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Red Hammer Studios addons

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Bloody awesome work, look forward to it.

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Looks fantastic. Great work!

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A+ for the interior RHS. It looks superb:)

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As i have wrote in comments on Arma.info: ...when i'm thinking to have made a nice addon, just see this images, and i think that is better to change my free activity...Great, great, great job.

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It isn't in-game render!

And so...? It's a ready-to-be-used-ingame model. We didn't finish the whole vehicle yet.

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Those are beautiful interior shots. Can't wait for more stuff!

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Is there a tutorial for random marking/license plates anywhere? I love your work, and want to incorporate a little something "extra" like you guys did, on a project im working on...

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Sorry I didnt answer your message Darkhorse. As far as I know there is no tut for this. The principle isnt that tough though. The system we use at RHS has been compiled to be generic for all our addons thus its pretty complicated but a single addon script can be easily made. Just follow the breadcrumbs:

1: Make number decal textures (0 to 9), each number in different texture with transparent background.

2: Set up decal planes on the models.

3: Set up the decal planes as hiddenselections in model.cfg and config.cpp

4: Write a script that randomizes the number textures for each hiddenselection

Thats about it. Sorry I cant help more.

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Damnit I want this out so I can try and get the vehicles into ATOW for C6 :D

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Red Hammer Studios urgently need a specialist, who's good at config-work and knows how to make at least the basic scripts (or who's willing to cooperate with our scripter).

The first task is the following - we need to implement the arty module support for our pack of self-propelled artillery. If you're willing to join the friendly RHS team and feel yourself skillfull enough to carry out this and other similar tasks - then simply post here or drop me a PM. :)

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