Hammmer
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Everything posted by Hammmer
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Copy-paste this Armor, simpler :P I have tested with legacy versions of our zeus framework but still with the same effect. Could You provide legacy version of Achilles? I'll upload .pbo asap.
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Achilles from Steam, Ace web, others Steam. As far I know right now. It works properly on Zeus from Bohemia. On ours gamemode something is wrong but still no errors. ## Also, could You make veh edit gui a bit wider? Aligment is not too good.
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Setup: Arma 3 (1.66.139586), CBA (3.1.2), ACE3 (3.8.3), Task Force Radio (0.9.12), Achilles (0.0.5). Results included in screenshots below. The console for each unit is disabled and stance, speed options are disabled too. http://imgur.com/a/2UzNP
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Hi, when the any update is comming? Playing without console or stance control is a bit hard. Will you provide any update in this part? Greetings.
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While as unit controlled by Zeus you can't to comunicate with other zeus in chat. You can only use side chat for unit faction.
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It's so shameless placing this mod logo in the game intro. It's rude guys. Especially when your mod use content of other mods...
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The pictures are not working! For this do you want to make it required for other players? My community play zeus modes only and it's not necessary for other to have @Ares installed. So this will change it.
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BloodLust (Version 2022.04.13)
Hammmer replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
WHY?!?!? -
Now I could edit it but you wouldn't see it. :) So in my and my friends opinion plane is too quiet. And now it's working very good. It is fully compatible with ACE?
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/DEL
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Simple Mine System - A Fix for A3 Mines & Explosives
Hammmer replied to voiper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Like GOS admited, could you take any work to contribute to the ACE 3 on github? -
AH-64D Apache Longbow for ArmA3 by Nodunit and Franze
Hammmer replied to franze's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Didn't achieve any of FPS drops or general performance was good. (Minor lags, and cockpit shaking). But when I was testing it with my friend, we have spotted a lot of bugs. I'll try to point them out. Zeroing is not shared with pilot.When you set it as gunner, the pilot still gets first setting. FCR is in control of pilot. Gunner can switch between air and ground modes but it's only switches the display on MPD (ground - air) and FCR wiper still moves as pilot's mode setting. Locking on objects permanently. Sometimes it's locking on one vehicle or some point on map and gunner is not able to change it. But i somehow did that, unlocked the crosshair. IR and RF jammer status is not shared pilot/gunner. It works just separately, any status is not shared nor switching it on and off. Freeze in air while get hit. The chopper is not falling. Can not see any units placed by Zeus on FCR. Gunner couldn't see any vehicles which were placed in front of heli, but the pilot was able to. Still best mod ever :3 -
AH-64D Apache Longbow for ArmA3 by Nodunit and Franze
Hammmer replied to franze's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Huh, waiting for it for half year. Thank you! Really appreciate yours work. Maybe for some people it could be hard to move few files and create 2 new folders (@, and addons). So i'll recommend to put it in right order. -
AH-64D Apache Longbow for ArmA2 by Nodunit and Franze
Hammmer replied to franze's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
HI, first of all I really appreciate yours work. It's very great mod which gives players the best model of apache in A3. But me and my friends are dealing with some problems. In Zeus mode (which we only play) mod is not working correctly. You can face up with no crosshair while entering chopper. Or when you try to spawn it by Zeus it is already damaged. If you could pay some attention on Zeus players problems. Me and my group (>20 people) really would like to play on this mod. But at this moment it's impossible for us. Greetings and thank you for any reply. -
So, the point is. I do not have anywhere pbo called like that, checked my mod folder and ArmA folder. But i still get theese messages. This file is nonexistent on my PC. Sometimes it appears, sometimes no (ace ingame error).
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Please make it compatible with Zeus. :(
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DynaSound - A sound mod by LAxemann (Release)
Hammmer replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does DynaSound contain Enhanced Soundscape or i should use two of them? -
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
Hammmer replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
How this mod has been created in depth? Recorded sound live? -
Hi, is there any possibility to make it compatible with Zeus?
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MKY Blizzard and Snow script
Hammmer replied to m0nkey's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have checked a bit this mission file. And i had only to put zenfw and MKY into my zeus mission and then can i "wake it" through admin console on server? Does it works like that? -
MKY Blizzard and Snow script
Hammmer replied to m0nkey's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there any possibility to use this mod on Zeus? My community plays only Zeus missions and I'm not very talented in creating missions in arma editor. And how it works with another mods? We play on RHS for eg. And about 20 more. -
Any advanced options like batteries, variety of radio transmission power, PA in vehicles, squelch? Just ideas, but i think that usage should be easy. Or maybe more info on radio screen, like 2 frequences at time, local time on radio. It'll looks coool
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Like batteries, variety of radio transmission power, PA in vehicles, squelch. Just ideas, but i think that usage should be easy. Or maybe more info on radio screen, like 2 frequences at time, local time on radio.