2LT. Smith
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Everything posted by 2LT. Smith
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I am thinking about starting a western terrain such as a small Canadian/US town, maybe a small down town core. If you have a suggestion you would like to see post bellow. Image for reference. (Note: I would include the farms around, this is just to give you an idea of what type of town I am talking about. Probably wouldn't be much bigger, probably the biggest I would go without cutting off parts of the town.)
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Hey, I was playing around with the landrovers in the Virtual Garage, and I noticed they had RAF Police textures. Any way we can get that vehicle texture in a mission. or is there currently not a way? Disregard, found the vehicle in game.
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As of the last update, I can no longer get the drop down to allow me to put zeus to use all unofficial addons: Image for reference (No its not on my end.): http://images.akamai.steamusercontent.com/ugc/96105264960893046/555B74DBF4A296FEEDFF105C8BCECC92CFBA7C8D/ I simply need the SQM code for a zeus will all unofficial addons. Nothing else.
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Drop-down menu for changing marker color in editor is broken.
2LT. Smith replied to lazerdx's topic in ARMA 3 - TROUBLESHOOTING
Zeus drop down in the game master module for setting offical/unoffical addons is borken too. -
Advanced Sling Loading (MP & SP)
2LT. Smith replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The mod is still working on dedicated right? -
My units Dedicated Server has been freezing twoice now, when Project OPFOR veichles blow up. Anyone know what it could be?
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[eods] explosive ordnance disposal suite
2LT. Smith replied to monovdd's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Does anyone have or know of a updated EODs. The public one is no longer working on my units dedicated server. -
How is progress to EOD?
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Project temporarly cancled while I sort stuff out.
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[eods] explosive ordnance disposal suite
2LT. Smith replied to monovdd's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Apparently the developers are just really busy. -
Mikero Tools Using Wrong Arma 3 Path.
2LT. Smith posted a topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
The Mikero tools think my arma 3 is in my C drive, this happened with the Arma 3 Tools too, however with the tools I can change the path. I cannot figure out how to change the path for the Mikero tools. -
Yes.
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Also Sunday I will let you guys know where I plan on doing the terrain. First one wont be the best as I am still figuring out the tools but I plan on doing a few.
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I now also have permission to use Mattaust's buildings.
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I have permission to use the building in Santa Catalina island, however I would only use them for the commercial buildings, not houses as the houses are not enter-able. Someone has only told me that they are working on learning how to 3d model. I also hope to contact Mattaust in hoped to use some custom buildings, mainly houses.
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What do you mean?
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I was talking about the town, I could do that, but it would probably be in sections just because of the size of it. Probably another map pack like all in arma.
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Looking for something bigger then that.
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If you know anyone for houses that would be great, Santa has commercial buildings, and Australia has some houses but not alot.
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Already talking with the guy that made Santa Catalina Island and Auss, who made the Australian Map.
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I want to try to keep it under 25km2 how ever I am open to bigger. What are areas are you thinking of.
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If the town has one then yes. The one above has two lanes in each direction.
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[eods] explosive ordnance disposal suite
2LT. Smith replied to monovdd's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Have you heard anything recently? Is it still being continued? -
[eods] explosive ordnance disposal suite
2LT. Smith replied to monovdd's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I do believe that is unconfirmed. However the lack of response from the mod team is concerning. -
I have 8 GB of ram, and page file is enabled but I am crashing upon loading some maps in the editor.