Badassdom 0 Posted July 29, 2011 Nice. Always good to see new Lands, especially if there this good. Share this post Link to post Share on other sites
upredictable 10 Posted July 29, 2011 THX for this new update, Ice!!!5 stars!!!We need a highway to connect the North and South!!!:) Share this post Link to post Share on other sites
desmondb 10 Posted July 29, 2011 Is anyone else having issues with 1.3 clashing with the PRACS. In the editor screen, when you try to select a Royal Sahrani Air Force aircraft, the listing in the editor shows it as ARL Rebel Airforce :confused: but if you select an aircraft, it still shows correctly as a PRACS jet/helo etc, removing 1.3 fixes the issue Share this post Link to post Share on other sites
wld427 1705 Posted July 30, 2011 Im haveing the same issue :/ Share this post Link to post Share on other sites
Alex72 1 Posted July 30, 2011 Thanks a bunch yet again Ice! Amazing island. :) I was wondering if "BIS Environment Effects" Module should work on Lingor? Love the subtle rolling fog it creates (sand on desert islands). However like most BIS modules it probably doesnt activate by itself but the island creator has to make it work(?). Tested just now but didnt get the effect from it (might be a problem on my side however). Would kick extra butt with rolling fog plus "weather fog" and some clouds when sneaking through the Lingor jungles. I guess it's to much of a hassle though to get a single module to work - re-upload/download the whole island for that only. Time to revisit some old fog scripts! Thanks again for top notch islands. :bounce3: Share this post Link to post Share on other sites
icebreakr 3159 Posted July 30, 2011 Is anyone else having issues with 1.3 clashing with the PRACS. In the editor screen, when you try to select a Royal Sahrani Air Force aircraft, the listing in the editor shows it as ARL Rebel Airforce :confused: but if you select an aircraft, it still shows correctly as a PRACS jet/helo etc, removing 1.3 fixes the issue Ouch... will be fixed in new units. Wld427/PRACS gave me his Mig-21 and it seems I forgot this in: class PRACSAIR1 { displayName="ARL Rebel Airforce"; }; Will fix Mig-21 config... Alex72: it should work, its based on Chernarus config. Make sure you play around with time (early morning hours) and fog/weather setting. Share this post Link to post Share on other sites
weildguus 0 Posted July 30, 2011 any chance for Lingor lite without the need of lingor units? Share this post Link to post Share on other sites
icebreakr 3159 Posted August 2, 2011 (edited) weildguss: you mean without civilians? Well, I can't do that because module uses its population? But other units are a separate addon. Lingor v1.33 is being prepared along with Lingor Units update. There will be a Full version, too. Changelog island: - small bugfixes - improved terrain graphics - no more outside terrain Changelog units: - F2000 is stanag compatible (checked) - police specops kneepads are now black - added radios to all units - changed icons and callsigns of all unit classes - units now compatible with Project RACS mod (removed unused MiG-21 vehicle class) Release: WID (when its done). Edited August 2, 2011 by IceBreakr Share this post Link to post Share on other sites
BigMorgan 11 Posted August 2, 2011 - no more outside terrain Is this completed or just planned? I would kindly request that you leave the outside terrain, as it is useful for Warfare missions. :o Share this post Link to post Share on other sites
icebreakr 3159 Posted August 2, 2011 Why would this be useful? Share this post Link to post Share on other sites
BigMorgan 11 Posted August 2, 2011 Respawn locations. A player who finds where the Respawn_West and Respawn_East are can cause all kinds of havoc, by killing your player while you are waiting on the "Respawn timer". Ideally the respawn markers are placed outside of some triggers lining the map prevent players from moving too far outside the boundaries. With that random terrain out there, this is possible on Lingor, but without that random terrain, players can interact with other players while they are respawning. Share this post Link to post Share on other sites
kylania 568 Posted August 3, 2011 You want to change the island because you play Warfare with jerks? :) Share this post Link to post Share on other sites
icebreakr 3159 Posted August 3, 2011 BigMorgan: errr nope, that random terrain will be gone. Not sure even if it causes lag, but there are plently spaces where to strategically hide the FOB and deny access to enemy getting closer. Share this post Link to post Share on other sites
BigMorgan 11 Posted August 3, 2011 It's not a big deal... No worries. :) But for the record I don't only play warfare with jerks, I do all the 3rd-party maps for GossamerSolid's warfare version. :o Share this post Link to post Share on other sites
icebreakr 3159 Posted August 8, 2011 A bigger update is coming soon with many bugfixes and also couple changes. Biggest one is the town of Calamar that will get a substantial upgrade and it now extends all the way to the airport and radar hill. Mig-21 has tweaked controls (more realistic) and brand new recorded interior/exterior sounds. Same Mig-21 updates were done to Molatian ones on Duala, too. Share this post Link to post Share on other sites
wld427 1705 Posted August 8, 2011 Ice get in touch when you get a chance. I made a new shadow LOD for the MiGs Share this post Link to post Share on other sites
gossamersolid 155 Posted August 8, 2011 You want to change the island because you play Warfare with jerks? :) It's not that everybody is a jerk, it's the fact that there's a "safe" location for the player spawns so that they don't get purposely or accidentally killed. Share this post Link to post Share on other sites
icebreakr 3159 Posted August 8, 2011 GossamerSolid: I still don't understand why you need extra land outside? Can u elaborate on that? Share this post Link to post Share on other sites
Tankbuster 1747 Posted August 8, 2011 In his gungame missions, for example, the player is transported away from the map after respawn, then moved back to a random position. I assume he needs it for that. Share this post Link to post Share on other sites
icebreakr 3159 Posted August 8, 2011 So, he needs a small barren island a bit away from the rest, will that do? Share this post Link to post Share on other sites
jedra 11 Posted August 8, 2011 So, he needs a small barren island a bit away from the rest, will that do? That's no way to talk about the UK ;-) Share this post Link to post Share on other sites
RabidStoat 39 Posted August 8, 2011 Think he means the falklands... Share this post Link to post Share on other sites
gonk 0 Posted August 9, 2011 something change ? Six Updater just added a couple more depencies for this Island MOD..eg. @ibr_plants;@MBG_Buildings2 ? I thought these were built-in ? or are they now separate ? Share this post Link to post Share on other sites
sickboy 13 Posted August 9, 2011 (edited) something change ? Six Updater just added a couple more depencies for this Island MOD..eg. @ibr_plants;@MBG_Buildings2 ?I thought these were built-in ? or are they now separate ? I have seperated them (several islands use these components). SU thread @ http://forums.bistudio.com/showthread.php?t=118605 Edited August 9, 2011 by Sickboy Share this post Link to post Share on other sites