yort 10 Posted June 22, 2010 This storyline is getting more and more exciting the further it develops!! :D Share this post Link to post Share on other sites
raserisk 12 Posted June 22, 2010 It keeps saying I'm missing the VFAI.HPP File when its obviously in my addons folder? Share this post Link to post Share on other sites
desmondb 10 Posted June 22, 2010 just tried out the latest release, the torpedoes on the AB212 don't seem to work, they explode when you drop them Share this post Link to post Share on other sites
esco7800 10 Posted June 22, 2010 you guys keep getting better and better Share this post Link to post Share on other sites
Fox '09 14 Posted June 22, 2010 thanks for the new update YorT! Also, you should post the releases on BI addon complete forum Share this post Link to post Share on other sites
mankyle 410 Posted June 22, 2010 I love the LST ship I cannot believe what you have done with Gachopin's Liberty . Some some constructive criticism: - The memory point that defines where the crew, cargo or whatever is created when it leaves the ship is starboard of the ship and very far. You should change it. Otherwise if you leave the ship you end up in the water. - You should add particle effects as GNAT has added in his ships. Look at the FSF or his Frigates for Arma 1. It is a matter of defining the particle effects classes and then reference them in the config. - The two RHIBs in the bow could be configged so the can be released and crewed. I supose you have used proxies. Add an user animation that hides the proxy and then link it to an Action. Anyway, very good work!!!! Share this post Link to post Share on other sites
desmondb 10 Posted June 22, 2010 I'm also getting a CTD when you fire a stinger at the Shabaviz 2-75 and the AB212, it crashes as soon as I fire a stinger at one Share this post Link to post Share on other sites
Fox '09 14 Posted June 22, 2010 you running the beta? Share this post Link to post Share on other sites
yort 10 Posted June 23, 2010 I love the LST shipI cannot believe what you have done with Gachopin's Liberty . Some some constructive criticism: - The memory point that defines where the crew, cargo or whatever is created when it leaves the ship is starboard of the ship and very far. You should change it. Otherwise if you leave the ship you end up in the water. - You should add particle effects as GNAT has added in his ships. Look at the FSF or his Frigates for Arma 1. It is a matter of defining the particle effects classes and then reference them in the config. - The two RHIBs in the bow could be configged so the can be released and crewed. I supose you have used proxies. Add an user animation that hides the proxy and then link it to an Action. Anyway, very good work!!!! Any constructive comments are welcome, constant improvement is a wonderful thing. :D I am not quite that good when it comes to modelling etc., but sure sounds like you know what it needs. I would be more than happy for you to fix this issue if you have the time. ---------- Post added at 05:26 PM ---------- Previous post was at 05:25 PM ---------- just tried out the latest release, the torpedoes on the AB212 don't seem to work, they explode when you drop them I not sure if ArmA 2 engine can handle a dropped torpedo and then running on underwater, I am sure if someone out there has a script they could possibly share it with us. ---------- Post added at 05:30 PM ---------- Previous post was at 05:26 PM ---------- It keeps saying I'm missing the VFAI.HPP File when its obviously in my addons folder? Sounds like you are running the @Iranian_Forces_AI_Config and if so you will also need to have the VF folder installed in the userconfig folder, this is included in the Mod, so all you need is to copy the supplied useconfig folder into the ArmA2 main directory. Hope I have explained this enough, I am sure there is plenty of community members who could explain it better than me. :D Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted June 23, 2010 I not sure if ArmA 2 engine can handle a dropped torpedo and then running on underwater, I am sure if someone out there has a script they could possibly share it with us. Try getting with Gnat, he has a working torpedo system on his submarines, although they may be a mando missile thing. Share this post Link to post Share on other sites
yort 10 Posted June 23, 2010 Try getting with Gnat, he has a working torpedo system on his submarines, although they may be a mando missile thing. I am not sure if this would work, as the torpedo needs to fall like a bomb to a predetermined height i.e. below water level and then start moving horizontally. Mando missiles may work, but again not really my forte Share this post Link to post Share on other sites
raserisk 12 Posted June 23, 2010 Thanks for the fix, Yort, it works perfectly! This is a great mod that I love, and would go great for a mission I've been trying to do but I can't figure out how to make Allies switch to be Enemies and attack each other while the mission is taking place. In the future for any upcoming releases, will you be considering doing SCUDs? Share this post Link to post Share on other sites
stevieboy 10 Posted June 23, 2010 Any keen Arma 2 enthusiast who visits the numerous sites dedicated to the game, may find a self professed group of experts ready to ridicule, who unlike Yort and myself, carefully research the models we included in this mod. For the benefit of that naive group, who doubted that Iran has a blue helo, I include here a pic of the Naval chopper we used. That said, both Yort and I do appreciate the helpful suggestions from our friends Share this post Link to post Share on other sites
enad 11 Posted June 23, 2010 Doesnt a branch of the Iran Military use a old choco-chip camo pattern? I'm not sure.. By the way, when are those awesome Special Forces going to be included? Share this post Link to post Share on other sites
cossack8559 10 Posted June 23, 2010 Hey, great mod really nice to have these units in game... however i seem to have a weird problem... when i place a squad of 77th Infantry Division from afar they look like huge lumps of plastic... i can't explain its a really weird glitch where they turn into a big shape of mixed texture :s i tried the other Infantry squad + armoured units and none had this problem... just the 77th. any idea what is causing this for me? i reinstalled the mod but i still get the same glitch... i should point out it does not happen every time. Here is a picture. http://i357.photobucket.com/albums/oo14/Wayne8559/arma22010-06-2400-26-22-50-1.jpg Share this post Link to post Share on other sites
esco7800 10 Posted June 24, 2010 Hey, great mod really nice to have these units in game... however i seem to have a weird problem... when i place a squad of 77th Infantry Division from afar they look like huge lumps of plastic... i can't explain its a really weird glitch where they turn into a big shape of mixed texture :s i tried the other Infantry squad + armoured units and none had this problem... just the 77th. any idea what is causing this for me? i reinstalled the mod but i still get the same glitch... i should point out it does not happen every time. Here is a picture. http://i357.photobucket.com/albums/oo14/Wayne8559/arma22010-06-2400-26-22-50-1.jpg iv'e had the same problem, but great job looking forward to a fix Share this post Link to post Share on other sites
yort 10 Posted June 24, 2010 Hey, great mod really nice to have these units in game... however i seem to have a weird problem... when i place a squad of 77th Infantry Division from afar they look like huge lumps of plastic... i can't explain its a really weird glitch where they turn into a big shape of mixed texture :s i tried the other Infantry squad + armoured units and none had this problem... just the 77th. any idea what is causing this for me? i reinstalled the mod but i still get the same glitch... i should point out it does not happen every time. Here is a picture. http://i357.photobucket.com/albums/oo14/Wayne8559/arma22010-06-2400-26-22-50-1.jpg Will release an update shortly fixing this bug. :bounce3: Share this post Link to post Share on other sites
stevieboy 10 Posted June 24, 2010 (edited) Here's a couple of pics of the Commandos, that are too be released in the immediate future. Edited June 24, 2010 by stevieboy Share this post Link to post Share on other sites
karlalfred 10 Posted June 24, 2010 Very nice mod! I just wonder if you are planning to update the voices to iranian voices? Now they either speak english or russian. :) Speaking their native language adds to the realism. Thank you for making this mod. Share this post Link to post Share on other sites
desmondb 10 Posted June 24, 2010 after looking a bit deeper looks like ALL surface to air missles shot at the either the AB212s (all versions) or the 2-75 causes an immediate CTD :confused: Share this post Link to post Share on other sites
desmondb 10 Posted June 25, 2010 arma 2 beta bug ' date='[/quote']yeah, that seems to have been the problem, I loaded it up with vanilla 1.05 and everything worked like a charm Share this post Link to post Share on other sites
yort 10 Posted June 25, 2010 arma 2 beta bug ' date='[/quote']Thanks Fox Share this post Link to post Share on other sites
desmondb 10 Posted June 25, 2010 the crashes are back with the new version 1.07 vanilla Share this post Link to post Share on other sites
Nightrain 10 Posted June 25, 2010 Thanks for informing us about the update! :cool: Release frontpaged on the Armoholic Homepage Iranian Forces Mod v0.1.3 :cheers: Nightrain Share this post Link to post Share on other sites