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tonygrunt

New Beta Build 71213 Up!

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I get a CTD when I try to prop my m4 on a ledge (key=spacebar) using the current ACE mod. On Chernarus.

Anyone else getting this? Actually, just pressing the spacebar anytime will make it crash.

same problem here.. :(

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This beta did not test well performance wise on my system, got some slower fps here and there. If I am using the arma2 launcher should I just leave the cpu count on 1?

Also, would I benift from another 9800 gt in sli with this game? I have an I7 920 running at 4.o ghz. I am not sure about making another purchaase because I have heard this game is CPU driven more than gpu. I have been playing this game for a while, just never looked in to getting the best performance out of my setup. I love island pathera just can't run it becase it eats my frames up. I get about 23 or 22 fps in some treed areas and sometimes 31 to 33 in clearer spots. But with a scope on in heavy foilage and a few AI I get down around 10 fps to 6 yikes. This is with my screen res on 1920 by 1080 and 3d res on 88 percent. At duala my fps is great, sometimes 62 fps.

systme specs: I7 920 4.0, 9800gt 512, 6GB ddr3, 900wt ps

Edited by stevedrumsdw

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Is it just my imagination or do the AI act a bit more cautious (i.e not rushing towards instant death and use terrain/flanking more) in this 71213 build? Also like how your teams MG's (M249) surpresses the enemie.

/KC

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Also, would I benift from another 9800 gt in sli with this game?

No you would benefit much more if you got yourself a GTX260+, as far as i can tell by reading the forum SLI and ArmA 2 is not a success(correct me if i'm wrong SLI people)!

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I've tried this patch only with -exThreads=7. I didn't play the game but I've only run benchmarks

Excellent job: performance was excellent (the game was very fluid) even if I had some stuttering...do you think you'll be able to "remove" it?

However: *applause*

Edited by otreblA_SNAKE_[ITA]

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Trying to load Isla Duala 1.6 with the beta patch causes instant CTD. It works fine with vanilla. Chernarus, Utes and Podagorsk loads without issues.

Windows error message:

Problem signature:

Problem Event Name: APPCRASH

Application Name: arma2.exe

Application Version: 1.5.71.213

Application Timestamp: 4c091130

Fault Module Name: arma2.exe

Fault Module Version: 1.5.71.213

Fault Module Timestamp: 4c091130

Exception Code: c0000005

Exception Offset: 001c6b48

OS Version: 6.1.7600.2.0.0.256.1

Locale ID: 1044

Additional Information 1: 0a9e

Additional Information 2: 0a9e372d3b4ad19135b953a78882e789

Additional Information 3: 0a9e

Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Rpt:

=====================================================================

== C:\Games\ArmA2\beta\arma2.exe

== "C:\Games\ArmA2\beta\arma2.exe" -noSplash -noFilePatching -mod=beta;@CBA;@ACE;@ACEX;@ACEX_PLA;@ACEX_SM;@Islands;@a2t;@zeuai;@VaU;@Misc -exThreads=7

=====================================================================

Exe timestamp: 2010/06/05 23:27:12

Current time: 2010/06/06 01:20:23

Item str_disp_server_control listed twice

File nim_weather\config.cpp, line 558: '/CfgVehicles/ThunderLight.scope': Missing ';' at the end of line

File nim_weather\config.cpp, line 568: '/CfgVehicles/ThunderLight.cost': Missing ';' at the end of line

File nim_weather\config.cpp, line 569: '/CfgVehicles/ThunderLight.armor': Missing ';' at the end of line

File nim_weather\config.cpp, line 585: '/CfgVehicles/ThunderLight/Smoke.initT': Missing ';' at the end of line

File nim_weather\config.cpp, line 586: '/CfgVehicles/ThunderLight/Smoke.deltaT': Missing ';' at the end of line

File nim_weather\config.cpp, line 591: '/CfgVehicles/ThunderLight/Smoke/Table/T1.maxT': Missing ';' at the end of line

File nim_weather\config.cpp, line 596: '/CfgVehicles/ThunderLight/Smoke/Table/T2.maxT': Missing ';' at the end of line

File nim_weather\config.cpp, line 601: '/CfgVehicles/ThunderLight/Smoke/Table/T3.maxT': Missing ';' at the end of line

Conflicting addon Klurs_Land in 'klurs_land\sound\', previous definition in 'klurs_land\'

Conflicting addon A_Crane_02 in 'ca\buildings2\a_crane_02\', previous definition in 'cata_world\ca\buildings2\a_crane_02\'

Conflicting addon CAHouseBlock_D in 'ca\buildings2\houseblocks\houseblock_d\', previous definition in 'cata_world\ca\buildings2\houseblocks\houseblock_d\'

Conflicting addon Misc_PowerStation in 'ca\buildings2\misc_powerstation\', previous definition in 'cata_world\ca\buildings2\misc_powerstation\'

Conflicting addon Ind_Shed_02 in 'ca\buildings2\ind_shed_02\', previous definition in 'cata_world\ca\buildings2\ind_shed_02\'

Conflicting addon Church_01 in 'ca\buildings2\church_01\', previous definition in 'cata_world\ca\buildings2\church_01\'

Conflicting addon Ind_Tank in 'ca\buildings2\ind_tank\', previous definition in 'cata_world\ca\buildings2\ind_tank\'

Conflicting addon Shed_small in 'ca\buildings2\shed_small\', previous definition in 'cata_world\ca\buildings2\shed_small\'

Conflicting addon A_statue in 'ca\buildings2\a_statue\', previous definition in 'cata_world\ca\buildings2\a_statue\'

Conflicting addon Rail_House_01 in 'ca\buildings2\rail_house_01\', previous definition in 'cata_world\ca\buildings2\rail_house_01\'

Conflicting addon CAHouseBlock_C in 'ca\buildings2\houseblocks\houseblock_c\', previous definition in 'cata_world\ca\buildings2\houseblocks\houseblock_c\'

Conflicting addon Ind_Garage01 in 'ca\buildings2\ind_garage01\', previous definition in 'cata_world\ca\buildings2\ind_garage01\'

Conflicting addon Barn_Metal in 'ca\buildings2\barn_metal\', previous definition in 'cata_world\ca\buildings2\barn_metal\'

Conflicting addon CAHouseBlock_B in 'ca\buildings2\houseblocks\houseblock_b\', previous definition in 'cata_world\ca\buildings2\houseblocks\houseblock_b\'

Conflicting addon HouseRuins in 'ca\buildings2\houseruins\', previous definition in 'cata_world\ca\buildings2\houseruins\'

Conflicting addon CABuildingParts_Signs in 'ca\buildings2\buildingparts\signs\', previous definition in 'cata_world\ca\buildings2\buildingparts\signs\'

Conflicting addon Ind_Shed_01 in 'ca\buildings2\ind_shed_01\', previous definition in 'cata_world\ca\buildings2\ind_shed_01\'

Conflicting addon Farm_Cowshed in 'ca\buildings2\farm_cowshed\', previous definition in 'cata_world\ca\buildings2\farm_cowshed\'

Conflicting addon CAHouseBlock_A in 'ca\buildings2\houseblocks\houseblock_a\', previous definition in 'cata_world\ca\buildings2\houseblocks\houseblock_a\'

Conflicting addon CABuildings2_Misc_Cargo in 'ca\buildings2\misc_cargo\', previous definition in 'cata_world\ca\buildings2\misc_cargo\'

Conflicting addon Shed_wooden in 'ca\buildings2\shed_wooden\', previous definition in 'cata_world\ca\buildings2\shed_wooden\'

Conflicting addon CABuildings2 in 'ca\buildings2\', previous definition in 'cata_world\ca\buildings2\'

Conflicting addon CABuildingParts in 'ca\buildings2\buildingparts\', previous definition in 'cata_world\ca\buildings2\buildingparts\'

Conflicting addon IndPipe2 in 'ca\buildings2\ind_pipeline\indpipe2\', previous definition in 'cata_world\ca\buildings2\ind_pipeline\indpipe2\'

Conflicting addon Misc_WaterStation in 'ca\buildings2\misc_waterstation\', previous definition in 'cata_world\ca\buildings2\misc_waterstation\'

Conflicting addon CABuildings2_A_Pub in 'ca\buildings2\a_pub\', previous definition in 'cata_world\ca\buildings2\a_pub\'

Conflicting addon CATEC in 'ca\buildings2\buildingparts\signs\tec\', previous definition in 'cata_world\ca\buildings2\buildingparts\signs\tec\'

Conflicting addon CAStructures_IndPipe1_todo_delete in 'ca\buildings2\ind_pipeline\indpipe1\', previous definition in 'cata_world\ca\buildings2\ind_pipeline\indpipe1\'

Conflicting addon A_GeneralStore_01 in 'ca\buildings2\a_generalstore_01\', previous definition in 'cata_world\ca\buildings2\a_generalstore_01\'

Conflicting addon Farm_WTower in 'ca\buildings2\farm_wtower\', previous definition in 'cata_world\ca\buildings2\farm_wtower\'

Conflicting addon Ind_Workshop01 in 'ca\buildings2\ind_workshop01\', previous definition in 'cata_world\ca\buildings2\ind_workshop01\'

Conflicting addon CAData in 'ca\', previous definition in 'cata_world\ca\'

Conflicting addon CAData_ParticleEffects in 'ca\data\particleeffects\', previous definition in 'cata_world\ca\data\particleeffects\'

Updating base class ->Wreck, by ca\config.bin/CfgVehicles/PlaneWreck/

Updating base class ->Man, by x\acexpla\addons\c_fromz_core\config.bin/CfgVehicles/CAManBase/

Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/

Updating base class ->Default, by ca\characters\config.bin/CfgFaces/Man/

Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/

Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/Ins_Soldier_Base/

Updating base class ->Ins_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/Ins_Commander/

Updating base class Soldier->CDF_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/CDF_Soldier_Light/

Updating base class NonStrategic->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/

Updating base class Turrets->Turrets, by x\acex_sm\addons\c_sound_veh_armor\config.bin/CfgVehicles/BMP2_Base/Turrets/

Updating base class MainTurret->MainTurret, by x\acex_sm\addons\c_sound_veh_armor\config.bin/CfgVehicles/BMP2_Base/Turrets/MainTurret/

Updating base class Turrets->Turrets, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/MainTurret/Turrets/

Updating base class MainTurret->MainTurret, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/AAV/Turrets/MainTurret/

warfxpe\particleeffects\config.cpp/WeaponFireGun.size: Cannot update non array from array

warfxpe\particleeffects\config.cpp/WeaponCloudsGun.size: Cannot update non array from array

Exe version: 1.05.71213

[32.238,0,"XEH: PreInit Started"]

[44.933,0,"XEH: PreInit Finished"]

0:00:45.300 (0:00:00.035) [x\cba\addons\common\init.sqf:4] MISSINIT: missionName=nointro, worldName=utes, isMultiplayer=false, isServer=true

[45.334,0.035,"XEH: PostInit Started"]

[47.79,0.035,"XEH: PostInit Finished"]

0:00:47.937 (0:00:00.035) [x\cba\addons\versioning\versioning.sqf:5] : cba_versioning_versions=["#CBA_HASH#",["cba","ace","acex","acexpla"],[[[0,4,1,101],-1],[[1,2,0,364],-1],[[1,2,0,243],-1],[[1,1,1,19],-1]],[[0,0,0],0]]

Old style material 207 used in ReportStack not available

Old style material 207 used in ReportStack not available

Old style material 207 used in ReportStack not available

Old style material 204 used in ReportStack not available

Old style material 205 used in ReportStack not available

Old style material 207 used in ReportStack not available

SW keep height animation used for brg_africa\brg_deadstuff1.p3d

Old style material 204 used in ReportStack not available

Old style material 206 used in ReportStack not available

Old style material 207 used in ReportStack not available

Old style material 206 used in ReportStack not available

Old style material 207 used in ReportStack not available

Old style material 207 used in ReportStack not available

SW keep height animation used for brg_africa\brg_elegrass_1.p3d

=======================================================

-------------------------------------------------------

Exception code: C0000005 ACCESS_VIOLATION at 005C6B48

graphics: D3D9, Device: ATI Radeon HD 4800 Series , Driver:atiu9pag.dll 8.14.1.6099

resolution: 1920x1200x32

Addons:

acex_sm_s_wep_explosions in x\acex_sm\addons\s_wep_explosions\

CARoads2Dam in ca\roads2\dam\

CAData_ParticleEffects in cata_world\ca\data\particleeffects\

ace_sys_nomaptex in x\ace\addons\sys_nomaptex\

acex_s_wep_rh_ak in x\acex\addons\s_wep_rh_ak\

Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\

Farm_WTower in cata_world\ca\buildings2\farm_wtower\

ace_sys_willipete in x\ace\addons\sys_willipete\

CASounds_Missions in ca\soundmissions\, CASounds in ca\sounds\

pond_test in ca\structures\pond\, CAAir2_Pchela1T in ca\air2\pchela1t\

ibr_isladuala in ibr\isladuala\, CAAir2_F35B in ca\air2\f35b\

acex_s_wep_smg in x\acex\addons\s_wep_smg\

acex_sm_s_wep_bis in x\acex_sm\addons\s_wep_bis\

acex_m_veh_m113 in x\acex\addons\m_veh_m113\

acex_sm_s_wep_pistol in x\acex_sm\addons\s_wep_pistol\

ace_sys_magazines in x\ace\addons\sys_magazines\

ace_c_ai_skill in x\ace\addons\c_ai_skill\, CAMusic in ca\music\

CAStructuresHouse_Church_05R in ca\structures\house\church_05r\

CA_Missions_GarbageCollector in ca\modules\garbage_collector\

ace_c_wep_m16a4 in x\ace\addons\c_weapon\, gsc_units_stalker_patch in gsc_stalker\

acex_c_wep_smg_us in x\acex\addons\c_wep_smg_us\

acex_s_wep_sniper in x\acex\addons\s_wep_sniper\

acex_t_wep_rifle in x\acex\addons\t_wep_rifle\

ace_mission in x\ace\addons\missions\, Arma2_Ka52 in ca\air2\ka52\

acex_c_men_insurgents in x\acex\addons\c_men_insurgents\

ace_sys_map in x\ace\addons\sys_map\, CA_Modules_Marta in ca\modules\marta\

CAFonts in ca\uifonts\, CAWeapons_Saiga12K in ca\weapons\saiga12k\

CAWeapons_M1014 in ca\weapons\m1014\, CAWheeled3_TT650 in ca\wheeled3\tt650\

acex_m_veh_m1 in x\acex\addons\m_veh_m1\

acex_t_men_usmc in x\acex\addons\t_men_usmc\, CA_HighCommand in ca\modules\hc\

CABuildings2 in cata_world\ca\buildings2\

ace_m_compass in x\ace\addons\m_compass\

Misc_PowerStation in cata_world\ca\buildings2\misc_powerstation\

ace_sys_goggles in x\ace\addons\sys_goggles\

acex_t_veh_air_wep in x\acex\addons\t_veh_air_wep\

acex_m_wep_mg in x\acex\addons\m_wep_mg\

CAStructures_IndPipe1_todo_delete in cata_world\ca\buildings2\ind_pipeline\indpipe1\

ace_anims in x\ace\addons\anims\

ace_sys_sniper_tools in x\ace\addons\sys_sniper_tools\

CAWheeled2_BTR90 in ca\wheeled2\btr90\, acex_m_veh_m2 in x\acex\addons\m_veh_m2\

CARoads2Bridge in ca\roads2\bridge\, ace_module_easa in x\ace\addons\sys_easa\

acex_m_wep_bmd1 in x\acex\addons\m_wep_bmd1\

acex_sm_s_veh_armor in x\acex_sm\addons\s_veh_armor\, CA_Editor in ca\editor\

CA_Dubbing_Counterattack in ca\dubbing\counterattack\

acex_t_veh_uh60 in x\acex\addons\t_veh_uh60\

acex_c_ui_background in x\acex\addons\c_ui_background\

oh2_weapons in x\acexpla\addons\c_fromz_weapons\

acex_s_wep_launcher in x\acex\addons\s_wep_launcher\, CATracked in ca\tracked\

CALanguage_missions in ca\languagemissions\

acex_c_veh_bmp2 in x\acex\addons\c_veh_bmp2\

acex_sm_c_sound_wep_mg in x\acex_sm\addons\c_sound_wep_mg\

acex_s_wep_rifle in x\acex\addons\s_wep_rifle\

ace_sys_irstrobe in x\ace\addons\sys_irstrobe\, Klurs_Land in klurs_land\

ace_sys_vehicle in x\ace\addons\sys_vehicle\, CAAir2_C130J in ca\air2\c130j\

ace_sys_air_refuel in x\ace\addons\sys_air_refuel\

CAStructures_Nav_pier in ca\structures\nav_pier\

CAWeapons_ZU23 in ca\weapons\zu23\

acex_m_wep_smg_us in x\acex\addons\m_wep_smg_us\

acex_wep_hk in x\acex\addons\c_wep_hk\

ace_sys_explosives in x\ace\addons\sys_explosives\

acex_m_veh_atv in x\acex\addons\m_veh_atv\

ace_sys_wirecutter in x\ace\addons\sys_wirecutter\

acex_t_wep_hk in x\acex\addons\t_wep_hk\

ace_sys_roundcount in x\ace\addons\sys_roundcount\

Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\

CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\

CAWeapons in ca\weapons\, an2 in an2\, acex_m_veh_bmd1 in x\acex\addons\m_veh_bmd1\

acex_wep_sniper in x\acex\addons\c_wep_sniper\

CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\

acex_s_veh_bmd1 in x\acex\addons\s_veh_bmd1\

A_Crane_02 in cata_world\ca\buildings2\a_crane_02\

acex_veh_air_wep in x\acex\addons\c_veh_air_wep\

ace_sys_autorotation in x\ace\addons\sys_autorotation\

ace_sys_weaponrest in x\ace\addons\sys_weaponrest\

CA_Anims_Wmn in ca\anims\characters\config\wmn\

CAStructuresInd_Quarry in ca\structures\ind_quarry\

CAWeapons_AK in ca\weapons\ak\

CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\

ace_sys_muzzleblast in x\ace\addons\sys_muzzleblast\, armatsbwf in armatsbwf\

ibr_panthera2 in ibr\panthera2\

acex_sm_c_sound_veh_armor in x\acex_sm\addons\c_sound_veh_armor\

Afrenian_Cars in ibr\afrenian__cars\, acex_m_wep_m16 in x\acex\addons\m_wep_m16\

CABuildingParts_Signs in cata_world\ca\buildings2\buildingparts\signs\

Warfare2 in ca\warfare2\, CAAnimals in ca\animals\

ace_settings_staying_brass in x\ace\addons\settings\staying_brass\

cba_events in x\cba\addons\events\, acex_m_veh_gmv in x\acex\addons\m_veh_gmv\

ace_sys_grenades in x\ace\addons\sys_grenades\

CAStructuresHouse in ca\structures\house\, CAWater2_Fregata in ca\water2\fregata\

CAWater2 in ca\water2\, acex_m_veh_air_wep in x\acex\addons\m_veh_air_wep\

ace_c_headmovement in x\ace\addons\c_headmovement\

ace_sys_cluttercutter in x\ace\addons\sys_cluttercutter\

ace_sys_faces in x\ace\addons\sys_faces\, cba_common in x\cba\addons\common\

acex_c_veh_brdm in x\acex\addons\c_veh_brdm\, ace_sys_nvg in x\ace\addons\sys_nvg\

CAStructures_Rail in ca\structures\rail\

ace_settings_no_intro in x\ace\addons\settings\no_intro\, ibr_product in ibr_t55\

norrn_dbo_fastrope in norrn_dbo_fastrope\

acex_c_veh_atv in x\acex\addons\c_veh_atv\

acex_m_wep_rh_ak in x\acex\addons\m_wep_rh_ak\, CAAir2_MV22 in ca\air2\mv22\

acex_t_veh_zsu in x\acex\addons\t_veh_zsu\

ace_sys_g_effects in x\ace\addons\sys_g_effects\

CAStructuresHouse_HouseV2 in ca\structures\house\housev2\

CAWater2_seafox in ca\water2\seafox\, CAWheeled2_LADA in ca\wheeled2\lada\

MAP_EU in map_eu\, CA_Animals2_Rabbit in ca\animals2\rabbit\

CA_Modules_Coin in ca\modules\coin\, CA_Missions_FirstAidSystem in ca\modules\fa\

acex_veh_ah1 in x\acex\addons\c_veh_ah1\

acex_c_wep_pistol in x\acex\addons\c_wep_pistol\

cba_arrays in x\cba\addons\arrays\, acex_t_veh_ah1 in x\acex\addons\t_veh_ah1\

CAStructures_Nav in ca\structures\nav\

Shed_small in cata_world\ca\buildings2\shed_small\

acex_c_veh_mi24 in x\acex\addons\c_veh_mi24\

Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\

acex_sm_c_sound_wep_sniper in x\acex_sm\addons\c_sound_wep_sniper\

WarFXWeps in warfxweps\

ace_sys_sight_adjustment_rifle in x\ace\addons\sys_sight_adjustment_rifle\

acex_veh_m113 in x\acex\addons\c_veh_m113\

acex_c_wep_m16 in x\acex\addons\c_wep_m16\, CABuildings in ca\buildings\

ace_sys_rangefinder in x\ace\addons\sys_rangefinder\

ace_sys_tankfcs in x\ace\addons\sys_tankfcs\, cba_help in x\cba\addons\help\

zeu_c_ai_skill in x\zeu\addons\c_ai_skill\

cba_diagnostic in x\cba\addons\diagnostic\

acex_c_veh_gmv in x\acex\addons\c_veh_gmv\

CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\

acex_c_veh_mah6 in x\acex\addons\c_veh_mah6\

CA_Modules_Silvie in ca\modules\silvie\

ace_sys_dummies in x\ace\addons\sys_dummies\

CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\

CAStructuresHouse_HouseBT in ca\structures\house\housebt\

CAStructures_Castle in ca\structures\castle\, CAWeapons2_SMAW in ca\weapons2\smaw\

CAWeapons2 in ca\weapons2\, CA_Animals2_WildBoar in ca\animals2\wildboar\

ace_c_weapon in x\ace\addons\c_weapon\, acex_c_wep_hk in x\acex\addons\c_wep_hk\

cba_vectors in x\cba\addons\vectors\

ace_sys_survival in x\ace\addons\sys_survival\

ace_sys_towingtractor in x\ace\addons\sys_towingtractor\

oh2_wheeled in x\acexpla\addons\c_veh_wheeled\

ace_sys_cartridges in x\ace\addons\sys_cartridges\

acex_c_veh_su27 in x\acex\addons\c_veh_su27\

ace_sys_smaw_spottingrifle in x\ace\addons\sys_smaw_spottingrifle\

CAWheeled3_M1030 in ca\wheeled3\m1030\

acex_m_wep_pistol in x\acex\addons\m_wep_pistol\

ace_sys_carglass in x\ace\addons\sys_carglass\

Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\

ace_sys_sandbag in x\ace\addons\sys_sandbag\

acex_veh_mi17 in x\acex\addons\c_veh_mi17\, CSJ_GyroAC in csj_gyroac\

acex_m_wep_rifle in x\acex\addons\m_wep_rifle\

ace_sys_nuke in x\ace\addons\sys_nuke\, CA_Anims in ca\anims\

acex_sm_c_sound_men in x\acex_sm\addons\c_sound_men\, HALO_Test in ca\air2\halo\

CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\

ace_sys_camshake in x\ace\addons\sys_camshake\

ace_sys_shotgun in x\ace\addons\sys_shotgun\

acex_sm_s_wep_sniper in x\acex_sm\addons\s_wep_sniper\

CA_Modules_ZoRA in ca\modules\zora\, CAData in cata_world\ca\

acex_c_men_usarmy in x\acex\addons\c_men_usarmy\

ace_sys_interaction in x\ace\addons\sys_interaction\

acex_sm_s_wep_shotgun in x\acex_sm\addons\s_wep_shotgun\

ace_sys_aitalk in x\ace\addons\sys_aitalk\, CA_Animals2_Dogs in ca\animals2\dogs\

CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\, Utes in ca\utes\

CAWater in ca\water\, CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\

CAWheeled in ca\wheeled\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\

ace_sys_flashlight in x\ace\addons\sys_flashlight\

ibr_civilian_patch in ibr_acivilians\

CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\

CATracked2_AAV in ca\tracked2\aav\, acex_c_men_gear in x\acex\addons\c_men_gear\

acex_veh_bmd1 in x\acex\addons\c_veh_bmd1\

ace_sys_dogtag in x\ace\addons\sys_dogtag\

CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\

Ind_Tank in cata_world\ca\buildings2\ind_tank\

CA_Anims_Sdr in ca\anims\characters\config\sdr\

acex_t_veh_su_common in x\acex\addons\t_veh_su_common\

CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\

CAWeapons2_RPG18 in ca\weapons2\rpg18\, CAWheeled2_VWGolf in ca\wheeled2\vwgolf\

oh2_Characters in x\acexpla\addons\c_men_pla\

acex_t_veh_m113 in x\acex\addons\t_veh_m113\

ace_m_wep_magazines in x\ace\addons\m_wep_magazines\

HouseRuins in cata_world\ca\buildings2\houseruins\

ace_m_wep_optics in x\ace\addons\m_wep_optics\

acex_sm_c_sound_wep_explosions in x\acex_sm\addons\c_sound_wep_explosions\

ace_anims_movement in x\ace\addons\anims\movement\

ace_sys_gas in x\ace\addons\sys_gas\

Barn_Metal in cata_world\ca\buildings2\barn_metal\

ace_sys_spectator in x\ace\addons\sys_spectator\

ace_sys_slingload in x\ace\addons\sys_slingload\, Klurs_Obj in klurs_obj\

acex_c_veh_air_wep in x\acex\addons\c_veh_air_wep\

acex_sm_s_wep_launcher in x\acex_sm\addons\s_wep_launcher\

ace_sys_weapons in x\ace\addons\sys_weapons\

CAStructuresHouse_HouseV in ca\structures\house\housev\

cba_ui in x\cba\addons\ui\, acex_m_men_usarmy in x\acex\addons\m_men_usarmy\

CA_Dubbing in ca\dubbing\, acex_c_men_usmc in x\acex\addons\c_men_usmc\

oh2_core in x\acexpla\addons\c_fromz_core\

CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\

CA_Missions_SecOps in ca\missions\som\, ace_sys_dagr in x\ace\addons\sys_dagr\

acex_c_veh_uh60 in x\acex\addons\c_veh_uh60\

ace_sys_recoildust in x\ace\addons\sys_recoildust\

Molatian_Army in molatian__army\, acex_t_veh_ural in x\acex\addons\t_veh_ural\

acex_sm_c_sound_wep_launcher in x\acex_sm\addons\c_sound_wep_launcher\

CAWeapons_Kord in ca\weapons\kord\, CA_Anims_Char in ca\anims\characters\config\

acex_c_weapon in x\acex\addons\c_weapon\

ace_sys_huntir in x\ace\addons\sys_huntir\

CA_Animals2_Chicken in ca\animals2\birds\chicken\, BI_SRRS in ca\modules\srrs\

acex_wep_rh_ak in x\acex\addons\c_wep_rh_ak\

ace_settings_no_radio_chat in x\ace\addons\settings\no_radio_chat\

acex_m_veh_bmp2 in x\acex\addons\m_veh_bmp2\

acex_m_veh_su_common in x\acex\addons\m_veh_su_common\

acex_m_men_sfor in x\acex\addons\m_men_sfor\, ace_sys_mv in x\ace\addons\sys_mv\

ace_sys_eject in x\ace\addons\sys_eject\, ace_c_vehicle in x\ace\addons\c_vehicle\

CA_Heads in ca\characters\heads\, CAA10 in ca\a10\

acex_c_wep_launcher in x\acex\addons\c_wep_launcher\

ace_c_useractions in x\ace\addons\c_useractions\

CA_Missions_AlternativeInjurySimulation in ca\modules\ais\

Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\

acex_s_wep_mg in x\acex\addons\s_wep_mg\, ace_sys_a10 in x\ace\addons\sys_a10\

acex_s_veh_m1 in x\acex\addons\s_veh_m1\

Ind_Workshop01 in cata_world\ca\buildings2\ind_workshop01\

acex_sm_s_wep_mg in x\acex_sm\addons\s_wep_mg\

acex_t_wep_launcher in x\acex\addons\t_wep_launcher\, cata in cata\

ace_sys_cleaner in x\ace\addons\sys_cleaner\

acex_sm_s_wep_veh in x\acex_sm\addons\s_wep_veh\

acex_s_veh_m2 in x\acex\addons\s_veh_m2\, CA_Animals2_Goat in ca\animals2\goat\

CA_CruiseMissile in ca\air2\cruisemissile\

ace_anims_weaponsway in x\ace\addons\anims\weaponsway\, ibr_rn in ibr\ibr_rn\

acex_t_veh_bmd1 in x\acex\addons\t_veh_bmd1\

ace_sys_attachments in x\ace\addons\sys_attachments\

cba_network in x\cba\addons\network\

ace_sys_rocket_ballistics in x\ace\addons\sys_rocket_ballistics\

ace_sys_flares in x\ace\addons\sys_flares\, acex_sm_main in x\acex_sm\addons\main\

CATracked2_BMP3 in ca\tracked2\bmp3\, CAweapons_ksvk in ca\weapons\ksvk\

CAWheeled2 in ca\wheeled2\

acex_sm_c_sound_wep_veh in x\acex_sm\addons\c_sound_wep_veh\

ace_c_men_ruckless in x\ace\addons\c_men_ruckless\

CA_HC_Sounds in ca\missions\data\sounds\

ace_anims_reload in x\ace\addons\anims\reload\

acex_c_wep_sniper in x\acex\addons\c_wep_sniper\

acex_m_wep_hk in x\acex\addons\m_wep_hk\

ace_sys_lademeister in x\ace\addons\sys_lademeister\

acex_t_wep_smg_us in x\acex\addons\t_wep_smg_us\, CAWheeled3 in ca\wheeled3\

CAAir2 in ca\air2\, ace_sys_vehicledamage in x\ace\addons\sys_vehicledamage\

missions_ew in ca\missions_ew\, acex_m_veh_brdm in x\acex\addons\m_veh_brdm\

acex_m_veh_t72 in x\acex\addons\m_veh_t72\

CABuildings2_Misc_Cargo in cata_world\ca\buildings2\misc_cargo\

NIM_Clouds in nim_weather\

CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\

CAStructures_A_CraneCon in ca\structures\a_cranecon\

acex_t_wep_shotgun in x\acex\addons\t_wep_shotgun\, CAAir3 in ca\air3\

CA_Modules_UAV in ca\modules\uav\

Farm_Cowshed in cata_world\ca\buildings2\farm_cowshed\

acex_sm_s_world in x\acex_sm\addons\s_world\

acex_wep_rifle in x\acex\addons\c_wep_rifle\

ace_sys_countermeasures in x\ace\addons\sys_countermeasures\

A_statue in cata_world\ca\buildings2\a_statue\

ace_sys_rotoreffects in x\ace\addons\sys_rotoreffects\

CAStructuresShed_Small in ca\structures\shed\shed_small\, CARocks2 in ca\rocks2\

CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\

CAWater2_LHD in ca\water2\lhd\, ace_main in x\ace\addons\main\

acex_t_veh_stryker in x\acex\addons\t_veh_stryker\

acex_sm_c_sound_world in x\acex_sm\addons\c_sound_world\

ace_sys_groundmarker in x\ace\addons\sys_groundmarker\

ace_sys_craters in x\ace\addons\sys_craters\

ace_sys_crewserved in x\ace\addons\sys_crewserved\

CAWheeled2_V3S in ca\wheeled2\v3s\

acex_m_wep_sniper in x\acex\addons\m_wep_sniper\

ace_sys_multi_barrel in x\ace\addons\sys_multi_barrel\

acex_m_veh_5ton in x\acex\addons\m_veh_5ton\, WarfxPE in warfxpe\particleeffects\

ace_sys_afterburner in x\ace\addons\sys_afterburner\, WarFXVeh in warfxveh\

ace_sys_stamina in x\ace\addons\sys_stamina\

CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\

CAStructures_Ruins in ca\structures\ruins\

CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\

CAWeapons_bizon in ca\weapons\bizon\, acex_m_veh_mah6 in x\acex\addons\m_veh_mah6\

acex_s_veh_mah6 in x\acex\addons\s_veh_mah6\

Church_01 in cata_world\ca\buildings2\church_01\

Faces in x\acexpla\addons\c_fromz_faces\

ace_sys_ofpec_ils in x\ace\addons\sys_ofpec_ils\

acex_c_vehicle in x\acex\addons\c_vehicle\

ace_c_men_sounds in x\ace\addons\c_men_sounds\

acex_veh_atv in x\acex\addons\c_veh_atv\

acex_t_veh_atv in x\acex\addons\t_veh_atv\

acex_s_wep_shotgun in x\acex\addons\s_wep_shotgun\

ace_sys_fastroping in x\ace\addons\sys_fastroping\

acex_c_veh_t72 in x\acex\addons\c_veh_t72\

acex_c_wep_rifle in x\acex\addons\c_wep_rifle\

acex_wep_shotgun in x\acex\addons\c_wep_shotgun\

cba_versioning in x\cba\addons\versioning\

ace_sys_ravlifter in x\ace\addons\sys_slingload\

ace_sys_tracers in x\ace\addons\sys_tracers\

acex_m_veh_su27 in x\acex\addons\m_veh_su27\, CA_Missions in ca\missions\

CAStructures_Railway in ca\structures\rail\railway\

acex_t_wep_m16 in x\acex\addons\t_wep_m16\

Shed_wooden in cata_world\ca\buildings2\shed_wooden\

acex_s_veh_stryker in x\acex\addons\s_veh_stryker\

CA_Modules_DynO in ca\modules\dyno\, Afrenian_Army in ibr\afrenian__army\

ace_sys_maptools in x\ace\addons\sys_maptools\

CA_Modules_Alice in ca\modules\alice\, acex_wep_m16 in x\acex\addons\c_wep_m16\

Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\

CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\

Ind_SawMill in ca\structures\ind_sawmill\, CAWheeled2_MMT in ca\wheeled2\mmt\

CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\

ace_sys_combatdeaf in x\ace\addons\sys_combatdeaf\, tf86_t_seals in tf86_t_seals\

acex_veh_stryker in x\acex\addons\c_veh_stryker\, cba_main in x\cba\addons\main\

CA_AIR2_Su25 in ca\air2\su25\, acex_veh_gmv in x\acex\addons\c_veh_gmv\

CATEC in cata_world\ca\buildings2\buildingparts\signs\tec\

acex_veh_bmp2 in x\acex\addons\c_veh_bmp2\

acex_t_veh_gmv in x\acex\addons\t_veh_gmv\

ace_c_wep_rpg7 in x\ace\addons\c_weapon\

acex_m_wep_shotgun in x\acex\addons\m_wep_shotgun\

ace_sys_popup in x\ace\addons\sys_popup\

ace_anims_turn in x\ace\addons\anims\turn\

ace_sys_destruction in x\ace\addons\sys_destruction\

CABuildings2_A_Pub in cata_world\ca\buildings2\a_pub\

CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\

acex_t_veh_m1 in x\acex\addons\t_veh_m1\

acex_t_wep_pistol in x\acex\addons\t_wep_pistol\

CA_Animals2_Cow in ca\animals2\cow\

Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\

acex_wep_smg_us in x\acex\addons\c_wep_smg_us\

acex_wep_mg in x\acex\addons\c_wep_mg\, acex_veh_m1 in x\acex\addons\c_veh_m1\

acex_sm_c_sound_wep_shotgun in x\acex_sm\addons\c_sound_wep_shotgun\

ace_sys_planefx in x\ace\addons\sys_planefx\

acex_t_wep_mg in x\acex\addons\t_wep_mg\

ace_sys_wind_deflection in x\ace\addons\sys_wind_deflection\

CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\

acex_m_veh_stryker in x\acex\addons\m_veh_stryker\

acex_t_veh_m2 in x\acex\addons\t_veh_m2\

acex_c_veh_m113 in x\acex\addons\c_veh_m113\, CACharacters2 in ca\characters2\

CARoads2 in ca\roads2\, acex_veh_m2 in x\acex\addons\c_veh_m2\

CABuildingParts in cata_world\ca\buildings2\buildingparts\

zeu_c_ai_rof in x\zeu\addons\c_ai_rof\

ace_c_wep_crewserved in x\ace\addons\sys_crewserved\

Ind_Shed_01 in cata_world\ca\buildings2\ind_shed_01\

acex_sm_s_men in x\acex_sm\addons\s_men\

CAWater2_fishing_boat in ca\water2\fishing_boat\

Ind_Shed_02 in cata_world\ca\buildings2\ind_shed_02\

CA_Missions_BattlefieldClearance in ca\modules\bc\

WarfareBuildings in ca\misc3\wf\, ace_sys_repair in x\ace\addons\sys_repair\

ace_settings_identities in x\ace\addons\settings\identities\

ace_sys_ladebalken in x\ace\addons\sys_ladebalken\

CAWater2_smallboat_1 in ca\water2\small_boat\, CAAir2_UH1Y in ca\air2\uh1y\

ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\

ace_m_wep_m16a4 in x\ace\addons\m_wep_m16a4\

CA_Modules_clouds in ca\modules\clouds\, ibr_plants in ibr\ibr_plants\

acex_veh_brdm in x\acex\addons\c_veh_brdm\

acex_m_men_usmc in x\acex\addons\m_men_usmc\

ace_sys_particlefx in x\ace\addons\sys_particlefx\

cba_strings in x\cba\addons\strings\, WarFXPE in warfxpe\

ace_c_ai_rof in x\ace\addons\c_ai_rof\, acex_main in x\acex\addons\main\

CA_Modules_ARTY in ca\modules\arty\

acex_c_men_usnavy in x\acex\addons\c_men_usnavy\

ace_sys_sight_adjustment in x\ace\addons\sys_sight_adjustment\

acex_m_veh_uh60 in x\acex\addons\m_veh_uh60\

acex_m_veh_ah1 in x\acex\addons\m_veh_ah1\

ace_sys_overheating in x\ace\addons\sys_overheating\

cba_hashes in x\cba\addons\hashes\

CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\

CAWater2_Destroyer in ca\water2\destroyer\

CA_Missions_Armory2 in ca\missions\armory\

ace_settings_recognize in x\ace\addons\settings\recognize\

acex_s_wep_pistol in x\acex\addons\s_wep_pistol\

acex_s_veh_ah1 in x\acex\addons\s_veh_ah1\

ace_sys_blood in x\ace\addons\sys_blood\

acex_t_men_insurgents in x\acex\addons\t_men_insurgents\

acex_m_men_insurgents in x\acex\addons\m_men_insurgents\

CAWheeled_Pickup in ca\wheeled\datsun_armed\, CAWheeled2_MTVR in ca\wheeled2\mtvr\

CAWheeled2_Kamaz in ca\wheeled2\kamaz\

CA_Missions_AmbientCombat in ca\modules\ambient_combat\

acex_t_men_usarmy in x\acex\addons\t_men_usarmy\, tf86_m_seals in tf86_m_seals\

acex_veh_mi24 in x\acex\addons\c_veh_mi24\

acex_t_veh_bmp2 in x\acex\addons\t_veh_bmp2\

acex_t_men_sfor in x\acex\addons\t_men_sfor\

CA_Modules_Animals in ca\modules\animals\

acex_sm_s_wep_rifle in x\acex_sm\addons\s_wep_rifle\

CAStructuresHouse_Church_02 in ca\structures\house\church_02\

CATracked2 in ca\tracked2\, CAWeapons_SPG9 in ca\weapons\spg9\

acex_veh_5ton in x\acex\addons\c_veh_5ton\

acex_sm_s_wep_smg in x\acex_sm\addons\s_wep_smg\

ace_sys_flashbang in x\ace\addons\sys_flashbang\

CA_Animals2_Sheep in ca\animals2\sheep\, ibr_dtowns in ibr\ibr_dtowns\

CAStructuresHouse_Church_03 in ca\structures\house\church_03\

ace_settings_immersive_dismount in x\ace\addons\settings\immersive_dismount\

ace_sys_thermal in x\ace\addons\sys_thermal\

acex_c_veh_bmd1 in x\acex\addons\c_veh_bmd1\

ace_sys_canister in x\ace\addons\sys_canister\

ace_sys_invisible_targets in x\ace\addons\sys_invisible_targets\

CA_Modules_StratLayer in ca\modules\strat_layer\

acex_veh_mah6 in x\acex\addons\c_veh_mah6\

ace_sys_viewblock in x\ace\addons\sys_viewblock\

CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\

CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\, CAAir in ca\air\

acex_sm_c_sound_wep_smg in x\acex_sm\addons\c_sound_wep_smg\

CA_Modules in ca\modules\, acex_veh_su27 in x\acex\addons\c_veh_su27\

acex_c_veh_ah1 in x\acex\addons\c_veh_ah1\

CAStructuresLand_Ind_Stack_Big in ca\structures\ind\

ace_sys_grenadethrow in x\ace\addons\sys_grenadethrow\, CA_AH64D in ca\ah64\

Ind_Garage01 in cata_world\ca\buildings2\ind_garage01\

ace_c_ai_sensors in x\ace\addons\c_ai_sensors\

A_TVTower in ca\structures\a_tvtower\, acex_c_wep_mg in x\acex\addons\c_wep_mg\

razoreniya in razoreniya\razoreniya\, acex_c_veh_m1 in x\acex\addons\c_veh_m1\

CAWheeled2_Ikarus in ca\wheeled2\ikarus\, ace_sys_easa in x\ace\addons\sys_easa\

CAAir2_ChukarTarget in ca\air2\chukar\

acex_t_veh_brdm in x\acex\addons\t_veh_brdm\

acex_wep_pistol in x\acex\addons\c_wep_pistol\

ace_sys_help in x\ace\addons\sys_help\

ace_c_veh_steering in x\ace\addons\c_veh_steering\

ace_sys_sight_adjustment_at in x\ace\addons\sys_sight_adjustment_at\

acex_m_wep_socom in x\acex\addons\m_wep_socom\

CA_Modules_Functions in ca\modules\functions\

ace_sys_disposal in x\ace\addons\sys_disposal\

acex_sm_c_sound_veh_helicopters in x\acex_sm\addons\c_sound_veh_helicopters\

acex_c_veh_m2 in x\acex\addons\c_veh_m2\

ace_sys_air_fcs in x\ace\addons\sys_air_fcs\

acex_sm_c_sound_wep_rifle in x\acex_sm\addons\c_sound_wep_rifle\

acex_sm_s_veh_helicopters in x\acex_sm\addons\s_veh_helicopters\

CAStructuresBarn_W in ca\structures\barn_w\

CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\

fromz_tracked in x\acexpla\addons\c_veh_tracked\

ace_wep_magazines in x\ace\addons\c_wep_magazines\

ace_sys_sight_adjustment_gl in x\ace\addons\sys_sight_adjustment_gl\

ace_c_men_gear in x\ace\addons\c_men_gear\, ace_missions in x\ace\addons\missions\

IndPipe2 in cata_world\ca\buildings2\ind_pipeline\indpipe2\

CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\

CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\

CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\

Misc_WaterStation in cata_world\ca\buildings2\misc_waterstation\

acexpla_main in x\acexpla\addons\main\

ace_sys_modelspecial in x\ace\addons\sys_modelspecial\

A_GeneralStore_01 in cata_world\ca\buildings2\a_generalstore_01\

CATracked2_T34 in ca\tracked2\t34\, CAWeapons_Colt1911 in ca\weapons\colt1911\

Extended_EventHandlers in extended_eventhandlers\

CAHouseBlock_A in cata_world\ca\buildings2\houseblocks\houseblock_a\

CAAir3_Su34 in ca\air3\su34\

zeu_c_ai_recognition in x\zeu\addons\c_ai_recognition\

acex_s_wep_hk in x\acex\addons\s_wep_hk\

acex_t_veh_mi24 in x\acex\addons\t_veh_mi24\

ace_anims_fastswitch in x\ace\addons\anims\fastswitch\

CAStructures_Wall in ca\structures\wall\, CAWeapons_DMR in ca\weapons\dmr\

CAWheeled2_LAV25 in ca\wheeled2\lav25\

acex_men_insurgents in x\acex\addons\c_men_insurgents\

acex_c_wep_shotgun in x\acex\addons\c_wep_shotgun\

ace_sys_ruck in x\ace\addons\sys_ruck\, HotFix in ca\HotFix\

CAHouseBlock_B in cata_world\ca\buildings2\houseblocks\houseblock_b\

ace_settings_crosshair in x\ace\addons\settings\crosshair\

acex_t_veh_5ton in x\acex\addons\t_veh_5ton\, cba_ai in x\cba\addons\ai\

ace_m_wep_rpg7 in x\ace\addons\m_wep_rpg7\, ace_c_ui in x\ace\addons\c_ui\

ace_c_ui_background in x\ace\addons\c_ui_background\, CA_Animals2 in ca\animals2\

CAStructures in ca\structures\, CAWheeled_Offroad in ca\wheeled\hilux_armed\

CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\

Rail_House_01 in cata_world\ca\buildings2\rail_house_01\

FDF_Isle1_a in ca\fdf_isle1_a_c\

CAHouseBlock_C in cata_world\ca\buildings2\houseblocks\houseblock_c\

acex_t_veh_mah6 in x\acex\addons\t_veh_mah6\

acex_men_usmc in x\acex\addons\c_men_usmc\

ace_sys_knicklicht in x\ace\addons\sys_knicklicht\

ace_sys_tracking in x\ace\addons\sys_tracking\

CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\

acex_t_veh_su27 in x\acex\addons\t_veh_su27\

acex_veh_uh60 in x\acex\addons\c_veh_uh60\

acex_men_usarmy in x\acex\addons\c_men_usarmy\

CAHouseBlock_D in cata_world\ca\buildings2\houseblocks\houseblock_d\

oh2_air in x\acexpla\addons\c_veh_air\

acex_wep_launcher in x\acex\addons\c_wep_launcher\

acex_sm_c_sound_wep_pistol in x\acex_sm\addons\c_sound_wep_pistol\

acex_c_veh_stryker in x\acex\addons\c_veh_stryker\

ace_sys_crewprotection in x\ace\addons\sys_crewprotection\

acex_t_wep_rh_ak in x\acex\addons\t_wep_rh_ak\

ace_settings in x\ace\addons\settings\

acex_m_wep_launcher in x\acex\addons\m_wep_launcher\

acex_t_wep_sniper in x\acex\addons\t_wep_sniper\

ace_sys_missileguidance in x\ace\addons\sys_missileguidance\

ace_sys_wounds in x\ace\addons\sys_wounds\, CAMisc2 in ca\misc2\

Chernarus in ca\chernarus\, CAMisc in ca\misc\

ace_sys_recognize in x\ace\addons\sys_recognize\

CAStructures_Mil in ca\structures\mil\, CATracked2_T90 in ca\tracked2\t90\

CAWeapons_Warfare_weapons in ca\weapons\static\

CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\, CASigns2 in ca\signs2\

CA_Animals2_Anim_Config in ca\animals2\animconfig\, CAUI in ca\ui\

CALanguage in ca\language\, brg_africa in brg_africa\, CAMisc3 in ca\misc3\

ace_sys_backblast in x\ace\addons\sys_backblast\

ace_sys_bi_arty in x\ace\addons\sys_bi_arty\

cata_world in cata_world\tut_samplemap\, acex_veh_t72 in x\acex\addons\c_veh_t72\

acex_t_veh_t72 in x\acex\addons\t_veh_t72\, CACharacters in ca\characters\

CAweapons_m107 in ca\weapons\m107\, CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\

Mods: CA;beta;@CBA;@ACE;@ACEX;@ACEX_PLA;@ACEX_SM;@Islands;@a2t;@zeuai;@VaU;@Misc

Distribution: 1465

Version 1.05.71213

Fault address: 005C6B48 01:001C5B48 C:\Games\ArmA2\beta\arma2.exe

file:

world: isladuala

Prev. code bytes: 11 40 4C C3 53 55 56 8B 74 24 10 0F BF 06 8B D9

Fault code bytes: 8B 6B 04 57 8D 44 45 02 50 E8 45 FF FF FF 0F BF

Registers:

EAX:00000003 EBX:0000000C

ECX:0000000C EDX:00002000

ESI:0F801000 EDI:00000000

CS:EIP:0023:005C6B48

SS:ESP:002B:016FE47C EBP:016FE810

DS:002B ES:002B FS:0053 GS:002B

Flags:00010206

=======================================================

note: Minidump has been generated into the file <folder>

arma2.mdmp

arma2.bidmp

Specs:

Win 7 Ultimate 64 Bit

Intel i7 920

ATI Radeon HD 4800 Series (HIS 4890)

Corsair Dominator GT DDR3 1600 6144MB RAM

Western Digital VelociRaptor 300 GB

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I'm wondering, were people supposed to be reporting crashes/problems with mods, or are some so ubiquitous it's OK?

BI, I'd like to apologize as I still haven't gotten caught up to provide some hard data for you, hopefully I'll get in gear and will finish my massive spreadsheet. But I do have request:

Can you please increase the distance at which we can see full models? When a fully armed Helo is coming in at you it looks like it's out of weapons until a short distance from you then *POP!* - you suddenly see the winglets and unspent missiles show up... and by that time it's too late to adjust your strategy. Many of us have computers that are plenty powerful and can handle higher detail models at much greater distances. Can you give us a slider or an option to adjust this?

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Guys why do you test beta patches with custom mods. Tests should be on vanila A2. For sure there is something wrong than with that addon if it crashes

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Guys why do you test beta patches with custom mods. Tests should be on vanila A2. For sure there is something wrong than with that addon if it crashes

Well, for one it's sure we should check core game aspects and basic performance only without mods, but since ArmA II lives from the modding/mission making community, it's imperative that BIS does not break stuff for them.

There is also the script performance cutting in - missions like Warfare BE with or without ACE2 e.g. make great use of scripting. Just because scripting performance is not optimal (specially in long missions) the solution is not telling people to play vanilla ArmA II instead.

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The game shouldn't CTD under any circumstances so reporting issues with mods is useful information. It's even more useful if people identify the last working combination of mod and beta that worked correctly so that BIS can more easily narrow down changes which might be causing or triggering the issue.

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I think you guys have it the wrong way around.... the mods are made to SUIT the GAME, not the game to suit the mods.

If a patch breaks the mods then the mod authoers have to work around it.... this is often the case simply because things need to be changed to improve the engine/game, and some mod should never stand in the way.

It goes like this

Game > mod.

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I think you guys have it the wrong way around.... the mods are made to SUIT the GAME, not the game to suit the mods.

If a patch breaks the mods then the mod authoers have to work around it.... this is often the case simply because things need to be changed to improve the engine/game, and some mod should never stand in the way.

It goes like this

Game > mod.

Agreed, except if the bug is something in the game that could break in an "official" mission or something as well.

Though, it would be nice if the devs divulged what they changed that broke a bunch of the mods this last beta.

Edited by MavericK96

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Is it just my imagination or do the AI act a bit more cautious (i.e not rushing towards instant death and use terrain/flanking more) in this 71213 build? Also like how your teams MG's (M249) surpresses the enemie.

/KC

hmm. that's great observation. hope to see similar when i test as thats a good thing to find.

Edited by twisted
bad english

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This is the first Beta I've used that has made my vanilla game freeze.

The colours went all weird and the game froze, I didn't have a CTD though.

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I get a CTD when I try to prop my m4 on a ledge (key=spacebar) using the current ACE mod. On Chernarus.

Anyone else getting this? Actually, just pressing the spacebar anytime will make it crash.

I got the same issue with 71141, 71195 and 71213. The last working for me was 70951.

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I got the same issue with 71141, 71195 and 71213. The last working for me was 70951.

previous betas before 71195 were fine for me but i confirm now the crash.

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hmm. that's great observation. hope to see similar when i test as thats a good thing to find.

Did a few more tests yesterday and it sure feels like they acting a bit different, even had a group of enemies retreat midway after trying out an frontal attack.

It may not nescessary be the latest build that changed this since it was a while ago I payed attention to the AI behavior - again all this is very subjective so it could also be placebo :)

Looking forward to hear what you other guys observe while testing...

/KC

Edited by KeyCat

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Agreed, except if the bug is something in the game that could break in an "official" mission or something as well.

Then play vanilla, if it does break a official mission then report it.

Though, it would be nice if the devs divulged what they changed that broke a bunch of the mods this last beta.

They change what they place in the change-log, and again as been said its up to modders to re work "around" the game. If devs tried to work on the engine/game and had to pussy foot around the numerous mods we wouldn't get a patch.

The fact that we are here testing betas as we go = this is for people and modders to try out and work out the issues before the final patch is released. 1) so we can report issues (vanilla) .. and 2) it gives modders the luxury of time to check changes and see what they need to fix before release (which doesn't get reported to devs as its mod related). We should be thankful we get included in beta tests let alone anything else.

Modding is supported, IE we can modify the engine, buts its not priority over the vanilla game/engine when its being updated/optimised and fixed.

Edited by mrcash2009

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I can see it from both sides, BIS should not adjust ArmA to work with all the different mods but on the other side the beta patch needs to be tested in different environment and not just benchmarks missions.

I think testing the beta patch in demanding missions like Domination is a good thing, but almost every Domination server is using ACE so thats needed. Also if people have used the same mod setup through several patches without problems and suddently with a new patch it CTD's everybody it could be a problem that needed to be fixed BIS side aswell as mission maker/mod makers side.

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Then play vanilla, if it does break a official mission then report it.

I think we can assume that BIS would generally prefer their game not to CTD when presented with malformed data either from an external mod or an internal mission. There isn't anything 'magic' about mods - the same bugs that will be triggered my mods could be triggered by current or yet-to-be-developed 'official' content. In fact this quote from Maruk backs this up...

"this crashing of user made addons ... was caused by un-binarized models with empy LODs only, btw). The same is fix of not working bootcamp missions."

They change what they place in the change-log,.

No actually, the change-log is not a complete list of changes. This has been stated officially by BIS several times. Even in this very thread... http://forums.bistudio.com/showpost.php?p=1642525&postcount=8

as been said its up to modders to re work "around" the game

For minor issues to do with things like AI behaviour and config changes I completely agree. However, when you are seeing CTD's and gross breakages then I think you'd be doing BIS a disservice by not reporting them. Clearly a report that says that says that "smoke in mod X seems to be degrading FPS" is useless, but a report that says that "a CTD is triggered immediately when loading mod Y with beta B but previous beta A worked perfectly" is useful.

Edited by sbsmac

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Agreed, except if the bug is something in the game that could break in an "official" mission or something as well.

Though, it would be nice if the devs divulged what they changed that broke a bunch of the mods this last beta.

I think they already did, here.

Protegimus

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edit.... sorry. my bad... can be deletet.

Edited by Ringhejm

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