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Vasily.B

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Everything posted by Vasily.B

  1. Vasily.B

    Tanks DLC Feedback

    So Enfusion is next, we can expect most of things will be fixed in A4. Hopefully, at least. As for now, im really happy to see finally tanks physx is fixed, many things should be fixed also, but i will say making tanks not drive over friendly units, keeping formation and facing front to enemy armor is totally enough for DLC in A3 ( at least for me ). I hope to see it fixed with DLC release.
  2. Guys from BWmod made this sound in game really well.
  3. Well what did you expect using 2 total modifications?
  4. Hey, problem with disapearing particles while looking/zooming at them is back.
  5. Vasily.B

    Hello, I'm a "cheater"!

    Maybe just make match rankings? (dont know if its the right word) So every high skill (level) player will play only with other high skill players? I dont get why someone wo is good enough must suffer beacuse of he is good. Thats stupid and irracional. Just create algoritm that will choose and mix players with same skills.
  6. I can undesrand pretty much everything, but one thing is unclear for me - why they (Russians) have HEAT warheads? I was using them normally when i was empty of guided rockets for destroying/damaging armored vehicles. On stable branch (first iteration of dispersion) it works perfect - there is dispersion, but not as big as in devbranch (second iteration). These were very usefull specially when modded SACLOS missiles are usually missing their targets (AI control)
  7. Vasily.B

    Forums Upgrade

    I also had multiple 502 gateways error yesterday. (opera browser, windows 10 64 bits)
  8. Vasily.B

    Hello, I'm a "cheater"!

    Youre fast and good player thats all. If someone is on lover level in skills (allso in behavior) he will allways call you cheater. had exacly same situation in BF3, when friendly units was taking jeeps, driving fast in my direction and getting off vehicle - empty vehicle can kill you in BF3. This is when i stopped playing Multi (year ago or more). Dont worry and do your thing.
  9. Vasily.B

    AI Discussion (dev branch)

    Saint words, but from my experience i can say we can moan here forever and this will give us nothing. Nothing beacuse lack of manpower in BIS.
  10. I was trying to edit my post but i had 502 gateway errors. I tried also MI-28, MI-24 from RHS, goodluck with trying to hit anything at 200-300 meters. Dispersion is terrible, before that tweaking it was perfect. No need to increase it more.
  11. Tweaked: Further adjustments to vehicle weapons dispersion and AI usage (bursts and fire rates across various ranges) I think its overdone now. I checked it on Commanche and tried to fire up ungiuded rockets to single 200M - rockets dispersion is WAY too big now.
  12. Vasily.B

    AI Discussion (dev branch)

    I fell this too, but as BIS have no AI programmers, we cannot expect to have it fixed in next months. But there is some move in right direction in BIS, that can handle those issues at least in some way - they opened doors to third party studios for premium DLC, keeping old rule - content (vehicles, weapons for $, features and mechanics for free with platform update). Thats some oportunity to get some Ai programmers that can release DLC (for example) "AI command tactics" which will improve basic functions (searching houses, walking off the streets, driving improvements) for free, and add some command features for $. I know i'm dreaming, but as Aerosmith was singing "dream till the dream come true". Yes, they wasted much time by spending manpower into other projects like for example Visual Update, which is serious mistake and messed up lighting in day/night. I dont know when AI programmers have left BIS precise, but as they were employed, chiefs could make some push for fixing those issues - for example driving "improvement" project could start much earlier. Now as theyre gone chance is lost and lot of things is messed up/left unfinished. This is pure example of wrong planing roadmap and milestones. If i would be director of BIS i would dismiss people responsible for letting that situation to happen.
  13. Vasily.B

    Visual Upgrade – Feedback

    After seeing this video from above, i really dont understand, why this whole Update was so necessary. For Tanoa? So if someone didnt buyed APEX, he got all stuff messed up. Those who have apex, have ONE map correctly lighted, and rest messed up. I dont get it - they sacrifice all modded terrains, 2 vanilla maps to get ONE (Tanoa) working? Who had such idea?
  14. There is also one thing that can be added to the list - Turret servo sound REMOVAL(turret rotation sound on T-90, T-72B3, BMP's, BMD's). Its much better in default RHS, as from JSRS it better fit future vehicles and its way too loud.
  15. Same for me. optional file could be ideal solution.
  16. Vasily.B

    Enhanced Movement

    You cant do this in real life, dont expect this in game :D
  17. Vasily.B

    AI Driving - Feedback topic

    Old problems are still present. Writing "improvement" i was meaning overall reaction time in controlling tank. I just saw sometimes stopping the tank is very hard, but mostly on modded content, and this is not yed updated to dev branch standards.
  18. Addon "JSRS_SOUNDMOD_MRZR" requires addon "JSRS_SOUNDMOD_Prowler" Also i wonder why in RHS, as well in vanilla (tanks) when i use 1p camera, and engine is on idle i hear something like engine of other tank passing by. Maybe its missmathed files for idle vehicle (those sound like accelerating vehicle)?
  19. Vasily.B

    AI Driving - Feedback topic

    OK, i change my mind - i tested it a bit, and commander/driver role is great improvement in terms of gameplay. I was just meaning its not too much realistic, but realistic and playable are 2 diferent things. As there are too much problems with AI and too few people to work with those problems, this seems to be good solution. Problems that @R3vo have listed are still present, but as i stated before we cant count for fix anytime soon.
  20. BIS have stated they are lacking in AI programers. That explain pretty much - finally they started fixing other things, and meanwhile ( i hope so) they looking for some good AI guys, i hope they find them and finish this game, as its getting better and better in terms of long awaited tracked vehicles. Problem is, without proper AI there will be no use of even greatest features :(
  21. I switched to dev branch and i'm impressed! tanks finally behave like tanks, however i noticed few strange things; - After moving tank by splendid camera (space key) tracks have lost their moving animation - i needed to disembark and get in to driver seat. - Wheelled Gordon APC is leaning in opposite directions while moving forward/backward. Still testing, but now i'm very enjoying it. GOOD WORK!
  22. Vasily.B

    RHS Escalation (AFRF and USAF)

    Kamaz dont have high RPM sounds too.
  23. Vasily.B

    Forums Upgrade

    I just tested firefox..... It works normally. I use version 55.0.3 (64 bits)
  24. Vasily.B

    Forums Upgrade

    I dont have this at all, just to be clear - Windows 10 64 bits, Opera 48.0. I didnt tried diferent browser yet. What browser have most problems, or what devices with which browsers? I can check it tomorrow.
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