Gutm@sher 10 Posted December 31, 2010 New large land mas sound sweet icebreakr. Warfare port update to follow! Share this post Link to post Share on other sites
supergruntsb78 67 Posted January 2, 2011 first i wish everybody the best for the new year and its good to hear i will be losing my monkeys in takistan this year :P Share this post Link to post Share on other sites
nikiforos 450 Posted January 2, 2011 Ethnic cleansing from Takistan I feel sorry for the monkeys :( Share this post Link to post Share on other sites
icebreakr 3159 Posted January 3, 2011 Happy New Year to all of you! In order for operations to continue on Lingor, 1.1 is scheduled for this week, I've took one week extra to incorporate couple of new things in. Nikiforos: Takistani Monkeys are more elusive that Lingorian Chupacabra, did you ever see one? :) Share this post Link to post Share on other sites
bigpickle 0 Posted January 3, 2011 Chupacabra :459: I tread on the side of dumbness here, but, you putting one in the map? Share this post Link to post Share on other sites
khaki 10 Posted January 3, 2011 Oh god, the suspense is killling me Icebreakr :p Share this post Link to post Share on other sites
kremator 1065 Posted January 3, 2011 - fixed the sounds (a bit lower volume of water/rain) and made 'em local only to the Lingor (no more monkeys in Takistan) Thanks IceBreakr for this ! Can't wait for the next version - sounds like great progress. Share this post Link to post Share on other sites
mosh 0 Posted January 3, 2011 Khaki: 1.1 is coming along nicely, but still WIP. So far I've: - fixed clutter compatibility with other islands - fixed the sounds (a bit lower volume of water/rain) and made 'em local only to the Lingor (no more monkeys in Takistan) - added a large new landmass North-East (just East of Maruko) - couple of small farms (for snowflake production ;) - fixed riddle's last position - flags for all sides - MikeBart's placable hemp-plant - new intro anim by W0lle Release: next year :))) But maybe I got used to and now actually like the monkeys... :D Change log looks good though, thanks for the info. Share this post Link to post Share on other sites
icebreakr 3159 Posted January 5, 2011 (edited) New island NorthEast of Maruko features a: - small dirtstrip for air delivery from nearby islands - a port to unload the goods from boats - a seaside town of Conoteta - villa of Gomez Espinoza, local warlord and major of the isle - three fields, farmhouses - four villages - only a short road to Conoteta is paved, all others are mud roads - rocky pass above main town Still WIP, hopefully will be ready soon. p.s. I've received a lot of emails and messages lately of you voting me up for a A2 community awards. I would like to thank you for your support, I really appreciate that you're enjoying my work. One more question: would you like to have river & sea water in 1.1 to be blue/turquoise instead of current dull brown? Edited January 5, 2011 by IceBreakr Share this post Link to post Share on other sites
nikiforos 450 Posted January 5, 2011 Fantastic but I have a question what kind of goods and delivery are u talking about? What kind of products?:butbut: Share this post Link to post Share on other sites
icebreakr 3159 Posted January 5, 2011 Nikiforos you know: cocaine & banana export, weapon & V8 car import, usual stuff :) Share this post Link to post Share on other sites
nikiforos 450 Posted January 5, 2011 Ok but I want to be with the good guys not with these guys who transport all these illegal stuff :p Share this post Link to post Share on other sites
khaki 10 Posted January 5, 2011 The blue or turquoise sea water would look awesome :) Share this post Link to post Share on other sites
tpw 2315 Posted January 5, 2011 One more question: would you like to have river & sea water in 1.1 to be blue/turquoise instead of current dull brown? Personally I prefer it to be brown. I've yet to see a clear blue river in the tropics. Share this post Link to post Share on other sites
Gutm@sher 10 Posted January 5, 2011 although the blue looks great, brown probably fits better for a rainy, jungle area. I'll be a happy camper either way with the update! Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 6, 2011 More swamps, Icebreakr, for all our sakes, MOAR swamps. :D Share this post Link to post Share on other sites
Specialist 10 Posted January 6, 2011 One more question: would you like to have river & sea water in 1.1 to be blue/turquoise instead of current dull brown? I think it would look better in brown. I think if you change something like the river colour it would change the whole feeling of the island. It would go from a south american jungle/amazon type to a tropical/paradise scene. Example: or Share this post Link to post Share on other sites
Gutm@sher 10 Posted January 6, 2011 Any plans for the south west island, IceBreakr? Share this post Link to post Share on other sites
Chill xl 10 Posted January 6, 2011 (edited) I think it would look better in brown. I think if you change something like the river colour it would change the whole feeling of the island. It would go from a south american jungle/amazon type to a tropical/paradise scene. Indeed, leave it brown and avoid the "Bounty" island theme. The grittier the better. Btw, i think it would be look good when the houses aren't sticked ontop of the grass areas but actually have some sort of a transition, like some sand or so around it, especially at the front / entrence of the houses. Also i was missing the beaches, last i checked the grass dived right into the sea maybe some sand in between? Edited January 6, 2011 by Chill xl Share this post Link to post Share on other sites
kremator 1065 Posted January 6, 2011 Totally agree with Chill_xl regarding the brown water. Share this post Link to post Share on other sites
icebreakr 3159 Posted January 6, 2011 (edited) Brown water stays. We're just testing Lingor v1.1beta.... =) Update: Lingor v1.1 beta test complete. We found couple of small bugs but I think it will be ready really soon. Cool thing is that v1.1 features a new landmass and here's a first preview shot of it: Edited January 7, 2011 by IceBreakr Share this post Link to post Share on other sites
lt_mic 14 Posted January 7, 2011 Is bug of hearing sounds from Lingor on other "islands" will be fixed in next release? because when you hear parrots ect. on Chernarus or Takistan is a bit weird ... Share this post Link to post Share on other sites
WillaCHilla 10 Posted January 7, 2011 (edited) Is bug of hearing sounds from Lingor on other "islands" will be fixed in next release?because when you hear parrots ect. on Chernarus or Takistan is a bit weird ... I think there was an answer about that a few days ago: Khaki: 1.1 is coming along nicely, but still WIP. So far I've: - fixed clutter compatibility with other islands - fixed the sounds (a bit lower volume of water/rain) and made 'em local only to the Lingor (no more monkeys in Takistan) - ... Edit: Really looking forward to the update. Besides resolving the few named bugs, a complete new bonus landmass is a great present for us. Thanks for that! Also for me the brownish colouring of the rivers feels way more natural for this island. Good that it stays like it is. Edited January 7, 2011 by WillaCHilla Share this post Link to post Share on other sites
mrcash2009 0 Posted January 7, 2011 Yes indeed the filthy water does the job :) Looking good. Share this post Link to post Share on other sites
icebreakr 3159 Posted January 7, 2011 Glad you like it. Playing Coop with mounting attacks from Maruko to Mariana is dreamlike ;) Hopefully I can wrap it up by the end of this week. If you think I made a substantial contribution to the community with Project Lingor please take a moment and vote for me in Community Awards 2010. Project took me more than 6 months to complete and I will try to update it on regular basis (if needed). Share this post Link to post Share on other sites