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Everything posted by bloodwyn1756
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This was about the Steam playtime. I don't think that explanation is needed
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Spawn wreck without explosion
bloodwyn1756 replied to aseliot's topic in ARMA 3 - MISSION EDITING & SCRIPTING
1. Destroy your car 2. Getmodelinfo to get the wrecks path 3. Create the wreck with createSimpleObject -
Check if player is in the water
bloodwyn1756 replied to ROTAHOE's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/surfaceIsWater guess it should work as it is an example... Maybe "Does not work with inland water. Works only with sea water." From the notes is your problem? Test it by going into the water and using your console to check if the statement returns true. -
Need some help with hideObjectGlobal
bloodwyn1756 replied to Robin Withes's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hideObjectGlobal has to be executed on the server to work properly as far as I tested. [_weedShop, true] remoteExec ["hideObjectGlobal", 2]; Or _weedShop remoteExec ["hideObjectGlobal", 2]; work both for me. -
Game Engine: Multiple Water Levels?
bloodwyn1756 replied to Cpt. Squirrel's topic in ARMA 3 - GENERAL
I hope (or guess) when the new engine will be used. Maybe in a future Arma. But BIS already showed small rivers some time ago:- 16 replies
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Somebody else working on a driveable version?
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Please do not adjust asl to the tide! That would break everything^^. Just think of it as the default sealevel. But adjusting Aslw makes sense.
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I remember testing that with a Mod (only maxtide enabled) months ago. It worked flawlessly, except at a certain higth the ship stopped to swim. Does it only happen while in editor and using timeMultiplier? As they don't have simulation there that would make sense. Or only to ships at are not manned with a player? I'll test that. A big wish from my side would be a script command like setTide, setSeaLevel or setMaxTide.
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Making Ai never miss
bloodwyn1756 replied to scottdog62's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I once made a script that sets the bullets velocity to the vectordiff to its target multiplied by it's speed. Works pretty well. It is like a lock on bullet. -
I guess you tried to join a server that needs mods. Try a different Server or install those needed mods.
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As you rediscovered the tide functionality, can we have a script command like setTide or setSeaLevel? Just to do apocaliptic flood stuff on altis!
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Maybe try clash of clans JK I agree with you. But it is what it is I guess.
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Is your game installed on a SSD? That fixes the stuttering in some cases.
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On ultra maybe yes. Try to adjust the view range. I have a i7 6700K @4,8 GHz and a GTX970 too. BUT: Game is installed on a 1tb SSD and fast 16GB of ram... That's also something that is pretty relevant for armas performance.
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solved Healing System not working when legs are hit
bloodwyn1756 replied to Flash-Ranger's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Not sure what you want to achieve with your script above but: Player AddAction ["<img size='1.0' color='#FFFFFF' image='Images\heal_ca.paa'/>",{player setdamage 0;},[],-100,False,True,"","alive player && (damage player != 0)"]; (written on phone so may have syntax errors) Should give the player an action, if he has damage to heal himself completely. -
Reviveing a 2 year old thread It maybe was a bit unnecessary I have to admit...
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Hide Object but keep collision (Solved)
bloodwyn1756 replied to draoth's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The invisible wall should be a static object I guess. But if you just want to force ragdoll you can use setUnconscious . I think kilzonekid once made a script what uses a can with high velocity to achieve ragdoll. Edit: http://killzonekid.com/arma-scripting-tutorials-forced-ragdoll/ -
Hide Object but keep collision (Solved)
bloodwyn1756 replied to draoth's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can not. Depending on what you want to achieve you could use the invisible wall object or create an object yourself without any visual LODs. That needs some modding experience of course. Note to myself: Maybe do an invisible objects pack. -
I guess you have a "spamming" script that searches for stuff (f.e. Mapobjects) with nearestObjects or smth within a radius of ~21kilometers. If that's the case you maybe want to change that.
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Copypasting a composition to another map?
bloodwyn1756 replied to Armalog's topic in ARMA 3 - EDEN EDITOR
In the upper toolbox you can activate and deactivate the higthsnapping. That should fix it. -
Vehicle retexture issue
bloodwyn1756 replied to nightovizard's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Okay, somebody correct me, if I am wrong: ;) 3D Models, that can be retextured with setObjectTexture or "hiddenselections[]=" need a selection saved in the model p3d itself and smth in their model.cfg. Some of the p3d models do not have these hiddenselections defined in the p3d, so you can't retextured them. In the past Bohemia added more and more hiddenselections to vehicles/weapons/etc., so that modders can retexture them. But there are still some models left, that are not compatible. And that could be your problem. -
Your german keyboard adds an interesting aspect to this topic ;) Checkout X-Cam, it can be used in mp.
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Vehicle retexture issue
bloodwyn1756 replied to nightovizard's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Without reading your whole config, I have to warn you that not every vehicle (-part) has so called "hiddenselections" for retexturing. So not everything is retexturable. I think thats your issue. I think only a patch can "fix" that. -
Is possible with a script, but not flawless of course.
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Exporting placed objects to new mission file
bloodwyn1756 replied to WPK-ArmedVeteran's topic in ARMA 3 - MISSION EDITING & SCRIPTING
- Select all objects, you want to copy (sometimes more easy when viewing the map) - Cntrl+C - load your new mission - right click -> edit (or smth) -> paste on original position