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sick1

SEAL Team Six 4

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Thanks for the intel guys. I promise to fix any problems you guys are having. The only mission that has a time limit is mission four. You have 10 minutes after receiving the distress call to get back to the base. After the ten minutes the commander can be killed by the AI. If you were using group link four and decided to recruit the base guards, well you left them vulnerable. I've tested it a ton of times and not once was the commander killed. You should immediately board the vehicle and place it between the commander and the enemy. I'll add another ten minutes to the time limit for the next update. I hope this hasn't ruing anything for you guys. There are some really badass moments ahead.

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No no it wasnt a complaint i am really enjoying the camp and love all your releases i just wasn't sure if it was one of those open random things where the commander dies in some missions but survives others.

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also i cant play the campaign after the cutscene it says: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.Ard_MCP_INF1_ACE

== "D:\Program files\Bohemia Interactive\ArmA 2\beta\arma2.exe" -nosplash -cpucount=4 -exthreads=3 -mod=beta;@CBA;@ACE;@ACEX;@ACEX_PLA;@seals;@namalsk;@HiFi_ACE

=====================================================================

Exe timestamp: 2010/05/11 19:48:03

Current time: 2010/05/15 22:18:12

Item str_disp_server_control listed twice

Updating base class HouseBase->NonStrategic, by nst\ns2\config.bin/CfgVehicles/House/

Updating base class NonStrategic->HouseBase, by ca\buildings2\a_generalstore_01\config.bin/CfgVehicles/House/

Updating base class Single->Single, by hifi_ak107\config.cpp/CfgWeapons/AK_107_GL_pso/Single/

Updating base class Burst->Burst, by hifi_ak107\config.cpp/CfgWeapons/AK_107_GL_pso/Burst/

Updating base class FullAuto->FullAuto, by hifi_ak107\config.cpp/CfgWeapons/AK_107_GL_pso/FullAuto/

Updating base class LowROF->Mode_FullAuto, by hifi_m134\config.cpp/CfgWeapons/TwinM134/LowROF/

Updating base class HighROF->LowROF, by hifi_m134\config.cpp/CfgWeapons/TwinM134/HighROF/

Updating base class close->HighROF, by hifi_m134\config.cpp/CfgWeapons/TwinM134/close/

Updating base class short->close, by hifi_m134\config.cpp/CfgWeapons/TwinM134/short/

Updating base class medium->LowROF, by hifi_m134\config.cpp/CfgWeapons/TwinM134/medium/

Updating base class far->medium, by hifi_m134\config.cpp/CfgWeapons/TwinM134/far/

Updating base class Single->Single, by hifi_m16\config.cpp/CfgWeapons/m16a4_acg/Single/

Updating base class Burst->Burst, by hifi_m16\config.cpp/CfgWeapons/m16a4_acg/Burst/

Updating base class Single->Single, by hifi_m16\config.cpp/CfgWeapons/M16A4_ACG_GL/Single/

Updating base class Burst->Burst, by hifi_m16\config.cpp/CfgWeapons/M16A4_ACG_GL/Burst/

Updating base class MGun->Mode_FullAuto, by hifi_m240coax\config.cpp/CfgWeapons/M240_veh/manual/

Updating base class ->SoldierWB, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Base/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/

Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/

Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/

Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/

Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/

Updating base class Mi24_Base->Mi24_Base, by ca\air2\config.bin/CfgVehicles/Mi24_Base_RU/

Updating base class Mi24_Base->Mi24_Base, by ca\air2\config.bin/CfgVehicles/Mi24_Base_CDF/

Updating base class UH1_Base->Helicopter, by hifi_uh1\config.cpp/CfgVehicles/UH1Y/

Updating base class Turrets->Turrets, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/

Updating base class MainTurret->MainTurret, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/MainTurret/

Updating base class Turrets->Turrets, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/MainTurret/Turrets/

Updating base class MainTurret->MainTurret, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/AAV/Turrets/MainTurret/

Updating base class Helicopter->UH1_Base, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/UH1Y/

Updating base class Mode_FullAuto->MGun, by x\ace\addons\c_vehicle\config.bin/CfgWeapons/M240_veh/manual/

Updating base class Mode_FullAuto->LowROF, by x\ace\addons\c_vehicle\config.bin/CfgWeapons/TwinM134/LowROF/

Updating base class LowROF->HighROF, by x\ace\addons\c_vehicle\config.bin/CfgWeapons/TwinM134/HighROF/

Updating base class HighROF->close, by x\ace\addons\c_vehicle\config.bin/CfgWeapons/TwinM134/close/

Updating base class close->short, by x\ace\addons\c_vehicle\config.bin/CfgWeapons/TwinM134/short/

Updating base class LowROF->medium, by x\ace\addons\c_vehicle\config.bin/CfgWeapons/TwinM134/medium/

Updating base class medium->far, by x\ace\addons\c_vehicle\config.bin/CfgWeapons/TwinM134/far/

Exe version: 1.05.70313

Strange convex component nst\ns\build\zed2\zed.p3d in component02:geometry

Strange convex component nst\ns\build\zed2\zed.p3d in component02:geometryFire

ca\misc\heli_h_civil.p3d: vehicle, config class missing

ca\misc\heli_h_civil.p3d: vehicle, config class missing

ca\misc\heli_h_civil.p3d: vehicle, config class missing

ca\misc\heli_h_civil.p3d: vehicle, config class missing

ca\misc\heli_h_civil.p3d: vehicle, config class missing

32.731 (0) XEH: PreInit Started

47.301 (0) XEH: PreInit Finished

Strange convex component nst\ns\build\ves\molo2.p3d in component31:geometry

Strange convex component nst\ns\build\ves\molo.p3d in component31:geometry

49.322 (0.072) XEH: PostInit Started

0:00:48.581 (0:00:00.472) [x\cba\addons\common\init.sqf:4] MISSINIT: missionName=standalone_intro, worldName=namalsk, isMultiplayer=false, isServer=true

51.279 (0.708) XEH: PostInit Finished

0:00:51.341 (0:00:00.776) [x\cba\addons\versioning\versioning.sqf:5] : cba_versioning_versions=["#CBA_HASH#",["cba","ace","acex","acexpla"],[[[0,4,0,97],-1],[[1,1,1,353],-1],[[1,1,1,235],-1],[[1,1,1,19],-1]],[[0,0,0],0]]

65.024 (0) XEH: PreInit Started

69.829 (0) XEH: PreInit Finished

ca\data\library\buoy.p3d: vehicle, config class missing

ca\data\library\buoy.p3d: vehicle, config class missing

ca\data\library\buoy.p3d: vehicle, config class missing

ca\data\library\buoy.p3d: vehicle, config class missing

ca\data\library\buoy.p3d: vehicle, config class missing

ca\data\library\buoy.p3d: vehicle, config class missing

ca\data\library\buoy.p3d: vehicle, config class missing

ca\data\library\buoy.p3d: vehicle, config class missing

ca\data\library\buoy.p3d: vehicle, config class missing

ca\data\library\buoy.p3d: vehicle, config class missing

ca\data\library\buoy.p3d: vehicle, config class missing

SetFace error: class CfgFaces.Man.Face1 not found

Error: Error during SetFace - class CfgFaces.Man.Face1 not found

Glasses

SetFace error: class CfgFaces.Man.Face5 not found

Error: Error during SetFace - class CfgFaces.Man.Face5 not found

Error in expression <}}>

Error position: <}}>

Error Missing {

Error in expression <player cameraE?ect ["terminate","back"]>

Error position: <cameraE?ect ["terminate","back"]>

Error Missing ;

0:01:12.401 (0:00:00.000) [x\cba\addons\common\init.sqf:4] MISSINIT: missionName=4M1-OperationNewDevil, worldName=namalsk, isMultiplayer=false, isServer=true

72.459 (0) XEH: PostInit Started

74.34 (0) XEH: PostInit Finished

0:01:14.366 (0:00:00.000) [x\cba\addons\versioning\versioning.sqf:5] : cba_versioning_versions=["#CBA_HASH#",["cba","ace","acex","acexpla"],[[[0,4,0,97],-1],[[1,1,1,353],-1],[[1,1,1,235],-1],[[1,1,1,19],-1]],[[0,0,0],0]]

Missing addons detected:

Ard_MCP_INF1_ACE

Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.Ard_MCP_INF1_ACE

188.295 (0) XEH: PreInit Started

192.197 (0) XEH: PreInit Finished

SetFace error: class CfgFaces.Man.Face1 not found

Error: Error during SetFace - class CfgFaces.Man.Face1 not found

Glasses

SetFace error: class CfgFaces.Man.Face5 not found

Error: Error during SetFace - class CfgFaces.Man.Face5 not found

Error in expression <}}>

Error position: <}}>

Error Missing {

Error in expression <player cameraE?ect ["terminate","back"]>

Error position: <cameraE?ect ["terminate","back"]>

Error Missing ;

0:03:12.420 (0:00:00.000) [x\cba\addons\common\init.sqf:4] MISSINIT: missionName=4M1-OperationNewDevil, worldName=namalsk, isMultiplayer=false, isServer=true

192.439 (0) XEH: PostInit Started

193.301 (0) XEH: PostInit Finished

0:03:13.316 (0:00:00.000) [x\cba\addons\versioning\versioning.sqf:5] : cba_versioning_versions=["#CBA_HASH#",["cba","ace","acex","acexpla"],[[[0,4,0,97],-1],[[1,1,1,353],-1],[[1,1,1,235],-1],[[1,1,1,19],-1]],[[0,0,0],0]]

223.46 (0) XEH: PreInit Started

227.213 (0) XEH: PreInit Finished

227.455 (0.05) XEH: PostInit Started

0:03:47.399 (0:00:00.091) [x\cba\addons\common\init.sqf:4] MISSINIT: missionName=standalone_intro, worldName=namalsk, isMultiplayer=false, isServer=true

228.246 (0.195) XEH: PostInit Finished

0:03:48.268 (0:00:00.258) [x\cba\addons\versioning\versioning.sqf:5] : cba_versioning_versions=["#CBA_HASH#",["cba","ace","acex","acexpla"],[[[0,4,0,97],-1],[[1,1,1,353],-1],[[1,1,1,235],-1],[[1,1,1,19],-1]],[[0,0,0],0]]

Edited by =KCT=BlackMamba

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Ard_MCP_INF1_ACE

This could belong to ACE...

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Sick1, thanks a lot for the new campaign!

also i cant play the campaign after the cutscene it says: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.Ard_MCP_INF1_ACE

I have the same problem. Maybe the reason is the new version (v1.1) of the TF86 Navy SEALs Pack.

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Why do you give the Team Medical equipment but not use the ACE2 medical system?

This is prob also whats up with being unable to drag the captain etc in the old campaign version when running upto date ACE. I think they removed the dragging etc from the core menu and now its built into the medical module.

Edit: Knew I'd seen this back there.

One more thing, the ACE version uses the BIS first aid module, unless people ask for the ACE one.
Ace Version please :) . Edited by SAbre4809

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Why do you give the Team Medical equipment but not use the ACE2 medical system?

This is prob also whats up with being unable to drag the captain etc in the old campaign version when running upto date ACE. I think they removed the dragging etc from the core menu and now its built into the medical module.

Edit: Knew I'd seen this back there. Ace Version please :) .

it has been discussed before in the old "seal team six topic" and it appeared that the majority of the players prefear the BIS medical system so Sick disabled ace one.

And i confirm my preferece for the BIS.:)

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Hi guys!! i also have THIS problem : You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.Ard_MCP_INF1_ACE

Seems im not the only one and i dont have a clue about what the problem is. Please assist guys! im dying to test this campaign :D

//Good 'ol marv

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Why do you give the Team Medical equipment but not use the ACE2 medical system?

Ace Version please :) .

I find the ace wounding system an annoyance. at first it was cool to have medical equipment and the chance to use it in the field, but most of my gear pretty much consisted of bandages and morphine. I was a walking chemist, not a soldier, simply because everytime my soldiers got clipped by a bush, fell over a rock or got winged by the stray richocht i always had to apply a bandage and inject myself otherwise it made the game hard to play with the blurryness and red flashing.

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Hi guys!! i also have THIS problem : You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.Ard_MCP_INF1_ACE

Seems im not the only one and i dont have a clue about what the problem is. Please assist guys! im dying to test this campaign :D

//Good 'ol marv

this is because you have updated TF86 NAVY SEALS Addon,don't you?

The new versione doesn't have ACE support.

Just rollback to the 1.0 version.

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Hey guys. Due to the update of the Seals addon, Ace support was removed and won't be added until they are released with the next stable which will be in 23 days. I'm currently uploading V1.0 of TF86 seals so you can keep playing with Ace. I'll post the link when it is done. Hopefully I won't have to remove them, but who want's to wait 23 days? Also I will release versions for everybody's taste, including the Rh packs for Ace.

---------- Post added at 10:11 PM ---------- Previous post was at 09:07 PM ----------

UPDATE

Here is the link to TF86 Seals V1.0

http://www.filefront.com/16456327/Seals.7z/

Edited by Sick1

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great campaign :)

I'm on the second mission and wanted to point some some things that happened.

1 mission, something occurs with the dead captain, if you try to carry him, it goes into some kind of loop here the heli, where it puts him down, picks him up, puts him down. Also, if you manage to break that, the body spins around specter like the heli blade.

I guess helis are in safe mode when they try to pick you up. End of first campaign for extraction, I missed an APC, the heli did not defend itself, which ended up killing all the team but me.

Second mission, after sniping from tower two trucks made it through to the comm tower, enemies were shooting team in landed heli.

Beginning of the second mission, I went into the gear to change my load out. I was going to get earplugs, it picked up two, I picked up the wind gauge, it picked up two and removed both earplugs... this may be an ACE issue, but made the mission a little harder.

Great mission anyways... loved the first cut scene.:yay:

---------- Post added at 01:26 PM ---------- Previous post was at 12:50 PM ----------

... sorry got another one

when trying to view gear on second mission with heli game crashes

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this is because you have updated TF86 NAVY SEALS Addon,don't you?

The new versione doesn't have ACE support.

Just rollback to the 1.0 version.

Jup im using 1.1 but i cant find 1.0 anyone have a link to it?

edit: Never mind... Lesson learned.. Read carefully before asking :P

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thanks for a very good campaign

but i've got one problem. I use the non-ace campaign and after the third mission I can't load the mission K-bar. the debriefing page stays like the game's crash and i've to end the game. After the restart it's the same I can't load the mission.

Do you no that problem and how to solve it?

Thanks

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Woow,I'v just spent a whole afternoon on playing the compaign and finally finished it. What can I say, absolutely the best one I'v ever played, better than the before three Seal Campaign, evern better than the vanilla compaign. Sick1 really did much work on it. Good story, good ambient, nice music, detailed dubbing(all done by Sick1 yourself,right?). Well done, and thank you very much for bring us such a good experience. Expecting your another masterpiece.

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thanks for a very good campaign

but i've got one problem. I use the non-ace campaign and after the third mission I can't load the mission K-bar. the debriefing page stays like the game's crash and I've to end the game. After the restart it's the same I can't load the mission.

Do you know that problem and how to solve it?

Thanks

...it's better like that!

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thanks for a very good campaign

but i've got one problem. I use the non-ace campaign and after the third mission I can't load the mission K-bar. the debriefing page stays like the game's crash and i've to end the game. After the restart it's the same I can't load the mission.

Do you no that problem and how to solve it?

Thanks

I've got the same exact issue, hopefully a fix will come, was really enjoying the campaign up till then.

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Thanks for the info guys. For those having crashes before K-Bar, please insure you are running V1.0 of TF86 running ace or not. Do not use the V1.1 until it has been incorporated into ACE. Use the link below. Also if using Ace, make sure it is at least V1.1 or higher.

http://www.filefront.com/16456327/Seals.7z/

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Thanks, good campaign - played the non-ACE version until I got a black screen.

Looked into aram2.rpt there were some lines with missing "]", ";" and "ACE... not found". Perhaps only a small mixup with missions and used addons?

Think that it would be good to see the non-ACE version with updated TF86 units. Guess many people like to enjoy the normal and the ACE'd version of your campaign! :)

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Thanks for the info guys. For those having crashes before K-Bar, please insure you are running V1.0 of TF86 running ace or not. Do not use the V1.1 until it has been incorporated into ACE. Use the link below. Also if using Ace, make sure it is at least V1.1 or higher.

http://www.filefront.com/16456327/Seals.7z/

It's still crashing before K-bar, I don't think it has anything to do with the TF86 addon :confused:

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It's still crashing before K-bar, I don't think it has anything to do with the TF86 addon :confused:

it's the same for me, it's still crashing...I hope you can find the problem the campaign was so excellent...

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Okay non Ace users, I've found the problem and I'll have the fix soon.

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I just finished the third mission, awesome job so far!!!

Weird thing happened to me though:

At the end of the 3rd mission, right after the chopper crashed, two of my guys couldn't move and only could use their pistols. I team switched to them and could only turn/use their sidearms. They got shot up immediately (actually, I don't even think the badguys saw them until I shot at them cause they were sooo close). Then all of the sudden the mission ended in victory . . . no second chopper or anything. I did have my sniper (guy armed with M110) out in the woods near the hideout and took control of him to move im into the city, plan was to put him on the roof. I get him in then all the weird stuff happened, not sure if its related. Otherwise no isses, playing the Ace version and loving it :)

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