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NoRailgunner

Beta build 71275 is up!

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First post edited with additional download link. Hopefully its a fast one.

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Anyone with the beta installation file can host it?

Langgis08's link is to beta through Rsync wich shouldnt work. Not even for Rsync'ers since it isnt installed but just put in your beta folder.

Mate it works perfectly fine :) Better get more users on six-update rsync (~7 MB download per beta update, instead of ~30 :)), especially the official BI mirror should be ignored as much as possible; sometimes I wonder if the forum will return from another black-out by beta-download :D

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Mate it works perfectly fine Better get more users on six-update rsync (~7 MB download per beta update, instead of ~30 ), especially the official BI mirror should be ignored as much as possible; sometimes I wonder if the forum will return from another black-out by beta-download

:) thinking so, too ... on my 2 x hdd dual boot rig I've several times copied the /beta-folder from one hdd to another (from xp to vista if I was too lazy too install for a 2nd time) after just having deleted the old /beta --> for me it has always worked out that way.

Edited by langgis08

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I have weird problems with this beta using exThreads=7...I loaded up a single player mission...and my Guy looked all paper like :D lol.

Another thing with this beta (I think it's this beta)...My guy never yells, Fire In The Hole! or stuff like that when he throws a grenade with this beta patch :(

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work with ace 2 ?

Yep! No more CTDs with weapon rest. :)

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2 questions;

Can I use this on a Windows dedi server?

If I do, will all the clients need it too?

Tanky -Paul-

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My guy never yells, Fire In The Hole! or stuff like that when he throws a grenade with this beta patch :(
Lone player characters never do that...you have to add A.I. subordinates you can yell at.

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Yes it can be used on dedi-server, and clients can connect without it.

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2 questions;

Can I use this on a Windows dedi server?

Yes, the beta comes with an ArmA2server.exe ;)

If I do, will all the clients need it too?

Tanky -Paul-

Nope. But clients having it as well shouldn't hurt. ;)

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Duala loads without ctd at this version, but an old mission on duala which run perfectly some betas before before makes the game ctd, when I load it. So there's still something unsolved with this version.

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I am running an old Benny mission file with Isla Duala and am not experiencing any issues, currently. Map seems to take a tiny little bit longer to load, but loads without issue with BIS base addons. Map is also working fine with numerous custom addons, including CAA1. Have not tried it with ACE.

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Lone player characters never do that...you have to add A.I. subordinates you can yell at.

well I had 2 guys with me, and It didn't work...but I'll try again :D

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A friendly eeeeoh @all,

was playing the new beta - and after a while (~50min) ArmA2 Crashed.

Was playing without mods Multiplayer (Warfare 2.060 BE Lite on Chernogorsk).

arma2.RPT:

=====================================================================

== D:\Games\ArmAII\beta\arma2.exe

== "D:\Games\ArmAII\beta\arma2.exe" -nosplash -mod=beta -exThreads=7

=====================================================================

Exe timestamp: 2010/06/07 15:37:05

Current time: 2010/06/07 22:43:13

Item str_disp_server_control listed twice

Exe version: 1.05.71275

Error: cannot load sound 'ca\dubbing\global\radio\male05\en\engagingtargete.wss', header cannot be loaded.

Error: cannot load sound 'ca\dubbing\global\radio\male05\en\engagingtargete.wss', header cannot be loaded.

Unexpected stringtable format inside <Text ID="STR_WF_Accept"><Key>

Unexpected stringtable format inside <Text ID="STR_WF_Accept"><Key>

Unexpected stringtable format inside <Text ID="STR_WF_Accept"><Key>

Unexpected stringtable format inside <Text ID="STR_WF_Build_Complete"><Key>

Unexpected stringtable format inside <Text ID="STR_WF_Disband"><Key>

Unsupported language German in stringtable

Cannot create object 2:72158

Cannot create object 2:72160

Cannot create object 2:73156

Cannot create object 2:73161

Cannot create object 2:73184

Unit not created: Subgroup 2:74604 not found

Cannot create object 2:74509

Unit not created: Subgroup 2:74604 not found

Cannot create object 2:74511

Client: Object 2:67054 (type Type_90) not found.

Client: Object 2:67062 (type Type_90) not found.

Client: Object 2:69449 (type Type_90) not found.

Client: Object 2:70015 (type Type_90) not found.

Client: Object 2:70362 (type Type_90) not found.

Client: Object 2:70396 (type Type_90) not found.

Client: Object 2:71341 (type Type_90) not found.

Client: Object 2:71766 (type Type_90) not found.

Client: Object 2:72022 (type Type_90) not found.

Client: Object 2:72533 (type Type_90) not found.

Client: Object 2:72562 (type Type_90) not found.

Client: Object 2:72599 (type Type_90) not found.

Client: Object 2:72820 (type Type_90) not found.

Client: Object 2:73274 (type Type_90) not found.

Client: Object 2:73275 (type Type_90) not found.

Client: Object 2:73571 (type Type_90) not found.

Client: Object 2:73572 (type Type_90) not found.

Client: Object 2:74509 (type Type_86) not found.

Client: Object 2:74511 (type Type_86) not found.

Client: Object 2:74622 (type Type_90) not found.

Client: Object 2:67054 (type Type_90) not found.

Client: Object 2:67062 (type Type_90) not found.

Client: Object 2:69449 (type Type_90) not found.

Client: Object 2:70015 (type Type_90) not found.

Client: Object 2:70362 (type Type_90) not found.

Client: Object 2:70396 (type Type_90) not found.

Client: Object 2:71341 (type Type_90) not found.

Client: Object 2:71766 (type Type_90) not found.

Face

Glasses

Client: Object 2:72533 (type Type_90) not found.

Client: Object 2:72562 (type Type_90) not found.

Client: Object 2:72599 (type Type_90) not found.

Client: Object 2:72820 (type Type_90) not found.

Client: Object 2:73274 (type Type_90) not found.

Client: Object 2:73275 (type Type_90) not found.

Client: Object 2:73571 (type Type_90) not found.

Client: Object 2:73572 (type Type_90) not found.

Client: Object 2:74509 (type Type_86) not found.

Client: Object 2:74511 (type Type_86) not found.

Client: Object 2:74622 (type Type_90) not found.

O 1-1-F:3 REMOTE: Getting out while IsMoveOutInProgress

Client: Object 346:638 (type Type_98) not found.

Client: Object 346:639 (type Type_100) not found.

Client: Object 346:641 (type Type_95) not found.

Client: Object 346:638 (type Type_99) not found.

Client: Object 346:640 (type Type_191) not found.

Client: Object 346:639 (type Type_191) not found.

Client: Object 346:640 (type Type_100) not found.

Client: Object 346:641 (type Type_96) not found.

Client: Object 346:642 (type Type_86) not found.

Client: Object (id 342:643, type Type_121) is local - update is ignored.

Client: Object 372:251 (type Type_121) not found.

Client: Object 319:771 (type Type_121) not found.

Client: Object 319:775 (type Type_121) not found.

Client: Object 370:175 (type Type_121) not found.

Client: Object 378:28 (type Type_121) not found.

Client: Object 221:2181 (type Type_121) not found.

Client: Object 354:412 (type Type_121) not found.

Client: Object 335:528 (type Type_121) not found.

Client: Object 371:193 (type Type_121) not found.

Client: Object 335:532 (type Type_121) not found.

Client: Object 345:731 (type Type_121) not found.

Client: Nonnetwork object 47ac7000.

Client: Nonnetwork object 473ec000.

Client: Object 207:3915 (type Type_86) not found.

Client: Object 207:3914 (type Type_67) not found.

Client: Object 207:3914 (type Type_93) not found.

Client: Object 380:22 (type Type_93) not found.

Client: Object 380:22 (type Type_67) not found.

Client: Object 380:23 (type Type_86) not found.

O 1-2-A:12 REMOTE: Getting out while IsMoveOutInProgress

Client: Object 340:632 (type Type_66) not found.

Client: Object 340:632 (type Type_67) not found.

Client: Object 2:75038 (type Type_66) not found.

Client: Object 2:75038 (type Type_67) not found.

Client: Object 368:141 (type Type_67) not found.

Client: Object 368:141 (type Type_66) not found.

Client: Object 2:75050 (type Type_67) not found.

Client: Object 2:75050 (type Type_66) not found.

Protocol bin\config.bin/RadioProtocolEN/: Missing word Vyshnoye

Client: Nonnetwork object 47ac7000.

Client: Nonnetwork object 40392000.

Client: Object 372:294 (type Type_67) not found.

Client: Object 372:294 (type Type_66) not found.

B Oscar:4 REMOTE: Getting out while IsMoveOutInProgress

Client: Object 2:75129 (type Type_67) not found.

Client: Object 2:75129 (type Type_66) not found.

Client: Object 2:75116 (type Type_67) not found.

O 1-2-A:6 REMOTE: Getting out while IsMoveOutInProgress

O 1-1-F:3 REMOTE: Getting out while IsMoveOutInProgress

O 1-2-A:6 REMOTE: Getting out while IsMoveOutInProgress

Client: Object 338:617 (type Type_67) not found.

Client: Object 338:617 (type Type_66) not found.

O 1-2-A:6 REMOTE: Getting out while IsMoveOutInProgress

Remote entity want to supply: EastSlot5

Remote entity want to supply: EastSlot5

Remote entity want to supply: EastSlot5

O 1-2-A:12 REMOTE: Getting out while IsMoveOutInProgress

O 1-1-F:3 REMOTE: Getting out while IsMoveOutInProgress

O 1-1-F:2 REMOTE: Getting out while IsMoveOutInProgress

O 1-1-F:2 REMOTE: Getting out while IsMoveOutInProgress

EastSlot7: Getting out while IsMoveOutInProgress

O 1-2-A:12 REMOTE: Getting out while IsMoveOutInProgress

Client: Object 363:488 (type Type_67) not found.

Client: Object 363:488 (type Type_66) not found.

Addon ca_ah64d (entry AH64D) not found in the list of active addons.

Warning Message: Sie können diese Mission nicht spielen/bearbeiten, da sie auf heruntergeladenen Inhalten basiert, die gelöscht wurden.

ca_ah64d

Addon ca_ah64d (entry M230) not found in the list of active addons.

Warning Message: Sie können diese Mission nicht spielen/bearbeiten, da sie auf heruntergeladenen Inhalten basiert, die gelöscht wurden.

ca_ah64d

Client: Object 355:712 (type Type_67) not found.

Client: Object 355:712 (type Type_66) not found.

O 1-1-L:4 REMOTE: Getting out while IsMoveOutInProgress

O 1-1-L:4 REMOTE: Getting out while IsMoveOutInProgress

O 1-1-L:4 REMOTE: Getting out while IsMoveOutInProgress

Client: Object 352:572 (type Type_67) not found.

Client: Object 352:572 (type Type_66) not found.

Client: Object 372:418 (type Type_66) not found.

Client: Object 372:418 (type Type_67) not found.

O 1-1-L:4 REMOTE: Getting out while IsMoveOutInProgress

O 1-2-B:2 REMOTE: Getting out while IsMoveOutInProgress

Client: Object 296:1286 (type Type_67) not found.

Client: Object 296:1286 (type Type_66) not found.

Client: Object 2:75930 (type Type_67) not found.

Client: Object 2:75930 (type Type_66) not found.

Client: Object 335:748 (type Type_67) not found.

Client: Object 335:748 (type Type_66) not found.

B Delta:11 REMOTE: Getting out while IsMoveOutInProgress

O 1-1-L:4 REMOTE: Getting out while IsMoveOutInProgress

Unit is not in cargo

Remote entity want to supply: O 1-1-I:2 REMOTE

Remote entity want to supply: O 1-1-I:2 REMOTE

Remote entity want to supply: O 1-1-I:2 REMOTE

Remote entity want to supply: O 1-1-I:2 REMOTE

=======================================================

-------------------------------------------------------

Exception code: C0000005 ACCESS_VIOLATION at 00BA4778

graphics: D3D9, Device: ATI Radeon HD 5800 Series, Driver:atiu9pag.dll 8.14.1.6105

resolution: 1920x1080x32

Addons:

CAAir2_C130J in ca\air2\c130j\, CAAir2_UH1Y in ca\air2\uh1y\

CA_Animals2_Cow in ca\animals2\cow\, CABuildings2 in ca\buildings2\

CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\

Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\

Chernarus in ca\chernarus\, CA_Dubbing in ca\dubbing\

CA_Modules_DynO in ca\modules\dyno\, CASounds_Missions in ca\soundmissions\

CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\

CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\

CAStructuresHouse_Church_02 in ca\structures\house\church_02\

CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\

CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\, CA_AIR2_Su25 in ca\air2\su25\

CABuildingParts in ca\buildings2\buildingparts\

CA_Missions_SecOps in ca\missions\som\

CA_Missions_FirstAidSystem in ca\modules\fa\, CA_Modules_ZoRA in ca\modules\zora\

pond_test in ca\structures\pond\

CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\

CAStructuresHouse_Church_03 in ca\structures\house\church_03\

CAStructuresHouse_Church_05R in ca\structures\house\church_05r\

CAWater2_LHD in ca\water2\lhd\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\

CAWheeled2_Ikarus in ca\wheeled2\ikarus\

CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\

Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\

CA_Missions_BattlefieldClearance in ca\modules\bc\

CA_Missions_GarbageCollector in ca\modules\garbage_collector\

CA_Modules_Marta in ca\modules\marta\

CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\

CAStructures_Rail in ca\structures\rail\

CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\

CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\

CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\

CAWheeled_Pickup in ca\wheeled\datsun_armed\

CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\

CAWheeled2_MTVR in ca\wheeled2\mtvr\

CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\

CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\

Farm_WTower in ca\buildings2\farm_wtower\, CARoads2Dam in ca\roads2\dam\

CASounds in ca\sounds\, CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\

CAStructures_Mil in ca\structures\mil\

CAStructuresHouse_HouseV2 in ca\structures\house\housev2\

CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\

Ind_SawMill in ca\structures\ind_sawmill\

CAStructuresLand_Ind_Stack_Big in ca\structures\ind\

CATracked2_T90 in ca\tracked2\t90\, CAWeapons_SPG9 in ca\weapons\spg9\

CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\

CAWeapons_ZU23 in ca\weapons\zu23\

CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\

CAWeapons_bizon in ca\weapons\bizon\

CAWeapons_Warfare_weapons in ca\weapons\static\

CAWheeled2_LADA in ca\wheeled2\lada\, CAWheeled2_BTR90 in ca\wheeled2\btr90\

CA_Animals2_Rabbit in ca\animals2\rabbit\

CA_Animals2_Anim_Config in ca\animals2\animconfig\

Rail_House_01 in ca\buildings2\rail_house_01\

CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\

Ind_Workshop01 in ca\buildings2\ind_workshop01\, CACharacters2 in ca\characters2\

CA_Modules_Coin in ca\modules\coin\, CARoads2Bridge in ca\roads2\bridge\

CASigns2 in ca\signs2\, CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\

CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\

CAStructures_Castle in ca\structures\castle\

CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\

CATracked2_T34 in ca\tracked2\t34\, CAWater2_Fregata in ca\water2\fregata\

CAWheeled in ca\wheeled\, Arma2_Ka52 in ca\air2\ka52\

CAAir2_ChukarTarget in ca\air2\chukar\

CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\

Barn_Metal in ca\buildings2\barn_metal\

CA_Missions_Armory2 in ca\missions\armory\, CA_Missions in ca\missions\

missions_ew in ca\missions_ew\

CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\

CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\

CAStructuresInd_Quarry in ca\structures\ind_quarry\

CAweapons_m107 in ca\weapons\m107\, CAWeapons_M1014 in ca\weapons\m1014\

CAWheeled2_LAV25 in ca\wheeled2\lav25\, CAWheeled2_Kamaz in ca\wheeled2\kamaz\

CAWheeled3_TT650 in ca\wheeled3\tt650\, CAAir in ca\air\, HALO_Test in ca\air2\halo\

CA_Anims in ca\anims\, Ind_Tank in ca\buildings2\ind_tank\

Farm_Cowshed in ca\buildings2\farm_cowshed\

Shed_wooden in ca\buildings2\shed_wooden\

ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\

Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\

CA_Heads in ca\characters\heads\, CALanguage_missions in ca\languagemissions\

BI_SRRS in ca\modules\srrs\, CA_Modules_UAV in ca\modules\uav\

CA_Missions_AlternativeInjurySimulation in ca\modules\ais\

CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\

CAStructures in ca\structures\, CATracked2_BMP3 in ca\tracked2\bmp3\

Warfare2 in ca\warfare2\, CAWater2_seafox in ca\water2\seafox\

CAWheeled2_VWGolf in ca\wheeled2\vwgolf\, CAWheeled2_MMT in ca\wheeled2\mmt\

CAUI in ca\ui\, CAAnimals in ca\animals\

CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\

Misc_WaterStation in ca\buildings2\misc_waterstation\

CATEC in ca\buildings2\buildingparts\signs\tec\

A_GeneralStore_01 in ca\buildings2\a_generalstore_01\, CA_Editor in ca\editor\

CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\

CA_Modules_Silvie in ca\modules\silvie\, CARocks2 in ca\rocks2\

CAStructuresShed_Small in ca\structures\shed\shed_small\

CAStructuresHouse_HouseBT in ca\structures\house\housebt\, Utes in ca\utes\

CAWeapons in ca\weapons\, CAWeapons2 in ca\weapons2\, CAAir2 in ca\air2\

CAAir3_Su34 in ca\air3\su34\, CA_Anims_Wmn in ca\anims\characters\config\wmn\

A_Crane_02 in ca\buildings2\a_crane_02\

CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\

CACharacters in ca\characters\

CAStructuresHouse_HouseV in ca\structures\house\housev\, CAFonts in ca\uifonts\

CAWheeled2_V3S in ca\wheeled2\v3s\, CAWheeled3_M1030 in ca\wheeled3\m1030\

HotFix in ca\HotFix\, CAAir2_MV22 in ca\air2\mv22\, CAAir3 in ca\air3\

CA_Animals2_Chicken in ca\animals2\birds\chicken\, CA_Animals2 in ca\animals2\

CA_Anims_Sdr in ca\anims\characters\config\sdr\

Misc_PowerStation in ca\buildings2\misc_powerstation\

CABuildingParts_Signs in ca\buildings2\buildingparts\signs\

IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\

Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\

Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\, CAMisc in ca\misc\

CA_Modules_clouds in ca\modules\clouds\, CA_Modules_Alice in ca\modules\alice\

CA_Modules_Animals in ca\modules\animals\

CAWheeled_Offroad in ca\wheeled\hilux_armed\, CAAir2_F35B in ca\air2\f35b\

CAAir2_Pchela1T in ca\air2\pchela1t\, CA_Animals2_Sheep in ca\animals2\sheep\

CA_Animals2_Dogs in ca\animals2\dogs\, Ind_Garage01 in ca\buildings2\ind_garage01\

CAData in ca\, CA_Dubbing_Counterattack in ca\dubbing\counterattack\

CALanguage in ca\language\, CA_Modules_ARTY in ca\modules\arty\

CARoads2 in ca\roads2\, A_TVTower in ca\structures\a_tvtower\

CAStructuresHouse in ca\structures\house\, CAWater in ca\water\

CAWater2_Destroyer in ca\water2\destroyer\, CAWater2 in ca\water2\

CAWeapons2_SMAW in ca\weapons2\smaw\

CA_Animals2_WildBoar in ca\animals2\wildboar\

CA_Anims_Char in ca\anims\characters\config\

Shed_small in ca\buildings2\shed_small\

CABuildings2_A_Pub in ca\buildings2\a_pub\, WarfareBuildings in ca\misc3\wf\

CA_Modules_Functions in ca\modules\functions\

CAStructuresBarn_W in ca\structures\barn_w\

CAStructures_Wall in ca\structures\wall\

CAStructures_Railway in ca\structures\rail\railway\, CATracked in ca\tracked\

CAWeapons_Saiga12K in ca\weapons\saiga12k\

CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\

CAA10 in ca\a10\, CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\

A_statue in ca\buildings2\a_statue\

Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\

CAData_ParticleEffects in ca\data\particleeffects\, CAMisc2 in ca\misc2\

CA_HighCommand in ca\modules\hc\, CA_Modules in ca\modules\

CA_Missions_AmbientCombat in ca\modules\ambient_combat\

CAStructures_Nav_pier in ca\structures\nav_pier\

CAStructures_Ruins in ca\structures\ruins\

CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\, CATracked2 in ca\tracked2\

CAweapons_ksvk in ca\weapons\ksvk\, CAWeapons2_RPG18 in ca\weapons2\rpg18\

CAWheeled2 in ca\wheeled2\

CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\

CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\, CA_AH64D in ca\ah64\

Church_01 in ca\buildings2\church_01\, HouseRuins in ca\buildings2\houseruins\

Ind_Shed_01 in ca\buildings2\ind_shed_01\

Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\

CAMisc3 in ca\misc3\, CA_HC_Sounds in ca\missions\data\sounds\, CAMusic in ca\music\

CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\

CAStructures_Nav in ca\structures\nav\

CAWater2_fishing_boat in ca\water2\fishing_boat\

CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\

CAWeapons_Kord in ca\weapons\kord\, CAWeapons_Colt1911 in ca\weapons\colt1911\

CAWheeled3 in ca\wheeled3\, CA_CruiseMissile in ca\air2\cruisemissile\

CA_Animals2_Goat in ca\animals2\goat\, CABuildings in ca\buildings\

Ind_Shed_02 in ca\buildings2\ind_shed_02\

CA_Modules_StratLayer in ca\modules\strat_layer\

CAStructures_A_CraneCon in ca\structures\a_cranecon\

CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\

CATracked2_AAV in ca\tracked2\aav\, CAWater2_smallboat_1 in ca\water2\small_boat\

CAWeapons_DMR in ca\weapons\dmr\, CAWeapons_AK in ca\weapons\ak\

Mods: CA;beta

Distribution: 1461

Version 1.05.71275

Fault address: 00BA4778 02:000E6778 D:\Games\ArmAII\beta\arma2.exe

file: WarfareV2_060Lite (__CUR_MP)

world: Chernarus

Prev. code bytes: 41 72 6D 41 32 53 74 65 61 6D 2E 70 64 62 00 00

Fault code bytes: 00 00 00 00 00 00 00 00 00 00 00 00 18 B0 BD 00

Registers:

EAX:00BA4778 EBX:1DD4B6C0

ECX:2C6E2E40 EDX:00ACE83C

ESI:1E0EA400 EDI:00000000

CS:EIP:0023:00BA4778

SS:ESP:002B:016FF7BC EBP:016FF7F0

DS:002B ES:002B FS:0053 GS:002B

Flags:00010202

my average FPS on Benchmark 1: 55

my average FPS on Benchmark 1: 21

Another problem I noticed: Wanted to continue the Campaign - but then I got an Error something because of the stringtable for the languages- maybe some content has been changed

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Nice beta, a few average FPS increase over the last couple betas. Stability seems decent as well. Good work, BIS. :cool:

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Since I'm a beta behind should I skip last beta and just test this one, or test both?

Edited by jpinard

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to help us please don't post whole arma2.RPT (ending some dozen lines enough)

as w/o crashdumps (arma2.bidmp / arma2.mdmp) that info is useless in most cases (i repeat most)

goto http://dev-heaven.net/projects/cis/issues/new

create new ticket and upload all these files rpt and dumps (ideally compressed by 7-zip)

where are these files located is in help http://dev-heaven.net/projects/cis/wiki

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I lost 1 fps in benckmark 1 and it's not smoothly like 71213., I tried with all exthred and "7" give me the best performance

for me 71213 is the best beta, with "7" too.

Asus P5B

Intel core 2 duo 6320

ram: 2x2 Giga kingstone

vga: saphire hd 4850 1 Giga memory -10.3- ati driver

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Tried the beta and got the following two issues over the previous betas:

1. Performance or overall "smoothness" worsen since last versions on Tschernarus. Had to lower VD from 4000m to 3000m again

2. After longer Playing (1hour++) i was getting some LOD issues. To be more specific, after teamswitching to another End of Chernarus, the Tank near me, stayed in a very very low LOD for the Rest of the time. "Shift+Minus FLUSH" didn't resolved it btw.

Was definately not for me in any previous betas.

System: Q6600 Quadcore, 8GB Ram, Vista x64 Ultimate, ATI Toxic HD 4890, everything newest drivers and system updates/service-packs.

Played in Fullscreen with "-exThreads=7".

Regards, Christian

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so the exThreads=7 is only for quad processors? or Core 2 Duo can use that too?

Where is this exThreds= setting located at? I am using the ARMA 2 launcher program don't see it?

Edited by stevedrumsdw

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to help us please don't post whole arma2.RPT (ending some dozen lines enough)

as w/o crashdumps (arma2.bidmp / arma2.mdmp) that info is useless in most cases (i repeat most)

That's good to know, thanks. I've been cropping the .RPT files to just the latest instance of ArmA2, but maybe even then that can get too long.

---------- Post added at 04:50 PM ---------- Previous post was at 04:48 PM ----------

so the exThreads=7 is only for quad processors? or Core 2 Duo can use that too?
Where is this exThreds= setting located at? I am using the ARMA 2 launcher program don't see it?

You guys need to read through the last couple beta threads.

http://forums.bistudio.com/showthread.php?t=99972

http://forums.bistudio.com/showthread.php?t=99927

exThreads is a parameter that has just been introduced as of the last dozen or less betas, so it's likely not going to be in any ArmA2 launcher program.

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Can someone chime in and help explain something? I have a full-page spreadsheet of beta data from the last month and I need to make sure I'm not missing something that may be of value to BI.

* As someone else asked, is "-exThreads=7" supposed to be the premium option for quad-core computers?

* Is it necessary for quad-core users to comparison test with "exThreads=5"?

* Without "exThreads=" in the command line, what default value is it using?

* The last beta I've fully tested is v70951. Since it takes me ~6 hours to completely test & bench each beta, should I be testing the older v71216 or just skip to the current v71275?

* BI - Can you please adjust the physics so tanks don't launch 100 meters into the air when running over a rock? In general all vehicle dynamics are a bit off ie. they bounce like kids toys instead of acting like heavy objects. This greatly reduces the realism when you see this as default behavior.

Thanks, things are looking good! :)

Edited by jpinard

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If i join a server 1st with the beta only people with the beta can join after me.

Strange that.

Fair few crashes running with exthreads but overall a smoother game, turning it off gives a slight increase but no crashing.

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