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bloodwyn1756

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Everything posted by bloodwyn1756

  1. bloodwyn1756

    Arma 3 world record hours (10k ++ ?)

    This was about the Steam playtime. I don't think that explanation is needed
  2. bloodwyn1756

    Spawn wreck without explosion

    1. Destroy your car 2. Getmodelinfo to get the wrecks path 3. Create the wreck with createSimpleObject
  3. https://community.bistudio.com/wiki/surfaceIsWater guess it should work as it is an example... Maybe "Does not work with inland water. Works only with sea water." From the notes is your problem? Test it by going into the water and using your console to check if the statement returns true.
  4. bloodwyn1756

    Need some help with hideObjectGlobal

    hideObjectGlobal has to be executed on the server to work properly as far as I tested. [_weedShop, true] remoteExec ["hideObjectGlobal", 2]; Or _weedShop remoteExec ["hideObjectGlobal", 2]; work both for me.
  5. bloodwyn1756

    Game Engine: Multiple Water Levels?

    I hope (or guess) when the new engine will be used. Maybe in a future Arma. But BIS already showed small rivers some time ago:
  6. bloodwyn1756

    BIS Aircraft Carrier

    Somebody else working on a driveable version?
  7. bloodwyn1756

    Tides Feedback

    Please do not adjust asl to the tide! That would break everything^^. Just think of it as the default sealevel. But adjusting Aslw makes sense.
  8. bloodwyn1756

    Tides Feedback

    I remember testing that with a Mod (only maxtide enabled) months ago. It worked flawlessly, except at a certain higth the ship stopped to swim. Does it only happen while in editor and using timeMultiplier? As they don't have simulation there that would make sense. Or only to ships at are not manned with a player? I'll test that. A big wish from my side would be a script command like setTide, setSeaLevel or setMaxTide.
  9. bloodwyn1756

    Making Ai never miss

    I once made a script that sets the bullets velocity to the vectordiff to its target multiplied by it's speed. Works pretty well. It is like a lock on bullet.
  10. bloodwyn1756

    Deleted files...

    I guess you tried to join a server that needs mods. Try a different Server or install those needed mods.
  11. bloodwyn1756

    General Discussion (dev branch)

    As you rediscovered the tide functionality, can we have a script command like setTide or setSeaLevel? Just to do apocaliptic flood stuff on altis!
  12. bloodwyn1756

    Bored:/

    Maybe try clash of clans JK I agree with you. But it is what it is I guess.
  13. Is your game installed on a SSD? That fixes the stuttering in some cases.
  14. bloodwyn1756

    Is my performance normal?

    On ultra maybe yes. Try to adjust the view range. I have a i7 6700K @4,8 GHz and a GTX970 too. BUT: Game is installed on a 1tb SSD and fast 16GB of ram... That's also something that is pretty relevant for armas performance.
  15. Not sure what you want to achieve with your script above but: Player AddAction ["<img size='1.0' color='#FFFFFF' image='Images\heal_ca.paa'/>",{player setdamage 0;},[],-100,False,True,"","alive player && (damage player != 0)"]; (written on phone so may have syntax errors) Should give the player an action, if he has damage to heal himself completely.
  16. bloodwyn1756

    basicbody remove the underwear

    Reviveing a 2 year old thread It maybe was a bit unnecessary I have to admit...
  17. The invisible wall should be a static object I guess. But if you just want to force ragdoll you can use setUnconscious . I think kilzonekid once made a script what uses a can with high velocity to achieve ragdoll. Edit: http://killzonekid.com/arma-scripting-tutorials-forced-ragdoll/
  18. You can not. Depending on what you want to achieve you could use the invisible wall object or create an object yourself without any visual LODs. That needs some modding experience of course. Note to myself: Maybe do an invisible objects pack.
  19. bloodwyn1756

    Performance warning

    I guess you have a "spamming" script that searches for stuff (f.e. Mapobjects) with nearestObjects or smth within a radius of ~21kilometers. If that's the case you maybe want to change that.
  20. bloodwyn1756

    Copypasting a composition to another map?

    In the upper toolbox you can activate and deactivate the higthsnapping. That should fix it.
  21. bloodwyn1756

    Vehicle retexture issue

    Okay, somebody correct me, if I am wrong: ;) 3D Models, that can be retextured with setObjectTexture or "hiddenselections[]=" need a selection saved in the model p3d itself and smth in their model.cfg. Some of the p3d models do not have these hiddenselections defined in the p3d, so you can't retextured them. In the past Bohemia added more and more hiddenselections to vehicles/weapons/etc., so that modders can retexture them. But there are still some models left, that are not compatible. And that could be your problem.
  22. bloodwyn1756

    Multiplayer Editor

    Your german keyboard adds an interesting aspect to this topic ;) Checkout X-Cam, it can be used in mp.
  23. bloodwyn1756

    Vehicle retexture issue

    Without reading your whole config, I have to warn you that not every vehicle (-part) has so called "hiddenselections" for retexturing. So not everything is retexturable. I think thats your issue. I think only a patch can "fix" that.
  24. bloodwyn1756

    Walking on moving decks

    Is possible with a script, but not flawless of course.
  25. bloodwyn1756

    Exporting placed objects to new mission file

    - Select all objects, you want to copy (sometimes more easy when viewing the map) - Cntrl+C - load your new mission - right click -> edit (or smth) -> paste on original position
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