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otrebla_snake_ita

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About otrebla_snake_ita

  • Rank
    Staff Sergeant

core_pfieldgroups_3

  • Interests
    Playing PC Games (I love Operation Flashpoint, World in Conflict...), programming, playing guitar...
  1. otrebla_snake_ita

    AI Discussion (dev branch)

    Maybe it could be cool, but many people already took a lot of time to report bugs to the tracker (and maybe searching for the repro steps). That's why I think BIS should do something like this by themselves. I mean, I like them very much, but that's their job, we can help them by reporting bugs and problems, but they should find a way to collect and solve them in an efficient way since they are the developers! Honestly I fear there are some structural problems that can be solved only with a huge work on the game engine itself (aka "Arma 4"): I see the AI changes happen very slowly and problems are never solved 100%...Or maybe they just need more people working on AI! I don't know and of course I hope to be proved wrong.
  2. otrebla_snake_ita

    AI Driving - Feedback topic

    I see they're also driving on the wrong side of the road xD
  3. otrebla_snake_ita

    AI Discussion (dev branch)

    Well yes, I saw these huge improvements and I do appreciate them all. Indeed, during a patrol mission I could approach an enemy from behind, staying crouched, without being noticed and I liked that very much. Anyway I found something wrong during the first Adapt mission (called Signal Lost, if I'm not wrong) because I had a real hard time, sometimes, due to the "sometimes I know too much" AI. Of course, it's a very difficult mission (and I like challenges), but in some circumstances I found the AI being too much aware of what was going around, above all if I hid behind bushes (unspotted). Instead, if I had been spotted, happened that the AI could see me too easily behind bushes: they maybe knew rougly where I was, but they didn't know my precise position, but they could see me anyway even if there were bushes between me and them! Anyway I do appreciate every improvement done by BIS to the Arma AI :D
  4. otrebla_snake_ita

    AI Discussion (dev branch)

    Hello there. I write to know what AI improvements are on the way (except for the AI driving, which is already being improved). I've noticed that some Arma AI long-time problems are still alive. First of all it's almost impossible to play stealth against the AI, since it is aware of everything...sometimes it's also able to spot you if you stay behind it! Very often the AI is able to spot the player everywhere, also behind bushes\trees which looks like almost useless to hide (or at least the bush hiding logic is completely unclear to me). Other times AI is also too fast in reacting: if the enemy soldier sees you with the last corner of his eye, he immediately reacts, turns against you and shoots you with great precision...I mean, Arma is a war simulation, not a Terminator one! :) Many of these problem can be easily found just by playing the first Adapt mission (I had completed the campaign the last year, but I've started playing it again some days ago and I'm finding too many AI problems...). I don't know if there have been improvements when playing stealth as commander with AI teammates, but I remember that things were even worst in that case. :)
  5. otrebla_snake_ita

    AI Discussion (dev branch)

    About the first one: ​I've noticed sometimes the exact opposite, I've seen a man of my team missing twice (or three times in a row) a close tank inside a city, launching his rocket every time above the vehicle...It was pretty ridicolous xD A​bout the second one: I​ completely agree! It would be much better, useful and immersive too!
  6. I'll be playing this and the Deliverance campaigns ASAP, I'm very curious! How's the work going on? I didn't read the whole thread (I'm studying now, please don't hate me :D) so I don't know if it's been finished :D
  7. otrebla_snake_ita

    AI Discussion (dev branch)

    That's because OFP had balls of steel :D Anyway, about AI behaviour in combat mode: that is one of those problems that should be solved asap. Often you want to avoid to take part in a firefight, because you want to flank the enemy, or you want go in another position, you're pushing your enemy (and the field in front of you is completely clear)...Also during firefight, so while in combat mode, you may prefer to move all your team in formation without breaking anything, because you want to be fast and compact... Making strategies in Arma 3 with AI is often impossible due to their stupidity...:(
  8. otrebla_snake_ita

    AI Discussion (dev branch)

    @Andersson: Yeah, in OFP they responded greatly to your commands, I just don't remember if they followed the road without any problem. @froggyluv: I won't buy their expantion pack unless I see serious and huge improvements. I can't play with a team online since I don't have enough time to play with clans or similar, but I like playing the single player mode against the AI...What I found is that often I play with stupid soldiers (sometimes uber-reactive too) that break formation, can't hide, change their weapons in front of the enemy (e.g. AT with tanks) and more. It's frustrating, I hope we'll see serious improvements since Operation Flashpoint was almost a perfect simulator for its times (and excellent still today)...From the first ArmA we've seen more problems, more AI bugs, more AI stupid behaviours. There are improvements, sure, but they look secondary if you analyze (and play with) the AI in general... I hope they have some plans for the AI otherwise, unluckily, I'll barely buy the expansion and future Arma games (or whatever they'll be called)...
  9. otrebla_snake_ita

    AI Discussion (dev branch)

    Yes! I've seen it and it's very appreciated, but many problems are still there fully operational, above all related to pathfinding and the maximum amount of disasters happens with vehicles! Arma is a very special game, but those AI bugs risk to ruin it a little because using stupid teammate soldiers or fighting against brainless ones can be so frustrating!
  10. You're welcome :) Adblock is an useful add-on, but I suggest to disable it for those sites (and people) you would be happy to give money. For me that's for forums, videogames sites, Youtube (and youtubers) but not Facebook xD Though for some sites adblock is needed, otherwise the gigantic number of ads would make those pages slow and unusable. So sad!
  11. otrebla_snake_ita

    AI Discussion (dev branch)

    Is there any news about the AI pathfinding both on foot and inside vehicles? What about the fast moving in formation (I mean not stopping every 3 secs looking around and breaking formation) without tactical pace (if needed), for the AI teammates? And I see there's a fix for the AI getting stuck and not moving again, but I think it and its fix weren't inclueded in the 1.48 (otherwise, I found the bug again)...should it be fixed once for all, at last? Oh and another one: what about the AI "not changing stance" bug when is in cover behind a wall exc (I mean the cover system)? Thanks :) I've tried some AI mods these days, they make some nice work but they break the single player campaign experience, so I thought they didn't worth it! :)
  12. otrebla_snake_ita

    AI Discussion (dev branch)

    This is a pity :( I just hope the new terrain will have a better optimization about it! :) Come on guys, I'm still waiting to completely relish this game in SP (I have no time to play with organized groups online, unluckily, I can do it just as a lone wolf :( )! :D
  13. otrebla_snake_ita

    AI Discussion (dev branch)

    Hi there, first of all I apologize for my english. If you don't understand something, I'll try explaining it better! :) Yesterday and today I've played again Arma 3 SP campaign after some time (due to university I've been playing less intense videogames) but I've noticed the AI is still very very buggy. Proper feedbacks are already in the feedback.arma3.com site, but I'm writing here because after many patches and much time because I uselessly hoped to see a "slimmer", more effective and less stucking AI. I've noticed that many bugs I found many patches ago (1.39, maybe?) are still there and some of them are there since the first OFP. I know you already know about AI driving: it's very bad and often vehicles run over allied soldiers! AI moving: it'sstill very slow when you're moving in formation. It happens you need to run with your squad but the AI starts stopping, looking around, moving again exc even if not in Combat mode. Often happens that this "move-stop-cover-move again" behavior is counter-productive also when you're fighting and you're in combat mode: if you need to move fast in formation and the ground in front of you is clear, the AI is slow again, breaks formation, waits exc... AI medics: they won't try healing a wounded soldier asap. If ordered to do this while in combat mode, you need to say them "stop shooting" so they go healing the wounded guy. Moreover it happens that they walk in front of you and the other shooting men (I've noticed this while shooting in Line formation). AI soldier behind a cover: you take a man, order him to crouch, send him behind a cover and after he reaches it, if you ask him to go prone, he will never do this and will stay crouched unless you move him away, tell him to change his stance and send him back to the cover. Cover system (I don't know if this is on the forum the proper place to talk about this. I'll report on the feedback site if there's still no ticket about, anyway): there are many objects which would be useful covers which can't be used for this purpose from the AI. For example the trees: there are many of them, but often you can't order your men to go behind them (the proper marker won't show up). It also happens that you can order your men to take cover in only ONE position behind a useful cover object; often happens that the single position you can send him is placed in the wrong direction (exposed to the enemy fire)... Mix these problems with other bugs and the single player experience is ruined almost at all. It would be an awesome military sandbox, if only it would work properly! PS: I'm a BIS fan since the first OFP, I'm not here to flame, offend or something else!
  14. otrebla_snake_ita

    Jurassic Arma

    Come on, I'm very curious about this mod! :) Yesterday I found a bug with AI raptors unable to attack prone men.
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