge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
right....i so desperately wanted to say 'yes that's the solution' but if i'm honest most of that went completely over my head....i'm gonna do some googling first see if i cant try to learn and figure out what you said. Thank you for starting me off in the right direction. -
ARMA 3: Conflict '85 - A CUP expansion
wildcatbridge replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Slatts you glorious man/woman (delete as applicable)! the only reason i keep Arma 2 installed these days is cause of cold war rearmed. Absolutely love this era, glad to see your bringing the cold war to Arma 3. Shall be following this with a keen eye. -
RHS Escalation (AFRF and USAF)
wildcatbridge replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
looking at the wood on my desk, then looking at the wood on those rifles....starting to think my desk is fake- 16577 replies
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The Unsung Vietnam War Mod 3.0D - Delta Released !!!
wildcatbridge replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Dunno if this has been discovered yet, but i found a way to fix the heli pilot uniform missing textures (for those of us with the issue). Running Community Based Addons seemed to solve the problem for me. -
Project ASTFOR - Astelandic Armed Forces
wildcatbridge replied to PTV-Jobo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wanna just announce that today is Jerns day. Its a very important anniversary for us, and so i want to just take a moment to say that Jerns never ceased making me cry with laughter. #NeverforgetJerns- 657 replies
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wildcatbridge replied to PTV-Jobo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Unfortunately yes it is private. ads to the surprise ;)- 657 replies
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Project ASTFOR - Astelandic Armed Forces
wildcatbridge replied to PTV-Jobo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
unfortunatly we already have our ship list, aircraft list, and military units all worked out....one of the benefits from having a dedicated lore guy ;)- 657 replies
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Project ASTFOR - Astelandic Armed Forces
wildcatbridge replied to PTV-Jobo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
But if anyone is saddened by the Pbv302 not being on our design list, have no disappointment! For there are Swedish mods out there and i presume that they have or will be planning to make one.- 657 replies
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Project ASTFOR - Astelandic Armed Forces
wildcatbridge replied to PTV-Jobo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
the galil has been exported to several nations, and was considered by the swedish army at one point. So with the galil its different but also realistic. your second question, no we are part of NATO and take an active role just like Denmark and Norway have, who we are the most related to.- 657 replies
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