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Showing results for tags 'custom composition'.
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There is a feature in Eden Editor where you can create a composition and save it as your own, rather its just objects or units themselves, even customize them and put them into their own category. But then has anyone ever thought about having those personally saved custom compositions be put into Zeus? Going into Zeus and spawning units you made with Arsenal Loadouts right away? It even has a perfect empty spot in the Zeus composition bar for such a feature! I wish there was some way into doing that but so far I'm having no luck. No modders that I know of has made anything similar and the potential for it can be amazing!
I use this to make my sector control scenarios easy. Just subscribe, get it, open it, highlight everything on the map and save to your custom compositions. 7 sectors Workshop description: I have had problems with spawnpoints in sector control mode made with markers and triggers, If no one is near them then the spawn point dies no matter how the trigger is set. If you own 3 sectors, it would be nice to be able to go back to one if you die and say get a tank or something else. This missions spawnpoints use a vehicle synced to a regular respawn module, this vehicle will be hidden if your side does not own the sector, the other sides vehicle will not be hidden and they will be able to spawn on it. The show hide module is used to do this. The vehicle in this case is indestructible and unable to move. I used quadbikes to publish this since most play modern even though the first time I did this I used Jeeps and Kubelwagons because I play WWII mods Replace the vehicle with one matching the mod you play and it is better IMO if it is one of the smaller vehicles so you can spawn some place where you aren't going to be immediately shot. This is set for Blufor and Independent. Easy to change in the triggers conditions and change the sides module for sure or it won't work. No real mission here, just highlight all the stuff on the map and save as a custom composition then delete the mission, I highly doubt I will be updating it for any reason. Then use it on your mission. Copy and past to add more sectors or delete sectors and the sectors add on parts (the other modules and triggers that cause the respawn position) to have fewer
I have a problem with moving a custom composition or copypasting it. If I copy and paste it on the same map even all the height variables gets messed up. Some objects move a lot in relation to other objects, only in height as far as i've seen. What going on here, is this just not possible to do or what am I doing wrong? If I made a huge base with 1000+ parts is there no way of making that appear in the same manner elsewhere? Without scripting or manually fixing the position of hundreds of objects?