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About Ringhejm

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  1. thx mate. I did find the topic that is refered to in your post, but it did not say that it was able to follow a unit. but great thx alot.
  2. How can I make the 3Dcredits follow a unit. ??? If i stand by the side of a road and a tank is driving by be, I want the 3D tekst to apear and FOLLOW the tank. I can make it aper fine, but i can not make it follow the tank. Can anyone help me out.
  3. hey guys. Sorry if I say something that is not relevant, but if you use a trigger to run the script you wont have that doubble action menu. like this. then it activate when the player spawn and only that player. I use it whit great succes in my MP Missions. I forgot to say that I have remove the multible launge string do to some conflict whit R3F logitsic script. so it is all in english. And this one is taken from my mission whit Virtual Training Space ( VTS ) thats why the name is Joueur1. the trigger has to be sync to the the player that has to have the option. set a timer on 30 sec and make it repeat. then you have the option every time you respawn.
  4. Ringhejm

    New Beta Build 71726 is up

    my big problem whit this patch is, when i have the black screen and it normal says "Reciving"..... it now only turns black and never come around again. it takes longer time now befor it turns black and it uses more RAM now, so that is god.... But at the moment it cant be played.
  5. Ringhejm

    New Beta Build 71213 Up!

    edit.... sorry. my bad... can be deletet.
  6. Ringhejm

    New Beta Build 70709 is up!

    I have tried many different settings. the only thing that helps is using one of the older Beta or no Beta at all. But the look of your signature you are using a qaudcore.... is that right. because no one whit more than 2 core have not run into this problem yet.
  7. Ringhejm

    New Beta Build 70709 is up!

    This is a Beta testing thread, that means that everything this beta F*** up has to be reportet, Then BIS can see if it something they want to deal whit or not. but it still has to be mention. All the vids there are on youtube has its part of selling this game. If it was Teamspeak that was F*** up by this Beta then you wopuld proberbly be sad about that to.... and surly it is better to have a perfect game than a laggy game that works whit FRAPS.
  8. Ringhejm

    New Beta Build 70709 is up!

    No matter what settings I ruyn FRAPS on it is the same.... all i can see in the moment is that all of you that dont have any problems is usesing more that 2 core.
  9. Have try whit and whit out it. no luck. :mad:
  10. Ringhejm

    New Beta Build 70709 is up!

    I dont know to much about procecor. But it seem to me that those who have more than 2 dont have any problems. ??? Can it bee some thing like that. ????
  11. Ringhejm

    New Beta Build 70709 is up!

    you got it right on. I dont excpect them to fix it right away, just look in to it. Because if you cant use FRAPS on OA there will be some Drama about it. And since it looks like it has something to do whit the new engine optimation, they might take a look in to it.
  12. Ringhejm

    New Beta Build 70709 is up!

    Why should I talk to those guys of the things you F*** up.... READ MY POST. FRAPS works fine if i DO NOT USE the beta patch AFTER version 63826. the version 63826 is the latest patch where everyting is fine. after that the Beta F*** up and will only record in 2 FPS. everything is fine if i DO NOT USE THE BETA. That means that it is the BETA patch that is the problen and NOT FRAPS. The FRAPS I use is an original version that is up to date, that means it is version 3.2.2 build 11496 and it works fine before the BETA So please look in to the problem why the beta makes FRAPS un usable. thx.
  13. Ringhejm

    New Beta Build 70709 is up!

    no it does not work. no matter what i try i can not make FRAPS to work/record whit more than 2 FPS. It is somethibg in the ARMA2_Build_69645 patch that makes it. it has not been fix. :(
  14. nope that did not do the trick...... any other ideer. ???